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Releases: Unity-Technologies/com.unity.netcode.gameobjects

v8.5.0

15 Apr 18:32
16b7fc7

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8.5.0 (2019-04-15)

Features

  • networkedvar: Added support for safe networked vars that doesnt spill data (#205) (16b7fc7)

v8.4.0

15 Apr 17:15
bbfea9a

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8.4.0 (2019-04-15)

Features

  • serialization: Added external serialization handlers (#208) (bbfea9a)

v8.3.4

15 Apr 15:17
805e584

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8.3.4 (2019-04-15)

Bug Fixes

  • networked-var: Fixes networked var sync when object is not spawned (805e584), closes #210

v8.3.3

14 Apr 09:52

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8.3.3 (2019-04-14)

Bug Fixes

  • transport: make Disconnect behave properly when relay is disabled (#209) (20dc094)

v8.3.2

12 Apr 15:18
0a4cbc3

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8.3.2 (2019-04-12)

Bug Fixes

  • Added error handling when the NetworkingManager is a NetworkedObject (847b8fc), closes #206

Performance Improvements

  • Removed DestroyWithScene syncronization (0a4cbc3)

v8.3.1

09 Apr 15:17
b68568c

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8.3.1 (2019-04-09)

Bug Fixes

  • logging: Fixed invalid log messages (b68568c)

v8.3.0

08 Apr 20:13
166cda8

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8.3.0 (2019-04-08)

Features

  • Added exceptions to the public API (166cda8)

v8.2.6

05 Apr 06:37
7043cfd

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8.2.6 (2019-04-05)

Bug Fixes

  • spawning: Fixed an issue where host owned objects would not get visibility (7043cfd)

v8.2.5

04 Apr 07:27
ac9598e

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8.2.5 (2019-04-04)

Bug Fixes

  • scene: Changed scene switching to load in single mode (3f6c42f)
  • spawning: Fixed RemoveOwnership call not giving the ownership to nobody on hosts (2acfa8b)

v8.2.4

04 Apr 07:19

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8.2.4 (2019-04-04)

Bug Fixes

  • spawning: Fixed ownership indexing for server instances (f1bb0f4)
  • unet-channels: Invoking .Clear() on two Dictionaries within the Shutdown-function (#199) (f3bc0e5)