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com.unity.netcode.gameobjects/TestHelpers/Runtime/NetcodeIntegrationTestHelpers.cs

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@@ -619,6 +619,7 @@ public static IEnumerator WaitForClientConnected(NetworkManager client, ResultWr
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/// <param name="clients">Array of clients to wait for</param>
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/// <param name="result">The result. If null, it will automatically assert</param>
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/// <param name="timeout">Maximum time in seconds to wait for the object to be found.</param>
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/// <returns>An IEnumerator that yields until all clients are connected or timeout is reached</returns>
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public static IEnumerator WaitForClientsConnected(NetworkManager[] clients, ResultWrapper<bool> result = null, float timeout = DefaultTimeout)
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{
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// Make sure none are the host client

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