@@ -34,7 +34,7 @@ internal static void RemoveOwnership(uint netId)
3434 return ;
3535 }
3636 NetworkedObject netObject = SpawnManager . spawnedObjects [ netId ] ;
37- NetworkingManager . singleton . ConnectedClients [ netObject . OwnerClientId ] . OwnedObjects . RemoveAll ( x => x . NetworKId == netId ) ;
37+ NetworkingManager . singleton . ConnectedClients [ netObject . OwnerClientId ] . OwnedObjects . RemoveAll ( x => x . NetworkId == netId ) ;
3838 netObject . OwnerClientId = NetworkingManager . singleton . NetworkConfig . NetworkTransport . InvalidDummyId ;
3939
4040 using ( BitWriter writer = BitWriter . Get ( ) )
@@ -54,7 +54,7 @@ internal static void ChangeOwnership(uint netId, uint clientId)
5454 return ;
5555 }
5656 NetworkedObject netObject = SpawnManager . spawnedObjects [ netId ] ;
57- NetworkingManager . singleton . ConnectedClients [ netObject . OwnerClientId ] . OwnedObjects . RemoveAll ( x => x . NetworKId == netId ) ;
57+ NetworkingManager . singleton . ConnectedClients [ netObject . OwnerClientId ] . OwnedObjects . RemoveAll ( x => x . NetworkId == netId ) ;
5858 NetworkingManager . singleton . ConnectedClients [ clientId ] . OwnedObjects . Add ( netObject ) ;
5959 netObject . OwnerClientId = clientId ;
6060
@@ -169,15 +169,15 @@ internal static NetworkedObject CreateSpawnedObject(int networkedPrefabId, uint
169169 netObject . isSpawned = true ;
170170 netObject . isPooledObject = false ;
171171
172- if ( netManager . isServer ) netObject . NetworKId = GetNetworkObjectId ( ) ;
173- else netObject . NetworKId = networkId ;
172+ if ( netManager . isServer ) netObject . NetworkId = GetNetworkObjectId ( ) ;
173+ else netObject . NetworkId = networkId ;
174174
175175 netObject . sceneObject = false ;
176176 netObject . OwnerClientId = owner ;
177177 netObject . isPlayerObject = playerObject ;
178178 netObject . transform . position = position ;
179179 netObject . transform . rotation = rotation ;
180- spawnedObjects . Add ( netObject . NetworKId , netObject ) ;
180+ spawnedObjects . Add ( netObject . NetworkId , netObject ) ;
181181 if ( playerObject ) NetworkingManager . singleton . ConnectedClients [ owner ] . PlayerObject = netObject ;
182182 netObject . InvokeBehaviourNetworkSpawn ( reader ) ;
183183 return netObject ;
@@ -201,7 +201,7 @@ internal static void UnSpawnObject(NetworkedObject netObject)
201201 return ;
202202 }
203203
204- OnDestroyObject ( netObject . NetworKId , false ) ;
204+ OnDestroyObject ( netObject . NetworkId , false ) ;
205205 }
206206
207207 //Server only
@@ -233,7 +233,7 @@ internal static void SpawnPlayerObject(NetworkedObject netObject, uint clientId,
233233 return ;
234234 }
235235 uint netId = GetNetworkObjectId ( ) ;
236- netObject . NetworKId = netId ;
236+ netObject . NetworkId = netId ;
237237 spawnedObjects . Add ( netId , netObject ) ;
238238 netObject . isSpawned = true ;
239239 netObject . sceneObject = false ;
@@ -249,7 +249,7 @@ internal static void SpawnPlayerObject(NetworkedObject netObject, uint clientId,
249249 using ( BitWriter writer = BitWriter . Get ( ) )
250250 {
251251 writer . WriteBool ( true ) ;
252- writer . WriteUInt ( netObject . NetworKId ) ;
252+ writer . WriteUInt ( netObject . NetworkId ) ;
253253 writer . WriteUInt ( netObject . OwnerClientId ) ;
254254 writer . WriteInt ( netManager . NetworkConfig . NetworkPrefabIds [ netObject . NetworkedPrefabName ] ) ;
255255 writer . WriteBool ( netObject . sceneObject == null ? true : netObject . sceneObject . Value ) ;
@@ -298,7 +298,7 @@ internal static void SpawnObject(NetworkedObject netObject, uint? clientOwnerId
298298 return ;
299299 }
300300 uint netId = GetNetworkObjectId ( ) ;
301- netObject . NetworKId = netId ;
301+ netObject . NetworkId = netId ;
302302 spawnedObjects . Add ( netId , netObject ) ;
303303 netObject . isSpawned = true ;
304304 netObject . sceneObject = false ;
@@ -318,7 +318,7 @@ internal static void SpawnObject(NetworkedObject netObject, uint? clientOwnerId
318318 using ( BitWriter writer = BitWriter . Get ( ) )
319319 {
320320 writer . WriteBool ( false ) ;
321- writer . WriteUInt ( netObject . NetworKId ) ;
321+ writer . WriteUInt ( netObject . NetworkId ) ;
322322 writer . WriteUInt ( netObject . OwnerClientId ) ;
323323 writer . WriteInt ( netManager . NetworkConfig . NetworkPrefabIds [ netObject . NetworkedPrefabName ] ) ;
324324 writer . WriteBool ( netObject . sceneObject == null ? true : netObject . sceneObject . Value ) ;
@@ -352,7 +352,7 @@ internal static void OnDestroyObject(uint networkId, bool destroyGameObject)
352352 ! spawnedObjects [ networkId ] . isPlayerObject && netManager . ConnectedClients . ContainsKey ( spawnedObjects [ networkId ] . OwnerClientId ) )
353353 {
354354 //Someone owns it.
355- netManager . ConnectedClients [ spawnedObjects [ networkId ] . OwnerClientId ] . OwnedObjects . RemoveAll ( x => x . NetworKId == networkId ) ;
355+ netManager . ConnectedClients [ spawnedObjects [ networkId ] . OwnerClientId ] . OwnedObjects . RemoveAll ( x => x . NetworkId == networkId ) ;
356356 }
357357 spawnedObjects [ networkId ] . isSpawned = false ;
358358
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