diff --git a/Makefile.in b/Makefile.in index 12c3461446..c64ece4c9a 100644 --- a/Makefile.in +++ b/Makefile.in @@ -544,7 +544,7 @@ VKD3D_CONFIGURE_ARGS = \ --without-ncurses \ SONAME_LIBVULKAN=vulkan-1 \ -# LTO is enabled by default, but causes the build to fail. I havent't +# LTO is enabled by default, but causes the build to fail. I haven't # investigated this yet. VKD3D_CFLAGS = -fno-lto VKD3D_LDFLAGS = -static-libgcc $(CROSSLDFLAGS) @@ -1235,7 +1235,7 @@ targets: $(info make - create a normal proton build in dist/) $(info make install - install the proton build locally in $(STEAM_DIR)) $(info make deploy - create a build ready to be uploaded to steamworks in deploy/) - $(info make redist - create an easily sharable proton redistributable in redist/) + $(info make redist - create an easily shareable proton redistributable in redist/) $(info make module=xyz module - build the selected wine dll) diff --git a/docs/DEBUGGING.md b/docs/DEBUGGING.md index 3d9731b989..a493365042 100644 --- a/docs/DEBUGGING.md +++ b/docs/DEBUGGING.md @@ -169,7 +169,7 @@ is to set the launch option to: `PRESSURE_VESSEL_SHELL=instead %command%` -The original coommand is then contained in `$@`, e.g.: +The original command is then contained in `$@`, e.g.: ``` /home/ivyl/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper/pressure-vessel/bin/steam-runtime-launcher-interface-0 container-runtime /home/ivyl/.local/share/Steam/steamapps/common/Proton - Experimental/proton waitforexitandrun /home/ivyl/.local/share/Steam/steamapps/common/Game/Game.exe diff --git a/filelock.py b/filelock.py index 4c981672bc..f72f11a292 100644 --- a/filelock.py +++ b/filelock.py @@ -294,7 +294,7 @@ def release(self, force = False): """ Releases the file lock. - Please note, that the lock is only completly released, if the lock + Please note, that the lock is only completely released, if the lock counter is 0. Also note, that the lock file itself is not automatically deleted. diff --git a/lsteamclient/steamworks_sdk_099y/isteamfriends.h b/lsteamclient/steamworks_sdk_099y/isteamfriends.h index 25b5cb0621..201f89d17b 100644 --- a/lsteamclient/steamworks_sdk_099y/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_099y/isteamfriends.h @@ -109,7 +109,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_100/isteamfriends.h b/lsteamclient/steamworks_sdk_100/isteamfriends.h index 612027efbc..2273fb0fd2 100644 --- a/lsteamclient/steamworks_sdk_100/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_100/isteamfriends.h @@ -107,7 +107,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_101/isteamfriends.h b/lsteamclient/steamworks_sdk_101/isteamfriends.h index 4dabcb5233..b0e26345b7 100644 --- a/lsteamclient/steamworks_sdk_101/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_101/isteamfriends.h @@ -107,7 +107,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_101x/isteamfriends.h b/lsteamclient/steamworks_sdk_101x/isteamfriends.h index 4e585c704c..61bfe06e91 100644 --- a/lsteamclient/steamworks_sdk_101x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_101x/isteamfriends.h @@ -119,7 +119,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_101x/isteamuser.h b/lsteamclient/steamworks_sdk_101x/isteamuser.h index feb0fcab56..527d889f15 100644 --- a/lsteamclient/steamworks_sdk_101x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_101x/isteamuser.h @@ -73,7 +73,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetCompressedVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_102/isteamfriends.h b/lsteamclient/steamworks_sdk_102/isteamfriends.h index 4e585c704c..61bfe06e91 100644 --- a/lsteamclient/steamworks_sdk_102/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_102/isteamfriends.h @@ -119,7 +119,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_102/isteamuser.h b/lsteamclient/steamworks_sdk_102/isteamuser.h index feb0fcab56..527d889f15 100644 --- a/lsteamclient/steamworks_sdk_102/isteamuser.h +++ b/lsteamclient/steamworks_sdk_102/isteamuser.h @@ -73,7 +73,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetCompressedVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_102x/isteamfriends.h b/lsteamclient/steamworks_sdk_102x/isteamfriends.h index f82600796f..99cf3af15c 100644 --- a/lsteamclient/steamworks_sdk_102x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_102x/isteamfriends.h @@ -130,7 +130,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_102x/isteamuser.h b/lsteamclient/steamworks_sdk_102x/isteamuser.h index f181f0cff0..0e1319b1a9 100644 --- a/lsteamclient/steamworks_sdk_102x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_102x/isteamuser.h @@ -73,7 +73,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetCompressedVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_103/isteamfriends.h b/lsteamclient/steamworks_sdk_103/isteamfriends.h index f82600796f..99cf3af15c 100644 --- a/lsteamclient/steamworks_sdk_103/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_103/isteamfriends.h @@ -130,7 +130,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_103/isteamuser.h b/lsteamclient/steamworks_sdk_103/isteamuser.h index f181f0cff0..0e1319b1a9 100644 --- a/lsteamclient/steamworks_sdk_103/isteamuser.h +++ b/lsteamclient/steamworks_sdk_103/isteamuser.h @@ -73,7 +73,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetCompressedVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_104/isteamfriends.h b/lsteamclient/steamworks_sdk_104/isteamfriends.h index de255cc06c..4b703ff3ef 100644 --- a/lsteamclient/steamworks_sdk_104/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_104/isteamfriends.h @@ -130,7 +130,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_104/isteamuser.h b/lsteamclient/steamworks_sdk_104/isteamuser.h index e90b72d98e..51e45f6be1 100644 --- a/lsteamclient/steamworks_sdk_104/isteamuser.h +++ b/lsteamclient/steamworks_sdk_104/isteamuser.h @@ -72,7 +72,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetCompressedVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_105/isteamfriends.h b/lsteamclient/steamworks_sdk_105/isteamfriends.h index 9a16d20f80..8cf924ce45 100644 --- a/lsteamclient/steamworks_sdk_105/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_105/isteamfriends.h @@ -131,7 +131,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_105/isteamuser.h b/lsteamclient/steamworks_sdk_105/isteamuser.h index 57c1efc876..e873a35633 100644 --- a/lsteamclient/steamworks_sdk_105/isteamuser.h +++ b/lsteamclient/steamworks_sdk_105/isteamuser.h @@ -72,7 +72,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetCompressedVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_106/isteamfriends.h b/lsteamclient/steamworks_sdk_106/isteamfriends.h index 9a16d20f80..8cf924ce45 100644 --- a/lsteamclient/steamworks_sdk_106/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_106/isteamfriends.h @@ -131,7 +131,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_106/isteamuser.h b/lsteamclient/steamworks_sdk_106/isteamuser.h index 279454622a..6a93cf4a01 100644 --- a/lsteamclient/steamworks_sdk_106/isteamuser.h +++ b/lsteamclient/steamworks_sdk_106/isteamuser.h @@ -72,7 +72,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_107/isteamfriends.h b/lsteamclient/steamworks_sdk_107/isteamfriends.h index 9a16d20f80..8cf924ce45 100644 --- a/lsteamclient/steamworks_sdk_107/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_107/isteamfriends.h @@ -131,7 +131,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_107/isteamuser.h b/lsteamclient/steamworks_sdk_107/isteamuser.h index 279454622a..6a93cf4a01 100644 --- a/lsteamclient/steamworks_sdk_107/isteamuser.h +++ b/lsteamclient/steamworks_sdk_107/isteamuser.h @@ -72,7 +72,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_108/isteamfriends.h b/lsteamclient/steamworks_sdk_108/isteamfriends.h index afa3233df2..61feca0533 100644 --- a/lsteamclient/steamworks_sdk_108/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_108/isteamfriends.h @@ -86,7 +86,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -137,7 +137,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_108/isteamuser.h b/lsteamclient/steamworks_sdk_108/isteamuser.h index ada020b2b3..d487d1d99d 100644 --- a/lsteamclient/steamworks_sdk_108/isteamuser.h +++ b/lsteamclient/steamworks_sdk_108/isteamuser.h @@ -72,7 +72,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_109/isteamfriends.h b/lsteamclient/steamworks_sdk_109/isteamfriends.h index a38392dec3..966b1de461 100644 --- a/lsteamclient/steamworks_sdk_109/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_109/isteamfriends.h @@ -88,7 +88,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -139,7 +139,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_109/isteamuser.h b/lsteamclient/steamworks_sdk_109/isteamuser.h index e12750e5e3..07bf741e08 100644 --- a/lsteamclient/steamworks_sdk_109/isteamuser.h +++ b/lsteamclient/steamworks_sdk_109/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_110/isteamfriends.h b/lsteamclient/steamworks_sdk_110/isteamfriends.h index e8f47edabc..eb77d1b5bc 100644 --- a/lsteamclient/steamworks_sdk_110/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_110/isteamfriends.h @@ -88,7 +88,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -139,7 +139,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_110/isteamuser.h b/lsteamclient/steamworks_sdk_110/isteamuser.h index e12750e5e3..07bf741e08 100644 --- a/lsteamclient/steamworks_sdk_110/isteamuser.h +++ b/lsteamclient/steamworks_sdk_110/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_110/steamclientpublic.h b/lsteamclient/steamworks_sdk_110/steamclientpublic.h index a0facb305a..52e8fecd12 100644 --- a/lsteamclient/steamworks_sdk_110/steamclientpublic.h +++ b/lsteamclient/steamworks_sdk_110/steamclientpublic.h @@ -641,12 +641,12 @@ inline bool CSteamID::IsValid() const // generic invalid CSteamID const CSteamID k_steamIDNil; -// This steamID comes from a user game connection to an out of date GS that hasnt implemented the protocol +// This steamID comes from a user game connection to an out of date GS that hasn't implemented the protocol // to provide its steamID const CSteamID k_steamIDOutofDateGS( 0, 0, k_EUniverseInvalid, k_EAccountTypeInvalid ); // This steamID comes from a user game connection to an sv_lan GS const CSteamID k_steamIDLanModeGS( 0, 0, k_EUniversePublic, k_EAccountTypeInvalid ); -// This steamID can come from a user game connection to a GS that has just booted but hasnt yet even initialized +// This steamID can come from a user game connection to a GS that has just booted but hasn't yet even initialized // its steam3 component and started logging on. const CSteamID k_steamIDNotInitYetGS( 1, 0, k_EUniverseInvalid, k_EAccountTypeInvalid ); // This steamID can come from a user game connection to a GS that isn't using the steam authentication system but still diff --git a/lsteamclient/steamworks_sdk_111/isteamfriends.h b/lsteamclient/steamworks_sdk_111/isteamfriends.h index baf646a541..6218af10ab 100644 --- a/lsteamclient/steamworks_sdk_111/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_111/isteamfriends.h @@ -78,7 +78,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -129,7 +129,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_111/isteamuser.h b/lsteamclient/steamworks_sdk_111/isteamuser.h index d56af79591..d79379eb94 100644 --- a/lsteamclient/steamworks_sdk_111/isteamuser.h +++ b/lsteamclient/steamworks_sdk_111/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_111x/isteamfriends.h b/lsteamclient/steamworks_sdk_111x/isteamfriends.h index 900241c4c6..1dcb0cc5d8 100644 --- a/lsteamclient/steamworks_sdk_111x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_111x/isteamfriends.h @@ -78,7 +78,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -141,7 +141,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_111x/isteamuser.h b/lsteamclient/steamworks_sdk_111x/isteamuser.h index ca0272478c..a69c03c9dc 100644 --- a/lsteamclient/steamworks_sdk_111x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_111x/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_112/isteamfriends.h b/lsteamclient/steamworks_sdk_112/isteamfriends.h index 900241c4c6..1dcb0cc5d8 100644 --- a/lsteamclient/steamworks_sdk_112/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_112/isteamfriends.h @@ -78,7 +78,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -141,7 +141,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_112/isteamuser.h b/lsteamclient/steamworks_sdk_112/isteamuser.h index ca0272478c..a69c03c9dc 100644 --- a/lsteamclient/steamworks_sdk_112/isteamuser.h +++ b/lsteamclient/steamworks_sdk_112/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_112x/isteamfriends.h b/lsteamclient/steamworks_sdk_112x/isteamfriends.h index fbdcd09be1..27c913a5d0 100644 --- a/lsteamclient/steamworks_sdk_112x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_112x/isteamfriends.h @@ -78,7 +78,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -150,7 +150,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_112x/isteamuser.h b/lsteamclient/steamworks_sdk_112x/isteamuser.h index c1cd731d7d..9105e67aa8 100644 --- a/lsteamclient/steamworks_sdk_112x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_112x/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_113/isteamfriends.h b/lsteamclient/steamworks_sdk_113/isteamfriends.h index fbdcd09be1..27c913a5d0 100644 --- a/lsteamclient/steamworks_sdk_113/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_113/isteamfriends.h @@ -78,7 +78,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -150,7 +150,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_113/isteamuser.h b/lsteamclient/steamworks_sdk_113/isteamuser.h index 47ab74eb86..328a9a51b8 100644 --- a/lsteamclient/steamworks_sdk_113/isteamuser.h +++ b/lsteamclient/steamworks_sdk_113/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_114/isteamfriends.h b/lsteamclient/steamworks_sdk_114/isteamfriends.h index fbdcd09be1..27c913a5d0 100644 --- a/lsteamclient/steamworks_sdk_114/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_114/isteamfriends.h @@ -78,7 +78,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -150,7 +150,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_114/isteamuser.h b/lsteamclient/steamworks_sdk_114/isteamuser.h index 47ab74eb86..328a9a51b8 100644 --- a/lsteamclient/steamworks_sdk_114/isteamuser.h +++ b/lsteamclient/steamworks_sdk_114/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_115/isteamfriends.h b/lsteamclient/steamworks_sdk_115/isteamfriends.h index fbdcd09be1..27c913a5d0 100644 --- a/lsteamclient/steamworks_sdk_115/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_115/isteamfriends.h @@ -78,7 +78,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -150,7 +150,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_115/isteamuser.h b/lsteamclient/steamworks_sdk_115/isteamuser.h index 47ab74eb86..328a9a51b8 100644 --- a/lsteamclient/steamworks_sdk_115/isteamuser.h +++ b/lsteamclient/steamworks_sdk_115/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_116/isteamfriends.h b/lsteamclient/steamworks_sdk_116/isteamfriends.h index 4a2796987c..5dc82809f1 100644 --- a/lsteamclient/steamworks_sdk_116/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_116/isteamfriends.h @@ -86,7 +86,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -158,7 +158,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_116/isteamuser.h