From 1ace58314bd49a104415020fc901a22df1a8f8eb Mon Sep 17 00:00:00 2001 From: Yousef Khadadeh Date: Thu, 8 May 2025 12:12:48 +0300 Subject: [PATCH] USE_STEAMWEBRTC=ON now actually uses WebRTC instead of the native ICE client --- src/CMakeLists.txt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 8dd9f2aa..6cc05e11 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -41,6 +41,7 @@ set(GNS_CLIENTLIB_SRCS "steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp" "steamnetworkingsockets/clientlib/steamnetworkingsockets_stun.cpp" "steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_ice.cpp" + "steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_webrtc.cpp" "steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp" "steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp" ) @@ -250,6 +251,7 @@ macro(set_clientlib_target_properties GNS_TARGET) # We might link dynamically in other environments. target_compile_definitions(${GNS_TARGET} PRIVATE STEAMWEBRTC_USE_STATIC_LIBS + STEAMNETWORKINGSOCKETS_ENABLE_WEBRTC ) target_link_libraries(${GNS_TARGET} PUBLIC $