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fix: using the proper NetworkManagers for the two clients (#1409) (#1412)
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com.unity.netcode.gameobjects/Tests/Runtime/Timing/TimeMultiInstanceTest.cs

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Original file line numberDiff line numberDiff line change
@@ -56,8 +56,8 @@ public IEnumerator TestTimeMultiInstance(int targetFrameRate, uint tickRate)
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var networkManagers = MultiInstanceHelpers.NetworkManagerInstances.ToArray();
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var server = networkManagers.First(t => t.IsServer);
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var firstClient = networkManagers.First(t => t.IsClient);
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var secondClient = networkManagers.Last(t => t.IsClient);
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var firstClient = networkManagers.First(t => !t.IsServer);
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var secondClient = networkManagers.Last(t => !t.IsServer);
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Assert.AreNotEqual(firstClient, secondClient);
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