b/lsteamclient/steamworks_sdk_116/isteamuser.h index d1618297bd..abd0f71206 100644 --- a/lsteamclient/steamworks_sdk_116/isteamuser.h +++ b/lsteamclient/steamworks_sdk_116/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_116x/isteamfriends.h b/lsteamclient/steamworks_sdk_116x/isteamfriends.h index 8b922c1258..c0cdfbb763 100644 --- a/lsteamclient/steamworks_sdk_116x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_116x/isteamfriends.h @@ -91,7 +91,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -163,7 +163,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_116x/isteamuser.h b/lsteamclient/steamworks_sdk_116x/isteamuser.h index a31c969a38..35161a0187 100644 --- a/lsteamclient/steamworks_sdk_116x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_116x/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_117/isteamfriends.h b/lsteamclient/steamworks_sdk_117/isteamfriends.h index a43f8d0fda..4e9ea293ad 100644 --- a/lsteamclient/steamworks_sdk_117/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_117/isteamfriends.h @@ -91,7 +91,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -163,7 +163,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_117/isteamuser.h b/lsteamclient/steamworks_sdk_117/isteamuser.h index a31c969a38..35161a0187 100644 --- a/lsteamclient/steamworks_sdk_117/isteamuser.h +++ b/lsteamclient/steamworks_sdk_117/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_118/isteamfriends.h b/lsteamclient/steamworks_sdk_118/isteamfriends.h index 70c6b63265..06b9078582 100644 --- a/lsteamclient/steamworks_sdk_118/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_118/isteamfriends.h @@ -91,7 +91,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -174,7 +174,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_118/isteamgameserver.h b/lsteamclient/steamworks_sdk_118/isteamgameserver.h index 61cbcdaa3d..a5e204c89e 100644 --- a/lsteamclient/steamworks_sdk_118/isteamgameserver.h +++ b/lsteamclient/steamworks_sdk_118/isteamgameserver.h @@ -174,7 +174,7 @@ class ISteamGameServer // pcbTicket retrieves the length of the actual ticket. virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0; - // Authenticate ticket ( from GetAuthSessionTicket ) from entity steamID to be sure it is valid and isnt reused + // Authenticate ticket ( from GetAuthSessionTicket ) from entity steamID to be sure it is valid and isn't reused // Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse ) virtual EBeginAuthSessionResult BeginAuthSession( const void *pAuthTicket, int cbAuthTicket, CSteamID steamID ) = 0; diff --git a/lsteamclient/steamworks_sdk_118/isteamuser.h b/lsteamclient/steamworks_sdk_118/isteamuser.h index a31c969a38..6708dee450 100644 --- a/lsteamclient/steamworks_sdk_118/isteamuser.h +++ b/lsteamclient/steamworks_sdk_118/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data @@ -121,7 +121,7 @@ class ISteamUser // pcbTicket retrieves the length of the actual ticket. virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0; - // Authenticate ticket from entity steamID to be sure it is valid and isnt reused + // Authenticate ticket from entity steamID to be sure it is valid and isn't reused // Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse ) virtual EBeginAuthSessionResult BeginAuthSession( const void *pAuthTicket, int cbAuthTicket, CSteamID steamID ) = 0; diff --git a/lsteamclient/steamworks_sdk_118/steamclientpublic.h b/lsteamclient/steamworks_sdk_118/steamclientpublic.h index 0126440107..492803c27f 100644 --- a/lsteamclient/steamworks_sdk_118/steamclientpublic.h +++ b/lsteamclient/steamworks_sdk_118/steamclientpublic.h @@ -717,12 +717,12 @@ inline bool CSteamID::IsValid() const // generic invalid CSteamID #define k_steamIDNil CSteamID() -// This steamID comes from a user game connection to an out of date GS that hasnt implemented the protocol +// This steamID comes from a user game connection to an out of date GS that hasn't implemented the protocol // to provide its steamID #define k_steamIDOutofDateGS CSteamID( 0, 0, k_EUniverseInvalid, k_EAccountTypeInvalid ) // This steamID comes from a user game connection to an sv_lan GS #define k_steamIDLanModeGS CSteamID( 0, 0, k_EUniversePublic, k_EAccountTypeInvalid ) -// This steamID can come from a user game connection to a GS that has just booted but hasnt yet even initialized +// This steamID can come from a user game connection to a GS that has just booted but hasn't yet even initialized // its steam3 component and started logging on. #define k_steamIDNotInitYetGS CSteamID( 1, 0, k_EUniverseInvalid, k_EAccountTypeInvalid ) // This steamID can come from a user game connection to a GS that isn't using the steam authentication system but still diff --git a/lsteamclient/steamworks_sdk_119/isteamfriends.h b/lsteamclient/steamworks_sdk_119/isteamfriends.h index 3952c95e38..e0e7eb71ce 100644 --- a/lsteamclient/steamworks_sdk_119/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_119/isteamfriends.h @@ -93,7 +93,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -176,7 +176,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_119/isteamuser.h b/lsteamclient/steamworks_sdk_119/isteamuser.h index a31c969a38..35161a0187 100644 --- a/lsteamclient/steamworks_sdk_119/isteamuser.h +++ b/lsteamclient/steamworks_sdk_119/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_119x/isteamfriends.h b/lsteamclient/steamworks_sdk_119x/isteamfriends.h index fac0e7947b..89f684a01b 100644 --- a/lsteamclient/steamworks_sdk_119x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_119x/isteamfriends.h @@ -93,7 +93,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -189,7 +189,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_119x/isteamuser.h b/lsteamclient/steamworks_sdk_119x/isteamuser.h index a31c969a38..35161a0187 100644 --- a/lsteamclient/steamworks_sdk_119x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_119x/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_120/isteamfriends.h b/lsteamclient/steamworks_sdk_120/isteamfriends.h index da2aa8bb5c..2d50ec8c63 100644 --- a/lsteamclient/steamworks_sdk_120/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_120/isteamfriends.h @@ -93,7 +93,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -189,7 +189,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_120/isteamuser.h b/lsteamclient/steamworks_sdk_120/isteamuser.h index a31c969a38..35161a0187 100644 --- a/lsteamclient/steamworks_sdk_120/isteamuser.h +++ b/lsteamclient/steamworks_sdk_120/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_121/isteamfriends.h b/lsteamclient/steamworks_sdk_121/isteamfriends.h index 379b816206..2886d65d30 100644 --- a/lsteamclient/steamworks_sdk_121/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_121/isteamfriends.h @@ -93,7 +93,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -189,7 +189,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_121/isteamuser.h b/lsteamclient/steamworks_sdk_121/isteamuser.h index a31c969a38..35161a0187 100644 --- a/lsteamclient/steamworks_sdk_121/isteamuser.h +++ b/lsteamclient/steamworks_sdk_121/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_121x/isteamfriends.h b/lsteamclient/steamworks_sdk_121x/isteamfriends.h index 379b816206..2886d65d30 100644 --- a/lsteamclient/steamworks_sdk_121x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_121x/isteamfriends.h @@ -93,7 +93,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -189,7 +189,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_121x/isteamuser.h b/lsteamclient/steamworks_sdk_121x/isteamuser.h index 248de600e9..811e22c407 100644 --- a/lsteamclient/steamworks_sdk_121x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_121x/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_122/isteamfriends.h b/lsteamclient/steamworks_sdk_122/isteamfriends.h index 379b816206..2886d65d30 100644 --- a/lsteamclient/steamworks_sdk_122/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_122/isteamfriends.h @@ -93,7 +93,7 @@ struct FriendGameInfo_t // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -189,7 +189,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_122/isteamuser.h b/lsteamclient/steamworks_sdk_122/isteamuser.h index 248de600e9..811e22c407 100644 --- a/lsteamclient/steamworks_sdk_122/isteamuser.h +++ b/lsteamclient/steamworks_sdk_122/isteamuser.h @@ -74,7 +74,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_123/isteamfriends.h b/lsteamclient/steamworks_sdk_123/isteamfriends.h index 8533f06451..03bffcb37d 100644 --- a/lsteamclient/steamworks_sdk_123/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_123/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_123/isteamuser.h b/lsteamclient/steamworks_sdk_123/isteamuser.h index e1faecb6f3..3f96db15cd 100644 --- a/lsteamclient/steamworks_sdk_123/isteamuser.h +++ b/lsteamclient/steamworks_sdk_123/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_123a/isteamfriends.h b/lsteamclient/steamworks_sdk_123a/isteamfriends.h index 8533f06451..03bffcb37d 100644 --- a/lsteamclient/steamworks_sdk_123a/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_123a/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_123a/isteamuser.h b/lsteamclient/steamworks_sdk_123a/isteamuser.h index e1faecb6f3..3f96db15cd 100644 --- a/lsteamclient/steamworks_sdk_123a/isteamuser.h +++ b/lsteamclient/steamworks_sdk_123a/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_124/isteamfriends.h b/lsteamclient/steamworks_sdk_124/isteamfriends.h index cc794c12c7..25bd71f892 100644 --- a/lsteamclient/steamworks_sdk_124/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_124/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_124/isteamuser.h b/lsteamclient/steamworks_sdk_124/isteamuser.h index eb79e00254..8ab705501e 100644 --- a/lsteamclient/steamworks_sdk_124/isteamuser.h +++ b/lsteamclient/steamworks_sdk_124/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_125/isteamfriends.h b/lsteamclient/steamworks_sdk_125/isteamfriends.h index cc794c12c7..25bd71f892 100644 --- a/lsteamclient/steamworks_sdk_125/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_125/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_125/isteamuser.h b/lsteamclient/steamworks_sdk_125/isteamuser.h index eb79e00254..8ab705501e 100644 --- a/lsteamclient/steamworks_sdk_125/isteamuser.h +++ b/lsteamclient/steamworks_sdk_125/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_126/isteamfriends.h b/lsteamclient/steamworks_sdk_126/isteamfriends.h index 8e2136a906..04a80fdbc6 100644 --- a/lsteamclient/steamworks_sdk_126/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_126/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_126/isteamuser.h b/lsteamclient/steamworks_sdk_126/isteamuser.h index 6eb5268807..2cead68bc0 100644 --- a/lsteamclient/steamworks_sdk_126/isteamuser.h +++ b/lsteamclient/steamworks_sdk_126/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_126a/isteamfriends.h b/lsteamclient/steamworks_sdk_126a/isteamfriends.h index 8e2136a906..04a80fdbc6 100644 --- a/lsteamclient/steamworks_sdk_126a/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_126a/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_126a/isteamuser.h b/lsteamclient/steamworks_sdk_126a/isteamuser.h index 6eb5268807..2cead68bc0 100644 --- a/lsteamclient/steamworks_sdk_126a/isteamuser.h +++ b/lsteamclient/steamworks_sdk_126a/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_127/isteamfriends.h b/lsteamclient/steamworks_sdk_127/isteamfriends.h index 8e2136a906..04a80fdbc6 100644 --- a/lsteamclient/steamworks_sdk_127/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_127/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_127/isteamuser.h b/lsteamclient/steamworks_sdk_127/isteamuser.h index 6eb5268807..2cead68bc0 100644 --- a/lsteamclient/steamworks_sdk_127/isteamuser.h +++ b/lsteamclient/steamworks_sdk_127/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_128/isteamfriends.h b/lsteamclient/steamworks_sdk_128/isteamfriends.h index 8e2136a906..04a80fdbc6 100644 --- a/lsteamclient/steamworks_sdk_128/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_128/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_128/isteamuser.h b/lsteamclient/steamworks_sdk_128/isteamuser.h index 0b73178d03..ee153a8c9d 100644 --- a/lsteamclient/steamworks_sdk_128/isteamuser.h +++ b/lsteamclient/steamworks_sdk_128/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_128x/isteamfriends.h b/lsteamclient/steamworks_sdk_128x/isteamfriends.h index 8e2136a906..04a80fdbc6 100644 --- a/lsteamclient/steamworks_sdk_128x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_128x/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_128x/isteamuser.h b/lsteamclient/steamworks_sdk_128x/isteamuser.h index 0b73178d03..ee153a8c9d 100644 --- a/lsteamclient/steamworks_sdk_128x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_128x/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_129/isteamfriends.h b/lsteamclient/steamworks_sdk_129/isteamfriends.h index 8e2136a906..04a80fdbc6 100644 --- a/lsteamclient/steamworks_sdk_129/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_129/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_129/isteamuser.h b/lsteamclient/steamworks_sdk_129/isteamuser.h index 0b73178d03..ee153a8c9d 100644 --- a/lsteamclient/steamworks_sdk_129/isteamuser.h +++ b/lsteamclient/steamworks_sdk_129/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_129a/isteamfriends.h b/lsteamclient/steamworks_sdk_129a/isteamfriends.h index 8e2136a906..04a80fdbc6 100644 --- a/lsteamclient/steamworks_sdk_129a/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_129a/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_129a/isteamuser.h b/lsteamclient/steamworks_sdk_129a/isteamuser.h index 0b73178d03..ee153a8c9d 100644 --- a/lsteamclient/steamworks_sdk_129a/isteamuser.h +++ b/lsteamclient/steamworks_sdk_129a/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_130/isteamfriends.h b/lsteamclient/steamworks_sdk_130/isteamfriends.h index 8e2136a906..04a80fdbc6 100644 --- a/lsteamclient/steamworks_sdk_130/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_130/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_130/isteamuser.h b/lsteamclient/steamworks_sdk_130/isteamuser.h index 0b73178d03..ee153a8c9d 100644 --- a/lsteamclient/steamworks_sdk_130/isteamuser.h +++ b/lsteamclient/steamworks_sdk_130/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_130x/isteamfriends.h b/lsteamclient/steamworks_sdk_130x/isteamfriends.h index 8e2136a906..04a80fdbc6 100644 --- a/lsteamclient/steamworks_sdk_130x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_130x/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_130x/isteamuser.h b/lsteamclient/steamworks_sdk_130x/isteamuser.h index 0b73178d03..ee153a8c9d 100644 --- a/lsteamclient/steamworks_sdk_130x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_130x/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_131/isteamfriends.h b/lsteamclient/steamworks_sdk_131/isteamfriends.h index 8e2136a906..04a80fdbc6 100644 --- a/lsteamclient/steamworks_sdk_131/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_131/isteamfriends.h @@ -98,7 +98,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -194,7 +194,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_131/isteamuser.h b/lsteamclient/steamworks_sdk_131/isteamuser.h index 0b73178d03..ee153a8c9d 100644 --- a/lsteamclient/steamworks_sdk_131/isteamuser.h +++ b/lsteamclient/steamworks_sdk_131/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_132/isteamfriends.h b/lsteamclient/steamworks_sdk_132/isteamfriends.h index 4c171cdb10..9ff84b5a0c 100644 --- a/lsteamclient/steamworks_sdk_132/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_132/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -200,7 +200,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_132/isteamgameserver.h b/lsteamclient/steamworks_sdk_132/isteamgameserver.h index c97ad6f588..47d2594aa2 100644 --- a/lsteamclient/steamworks_sdk_132/isteamgameserver.h +++ b/lsteamclient/steamworks_sdk_132/isteamgameserver.h @@ -171,7 +171,7 @@ class ISteamGameServer // pcbTicket retrieves the length of the actual ticket. virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0; - // Authenticate ticket ( from GetAuthSessionTicket ) from entity steamID to be sure it is valid and isnt reused + // Authenticate ticket ( from GetAuthSessionTicket ) from entity steamID to be sure it is valid and isn't reused // Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse ) virtual EBeginAuthSessionResult BeginAuthSession( const void *pAuthTicket, int cbAuthTicket, CSteamID steamID ) = 0; diff --git a/lsteamclient/steamworks_sdk_132/isteamuser.h b/lsteamclient/steamworks_sdk_132/isteamuser.h index efdd66776a..1d26ae283d 100644 --- a/lsteamclient/steamworks_sdk_132/isteamuser.h +++ b/lsteamclient/steamworks_sdk_132/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_132/steamvr.h b/lsteamclient/steamworks_sdk_132/steamvr.h index aacd66e724..028363c1ad 100644 --- a/lsteamclient/steamworks_sdk_132/steamvr.h +++ b/lsteamclient/steamworks_sdk_132/steamvr.h @@ -114,7 +114,7 @@ class IHmd virtual int32_t GetD3D9AdapterIndex() = 0; /** [D3D10/11 Only] - * Returns the adapter index and output index that the user should pass into EnumAdapters adn EnumOutputs + * Returns the adapter index and output index that the user should pass into EnumAdapters and EnumOutputs * to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1. */ virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex, int32_t *pnAdapterOutputIndex ) = 0; @@ -260,4 +260,4 @@ VR_INTERFACE const char *VR_GetStringForHmdError( HmdError error ); #pragma pack( pop ) -} \ No newline at end of file +} diff --git a/lsteamclient/steamworks_sdk_132x/isteamfriends.h b/lsteamclient/steamworks_sdk_132x/isteamfriends.h index a63d8ea724..f9f3460101 100644 --- a/lsteamclient/steamworks_sdk_132x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_132x/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -200,7 +200,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_132x/isteamuser.h b/lsteamclient/steamworks_sdk_132x/isteamuser.h index efdd66776a..1d26ae283d 100644 --- a/lsteamclient/steamworks_sdk_132x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_132x/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_133/isteamfriends.h b/lsteamclient/steamworks_sdk_133/isteamfriends.h index a63d8ea724..f9f3460101 100644 --- a/lsteamclient/steamworks_sdk_133/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_133/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -200,7 +200,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_133/isteamuser.h b/lsteamclient/steamworks_sdk_133/isteamuser.h index efdd66776a..1d26ae283d 100644 --- a/lsteamclient/steamworks_sdk_133/isteamuser.h +++ b/lsteamclient/steamworks_sdk_133/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_133a/isteamfriends.h b/lsteamclient/steamworks_sdk_133a/isteamfriends.h index a63d8ea724..f9f3460101 100644 --- a/lsteamclient/steamworks_sdk_133a/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_133a/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -200,7 +200,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_133a/isteamuser.h b/lsteamclient/steamworks_sdk_133a/isteamuser.h index efdd66776a..1d26ae283d 100644 --- a/lsteamclient/steamworks_sdk_133a/isteamuser.h +++ b/lsteamclient/steamworks_sdk_133a/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_133b/isteamfriends.h b/lsteamclient/steamworks_sdk_133b/isteamfriends.h index a63d8ea724..f9f3460101 100644 --- a/lsteamclient/steamworks_sdk_133b/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_133b/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -200,7 +200,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_133b/isteamuser.h b/lsteamclient/steamworks_sdk_133b/isteamuser.h index efdd66776a..1d26ae283d 100644 --- a/lsteamclient/steamworks_sdk_133b/isteamuser.h +++ b/lsteamclient/steamworks_sdk_133b/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_133x/isteamfriends.h b/lsteamclient/steamworks_sdk_133x/isteamfriends.h index a63d8ea724..f9f3460101 100644 --- a/lsteamclient/steamworks_sdk_133x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_133x/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -200,7 +200,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_133x/isteamuser.h b/lsteamclient/steamworks_sdk_133x/isteamuser.h index efdd66776a..1d26ae283d 100644 --- a/lsteamclient/steamworks_sdk_133x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_133x/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_134/isteamfriends.h b/lsteamclient/steamworks_sdk_134/isteamfriends.h index a63d8ea724..f9f3460101 100644 --- a/lsteamclient/steamworks_sdk_134/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_134/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -200,7 +200,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_134/isteamuser.h b/lsteamclient/steamworks_sdk_134/isteamuser.h index efdd66776a..1d26ae283d 100644 --- a/lsteamclient/steamworks_sdk_134/isteamuser.h +++ b/lsteamclient/steamworks_sdk_134/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_135/isteamfriends.h b/lsteamclient/steamworks_sdk_135/isteamfriends.h index a63d8ea724..f9f3460101 100644 --- a/lsteamclient/steamworks_sdk_135/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_135/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -200,7 +200,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_135/isteamuser.h b/lsteamclient/steamworks_sdk_135/isteamuser.h index 2fd9ee4f9f..3cb2d78450 100644 --- a/lsteamclient/steamworks_sdk_135/isteamuser.h +++ b/lsteamclient/steamworks_sdk_135/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_135a/isteamfriends.h b/lsteamclient/steamworks_sdk_135a/isteamfriends.h index a63d8ea724..f9f3460101 100644 --- a/lsteamclient/steamworks_sdk_135a/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_135a/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -200,7 +200,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_135a/isteamuser.h b/lsteamclient/steamworks_sdk_135a/isteamuser.h index 2fd9ee4f9f..3cb2d78450 100644 --- a/lsteamclient/steamworks_sdk_135a/isteamuser.h +++ b/lsteamclient/steamworks_sdk_135a/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_136/isteamfriends.h b/lsteamclient/steamworks_sdk_136/isteamfriends.h index 0e15486962..7fc06d7841 100644 --- a/lsteamclient/steamworks_sdk_136/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_136/isteamfriends.h @@ -105,7 +105,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -202,7 +202,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_136/isteamuser.h b/lsteamclient/steamworks_sdk_136/isteamuser.h index fbd9c9a139..0f47e106b5 100644 --- a/lsteamclient/steamworks_sdk_136/isteamuser.h +++ b/lsteamclient/steamworks_sdk_136/isteamuser.h @@ -80,7 +80,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_137/isteamfriends.h b/lsteamclient/steamworks_sdk_137/isteamfriends.h index 0e15486962..7fc06d7841 100644 --- a/lsteamclient/steamworks_sdk_137/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_137/isteamfriends.h @@ -105,7 +105,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -202,7 +202,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_137/isteamuser.h b/lsteamclient/steamworks_sdk_137/isteamuser.h index c73c0fe2f9..55939ba3f3 100644 --- a/lsteamclient/steamworks_sdk_137/isteamuser.h +++ b/lsteamclient/steamworks_sdk_137/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_138/isteamfriends.h b/lsteamclient/steamworks_sdk_138/isteamfriends.h index 865c964468..ec0db4fda5 100644 --- a/lsteamclient/steamworks_sdk_138/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_138/isteamfriends.h @@ -105,7 +105,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -202,7 +202,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_138/isteamuser.h b/lsteamclient/steamworks_sdk_138/isteamuser.h index 151e0e18bb..0f40451347 100644 --- a/lsteamclient/steamworks_sdk_138/isteamuser.h +++ b/lsteamclient/steamworks_sdk_138/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_138a/isteamfriends.h b/lsteamclient/steamworks_sdk_138a/isteamfriends.h index 865c964468..ec0db4fda5 100644 --- a/lsteamclient/steamworks_sdk_138a/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_138a/isteamfriends.h @@ -105,7 +105,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -202,7 +202,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_138a/isteamuser.h b/lsteamclient/steamworks_sdk_138a/isteamuser.h index 151e0e18bb..0f40451347 100644 --- a/lsteamclient/steamworks_sdk_138a/isteamuser.h +++ b/lsteamclient/steamworks_sdk_138a/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_139/isteamfriends.h b/lsteamclient/steamworks_sdk_139/isteamfriends.h index 44f4682e87..fcbf43640e 100644 --- a/lsteamclient/steamworks_sdk_139/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_139/isteamfriends.h @@ -105,7 +105,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -202,7 +202,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_139/isteamuser.h b/lsteamclient/steamworks_sdk_139/isteamuser.h index 151e0e18bb..0f40451347 100644 --- a/lsteamclient/steamworks_sdk_139/isteamuser.h +++ b/lsteamclient/steamworks_sdk_139/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_140/isteamfriends.h b/lsteamclient/steamworks_sdk_140/isteamfriends.h index 44f4682e87..fcbf43640e 100644 --- a/lsteamclient/steamworks_sdk_140/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_140/isteamfriends.h @@ -105,7 +105,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -202,7 +202,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_140/isteamuser.h b/lsteamclient/steamworks_sdk_140/isteamuser.h index 6d1309b71c..ea5c66e76c 100644 --- a/lsteamclient/steamworks_sdk_140/isteamuser.h +++ b/lsteamclient/steamworks_sdk_140/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_141/isteamfriends.h b/lsteamclient/steamworks_sdk_141/isteamfriends.h index 44f4682e87..fcbf43640e 100644 --- a/lsteamclient/steamworks_sdk_141/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_141/isteamfriends.h @@ -105,7 +105,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -202,7 +202,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_141/isteamuser.h b/lsteamclient/steamworks_sdk_141/isteamuser.h index 6d1309b71c..ea5c66e76c 100644 --- a/lsteamclient/steamworks_sdk_141/isteamuser.h +++ b/lsteamclient/steamworks_sdk_141/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_142/isteamfriends.h b/lsteamclient/steamworks_sdk_142/isteamfriends.h index b99478d195..b5284a01db 100644 --- a/lsteamclient/steamworks_sdk_142/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_142/isteamfriends.h @@ -105,7 +105,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -202,7 +202,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_142/isteamuser.h b/lsteamclient/steamworks_sdk_142/isteamuser.h index 6d1309b71c..ea5c66e76c 100644 --- a/lsteamclient/steamworks_sdk_142/isteamuser.h +++ b/lsteamclient/steamworks_sdk_142/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_143/isteamfriends.h b/lsteamclient/steamworks_sdk_143/isteamfriends.h index 24d609384f..01158b5448 100644 --- a/lsteamclient/steamworks_sdk_143/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_143/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -216,7 +216,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_143/isteamuser.h b/lsteamclient/steamworks_sdk_143/isteamuser.h index 89d654956a..f932d0c2fd 100644 --- a/lsteamclient/steamworks_sdk_143/isteamuser.h +++ b/lsteamclient/steamworks_sdk_143/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_143x/isteamfriends.h b/lsteamclient/steamworks_sdk_143x/isteamfriends.h index 24d609384f..01158b5448 100644 --- a/lsteamclient/steamworks_sdk_143x/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_143x/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -216,7 +216,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_143x/isteamuser.h b/lsteamclient/steamworks_sdk_143x/isteamuser.h index 89d654956a..f932d0c2fd 100644 --- a/lsteamclient/steamworks_sdk_143x/isteamuser.h +++ b/lsteamclient/steamworks_sdk_143x/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_143y/isteamfriends.h b/lsteamclient/steamworks_sdk_143y/isteamfriends.h index 24d609384f..01158b5448 100644 --- a/lsteamclient/steamworks_sdk_143y/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_143y/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -216,7 +216,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_143y/isteamuser.h b/lsteamclient/steamworks_sdk_143y/isteamuser.h index 89d654956a..f932d0c2fd 100644 --- a/lsteamclient/steamworks_sdk_143y/isteamuser.h +++ b/lsteamclient/steamworks_sdk_143y/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_144/isteamfriends.h b/lsteamclient/steamworks_sdk_144/isteamfriends.h index 24d609384f..01158b5448 100644 --- a/lsteamclient/steamworks_sdk_144/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_144/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -216,7 +216,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_144/isteamuser.h b/lsteamclient/steamworks_sdk_144/isteamuser.h index 89d654956a..f932d0c2fd 100644 --- a/lsteamclient/steamworks_sdk_144/isteamuser.h +++ b/lsteamclient/steamworks_sdk_144/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_145/isteamfriends.h b/lsteamclient/steamworks_sdk_145/isteamfriends.h index 24d609384f..01158b5448 100644 --- a/lsteamclient/steamworks_sdk_145/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_145/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -216,7 +216,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_145/isteamuser.h b/lsteamclient/steamworks_sdk_145/isteamuser.h index cb5e6104ce..6b24954155 100644 --- a/lsteamclient/steamworks_sdk_145/isteamuser.h +++ b/lsteamclient/steamworks_sdk_145/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_146/isteamfriends.h b/lsteamclient/steamworks_sdk_146/isteamfriends.h index 24d609384f..01158b5448 100644 --- a/lsteamclient/steamworks_sdk_146/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_146/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -216,7 +216,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_146/isteamuser.h b/lsteamclient/steamworks_sdk_146/isteamuser.h index cb5e6104ce..6b24954155 100644 --- a/lsteamclient/steamworks_sdk_146/isteamuser.h +++ b/lsteamclient/steamworks_sdk_146/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_147/isteamfriends.h b/lsteamclient/steamworks_sdk_147/isteamfriends.h index 1c8403c516..55e98336d4 100644 --- a/lsteamclient/steamworks_sdk_147/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_147/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -216,7 +216,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_147/isteamuser.h b/lsteamclient/steamworks_sdk_147/isteamuser.h index 9c1979906a..695171e73f 100644 --- a/lsteamclient/steamworks_sdk_147/isteamuser.h +++ b/lsteamclient/steamworks_sdk_147/isteamuser.h @@ -78,7 +78,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_148a/isteamfriends.h b/lsteamclient/steamworks_sdk_148a/isteamfriends.h index 99ae2b20e2..23b1d879f5 100644 --- a/lsteamclient/steamworks_sdk_148a/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_148a/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -216,7 +216,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_148a/isteamuser.h b/lsteamclient/steamworks_sdk_148a/isteamuser.h index 944120028e..216c6ea0a7 100644 --- a/lsteamclient/steamworks_sdk_148a/isteamuser.h +++ b/lsteamclient/steamworks_sdk_148a/isteamuser.h @@ -59,7 +59,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_149/isteamfriends.h b/lsteamclient/steamworks_sdk_149/isteamfriends.h index 0143a32f97..cf0677c3d1 100644 --- a/lsteamclient/steamworks_sdk_149/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_149/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -205,7 +205,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_149/isteamuser.h b/lsteamclient/steamworks_sdk_149/isteamuser.h index f4ee7ba921..c73bac1d85 100644 --- a/lsteamclient/steamworks_sdk_149/isteamuser.h +++ b/lsteamclient/steamworks_sdk_149/isteamuser.h @@ -59,7 +59,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_150/isteamfriends.h b/lsteamclient/steamworks_sdk_150/isteamfriends.h index 0143a32f97..cf0677c3d1 100644 --- a/lsteamclient/steamworks_sdk_150/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_150/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -205,7 +205,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_150/isteamuser.h b/lsteamclient/steamworks_sdk_150/isteamuser.h index f4ee7ba921..c73bac1d85 100644 --- a/lsteamclient/steamworks_sdk_150/isteamuser.h +++ b/lsteamclient/steamworks_sdk_150/isteamuser.h @@ -59,7 +59,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_151/isteamfriends.h b/lsteamclient/steamworks_sdk_151/isteamfriends.h index a40cfbbe92..0944cbe4d6 100644 --- a/lsteamclient/steamworks_sdk_151/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_151/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -205,7 +205,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_151/isteamuser.h b/lsteamclient/steamworks_sdk_151/isteamuser.h index f4ee7ba921..c73bac1d85 100644 --- a/lsteamclient/steamworks_sdk_151/isteamuser.h +++ b/lsteamclient/steamworks_sdk_151/isteamuser.h @@ -59,7 +59,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_152/isteamfriends.h b/lsteamclient/steamworks_sdk_152/isteamfriends.h index a40cfbbe92..0944cbe4d6 100644 --- a/lsteamclient/steamworks_sdk_152/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_152/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -205,7 +205,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_152/isteamuser.h b/lsteamclient/steamworks_sdk_152/isteamuser.h index 54b9fa36d3..b2802ace8c 100644 --- a/lsteamclient/steamworks_sdk_152/isteamuser.h +++ b/lsteamclient/steamworks_sdk_152/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_153a/isteamfriends.h b/lsteamclient/steamworks_sdk_153a/isteamfriends.h index a40cfbbe92..0944cbe4d6 100644 --- a/lsteamclient/steamworks_sdk_153a/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_153a/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -205,7 +205,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_153a/isteamuser.h b/lsteamclient/steamworks_sdk_153a/isteamuser.h index 54b9fa36d3..b2802ace8c 100644 --- a/lsteamclient/steamworks_sdk_153a/isteamuser.h +++ b/lsteamclient/steamworks_sdk_153a/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_154/isteamfriends.h b/lsteamclient/steamworks_sdk_154/isteamfriends.h index e0a0b0fdf3..51ae8db613 100644 --- a/lsteamclient/steamworks_sdk_154/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_154/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -231,7 +231,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_154/isteamuser.h b/lsteamclient/steamworks_sdk_154/isteamuser.h index 54b9fa36d3..b2802ace8c 100644 --- a/lsteamclient/steamworks_sdk_154/isteamuser.h +++ b/lsteamclient/steamworks_sdk_154/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_155/isteamdualsense.h b/lsteamclient/steamworks_sdk_155/isteamdualsense.h index 08e43708f5..0293ac0c60 100644 --- a/lsteamclient/steamworks_sdk_155/isteamdualsense.h +++ b/lsteamclient/steamworks_sdk_155/isteamdualsense.h @@ -93,7 +93,7 @@ typedef struct ScePadTriggerEffectMultiplePositionFeedbackParam{ /** *E * @brief parameter for setting the trigger effect to Feedback3 mode. - * Slope Feedback Mode: The motor arm pushes back trigger between two spedified control points. + * Slope Feedback Mode: The motor arm pushes back trigger between two specified control points. * Stiffness of the trigger is changing depending on the set place. **/ typedef struct ScePadTriggerEffectSlopeFeedbackParam{ diff --git a/lsteamclient/steamworks_sdk_155/isteamfriends.h b/lsteamclient/steamworks_sdk_155/isteamfriends.h index e0a0b0fdf3..51ae8db613 100644 --- a/lsteamclient/steamworks_sdk_155/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_155/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -231,7 +231,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_155/isteamuser.h b/lsteamclient/steamworks_sdk_155/isteamuser.h index 54b9fa36d3..b2802ace8c 100644 --- a/lsteamclient/steamworks_sdk_155/isteamuser.h +++ b/lsteamclient/steamworks_sdk_155/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_156/isteamdualsense.h b/lsteamclient/steamworks_sdk_156/isteamdualsense.h index 5acc85743c..2cfa4a3df1 100644 --- a/lsteamclient/steamworks_sdk_156/isteamdualsense.h +++ b/lsteamclient/steamworks_sdk_156/isteamdualsense.h @@ -93,7 +93,7 @@ typedef struct ScePadTriggerEffectMultiplePositionFeedbackParam{ /** *E * @brief parameter for setting the trigger effect to Feedback3 mode. - * Slope Feedback Mode: The motor arm pushes back trigger between two spedified control points. + * Slope Feedback Mode: The motor arm pushes back trigger between two specified control points. * Stiffness of the trigger is changing depending on the set place. **/ typedef struct ScePadTriggerEffectSlopeFeedbackParam{ diff --git a/lsteamclient/steamworks_sdk_156/isteamfriends.h b/lsteamclient/steamworks_sdk_156/isteamfriends.h index 21c23195cc..15b33c19fe 100644 --- a/lsteamclient/steamworks_sdk_156/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_156/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -231,7 +231,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_156/isteamuser.h b/lsteamclient/steamworks_sdk_156/isteamuser.h index f949b689ba..67b5b32c33 100644 --- a/lsteamclient/steamworks_sdk_156/isteamuser.h +++ b/lsteamclient/steamworks_sdk_156/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_157/isteamdualsense.h b/lsteamclient/steamworks_sdk_157/isteamdualsense.h index 5acc85743c..2cfa4a3df1 100644 --- a/lsteamclient/steamworks_sdk_157/isteamdualsense.h +++ b/lsteamclient/steamworks_sdk_157/isteamdualsense.h @@ -93,7 +93,7 @@ typedef struct ScePadTriggerEffectMultiplePositionFeedbackParam{ /** *E * @brief parameter for setting the trigger effect to Feedback3 mode. - * Slope Feedback Mode: The motor arm pushes back trigger between two spedified control points. + * Slope Feedback Mode: The motor arm pushes back trigger between two specified control points. * Stiffness of the trigger is changing depending on the set place. **/ typedef struct ScePadTriggerEffectSlopeFeedbackParam{ diff --git a/lsteamclient/steamworks_sdk_157/isteamfriends.h b/lsteamclient/steamworks_sdk_157/isteamfriends.h index 21c23195cc..15b33c19fe 100644 --- a/lsteamclient/steamworks_sdk_157/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_157/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -231,7 +231,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_157/isteamuser.h b/lsteamclient/steamworks_sdk_157/isteamuser.h index 182f02e7c3..434c84ff7d 100644 --- a/lsteamclient/steamworks_sdk_157/isteamuser.h +++ b/lsteamclient/steamworks_sdk_157/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_158/isteamdualsense.h b/lsteamclient/steamworks_sdk_158/isteamdualsense.h index 5acc85743c..2cfa4a3df1 100644 --- a/lsteamclient/steamworks_sdk_158/isteamdualsense.h +++ b/lsteamclient/steamworks_sdk_158/isteamdualsense.h @@ -93,7 +93,7 @@ typedef struct ScePadTriggerEffectMultiplePositionFeedbackParam{ /** *E * @brief parameter for setting the trigger effect to Feedback3 mode. - * Slope Feedback Mode: The motor arm pushes back trigger between two spedified control points. + * Slope Feedback Mode: The motor arm pushes back trigger between two specified control points. * Stiffness of the trigger is changing depending on the set place. **/ typedef struct ScePadTriggerEffectSlopeFeedbackParam{ diff --git a/lsteamclient/steamworks_sdk_158/isteamfriends.h b/lsteamclient/steamworks_sdk_158/isteamfriends.h index 50f370e57a..09f025ea8c 100644 --- a/lsteamclient/steamworks_sdk_158/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_158/isteamfriends.h @@ -104,7 +104,7 @@ struct FriendGameInfo_t #pragma pack( pop ) // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -231,7 +231,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_158/isteamuser.h b/lsteamclient/steamworks_sdk_158/isteamuser.h index 182f02e7c3..434c84ff7d 100644 --- a/lsteamclient/steamworks_sdk_158/isteamuser.h +++ b/lsteamclient/steamworks_sdk_158/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_159/isteamdualsense.h b/lsteamclient/steamworks_sdk_159/isteamdualsense.h index 5acc85743c..2cfa4a3df1 100644 --- a/lsteamclient/steamworks_sdk_159/isteamdualsense.h +++ b/lsteamclient/steamworks_sdk_159/isteamdualsense.h @@ -93,7 +93,7 @@ typedef struct ScePadTriggerEffectMultiplePositionFeedbackParam{ /** *E * @brief parameter for setting the trigger effect to Feedback3 mode. - * Slope Feedback Mode: The motor arm pushes back trigger between two spedified control points. + * Slope Feedback Mode: The motor arm pushes back trigger between two specified control points. * Stiffness of the trigger is changing depending on the set place. **/ typedef struct ScePadTriggerEffectSlopeFeedbackParam{ diff --git a/lsteamclient/steamworks_sdk_159/isteamfriends.h b/lsteamclient/steamworks_sdk_159/isteamfriends.h index 26351eee37..a87ece3d78 100644 --- a/lsteamclient/steamworks_sdk_159/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_159/isteamfriends.h @@ -108,7 +108,7 @@ const uint16 k_usFriendGameInfoQueryPort_NotInitialized = 0xFFFF; // We haven't const uint16 k_usFriendGameInfoQueryPort_Error = 0xFFFE; // We were unable to get the query port for this server. Was #define QUERY_PORT_ERROR in older versions of Steamworks SDK. // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -235,7 +235,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_159/isteamuser.h b/lsteamclient/steamworks_sdk_159/isteamuser.h index 182f02e7c3..434c84ff7d 100644 --- a/lsteamclient/steamworks_sdk_159/isteamuser.h +++ b/lsteamclient/steamworks_sdk_159/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_160/isteamdualsense.h b/lsteamclient/steamworks_sdk_160/isteamdualsense.h index 5acc85743c..2cfa4a3df1 100644 --- a/lsteamclient/steamworks_sdk_160/isteamdualsense.h +++ b/lsteamclient/steamworks_sdk_160/isteamdualsense.h @@ -93,7 +93,7 @@ typedef struct ScePadTriggerEffectMultiplePositionFeedbackParam{ /** *E * @brief parameter for setting the trigger effect to Feedback3 mode. - * Slope Feedback Mode: The motor arm pushes back trigger between two spedified control points. + * Slope Feedback Mode: The motor arm pushes back trigger between two specified control points. * Stiffness of the trigger is changing depending on the set place. **/ typedef struct ScePadTriggerEffectSlopeFeedbackParam{ diff --git a/lsteamclient/steamworks_sdk_160/isteamfriends.h b/lsteamclient/steamworks_sdk_160/isteamfriends.h index 26351eee37..a87ece3d78 100644 --- a/lsteamclient/steamworks_sdk_160/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_160/isteamfriends.h @@ -108,7 +108,7 @@ const uint16 k_usFriendGameInfoQueryPort_NotInitialized = 0xFFFF; // We haven't const uint16 k_usFriendGameInfoQueryPort_Error = 0xFFFE; // We were unable to get the query port for this server. Was #define QUERY_PORT_ERROR in older versions of Steamworks SDK. // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -235,7 +235,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_160/isteamuser.h b/lsteamclient/steamworks_sdk_160/isteamuser.h index 182f02e7c3..434c84ff7d 100644 --- a/lsteamclient/steamworks_sdk_160/isteamuser.h +++ b/lsteamclient/steamworks_sdk_160/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/lsteamclient/steamworks_sdk_161/isteamdualsense.h b/lsteamclient/steamworks_sdk_161/isteamdualsense.h index 5acc85743c..2cfa4a3df1 100644 --- a/lsteamclient/steamworks_sdk_161/isteamdualsense.h +++ b/lsteamclient/steamworks_sdk_161/isteamdualsense.h @@ -93,7 +93,7 @@ typedef struct ScePadTriggerEffectMultiplePositionFeedbackParam{ /** *E * @brief parameter for setting the trigger effect to Feedback3 mode. - * Slope Feedback Mode: The motor arm pushes back trigger between two spedified control points. + * Slope Feedback Mode: The motor arm pushes back trigger between two specified control points. * Stiffness of the trigger is changing depending on the set place. **/ typedef struct ScePadTriggerEffectSlopeFeedbackParam{ diff --git a/lsteamclient/steamworks_sdk_161/isteamfriends.h b/lsteamclient/steamworks_sdk_161/isteamfriends.h index 7d98dd9964..25a35e8b5d 100644 --- a/lsteamclient/steamworks_sdk_161/isteamfriends.h +++ b/lsteamclient/steamworks_sdk_161/isteamfriends.h @@ -108,7 +108,7 @@ const uint16 k_usFriendGameInfoQueryPort_NotInitialized = 0xFFFF; // We haven't const uint16 k_usFriendGameInfoQueryPort_Error = 0xFFFE; // We were unable to get the query port for this server. Was #define QUERY_PORT_ERROR in older versions of Steamworks SDK. // maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded +// The UTF-8 version has to be very generous to accommodate characters that get large when encoded // in UTF-8. enum { @@ -235,7 +235,7 @@ class ISteamFriends // returns the name another user - guaranteed to not be NULL. // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously + // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asynchronously // virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; diff --git a/lsteamclient/steamworks_sdk_161/isteamuser.h b/lsteamclient/steamworks_sdk_161/isteamuser.h index 182f02e7c3..434c84ff7d 100644 --- a/lsteamclient/steamworks_sdk_161/isteamuser.h +++ b/lsteamclient/steamworks_sdk_161/isteamuser.h @@ -65,7 +65,7 @@ class ISteamUser virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\\\local" + // this will usually be something like "C:\Program Files\Steam\userdata\\\local" virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; // Starts voice recording. Once started, use GetVoice() to get the data diff --git a/proton b/proton index afca84164f..cb1b9816e7 100755 --- a/proton +++ b/proton @@ -1306,7 +1306,7 @@ def default_compat_config(): default_cpu_limit = { "19900" : 16, # Far Cry 2 "298110" : 16, # Far Cry 4 - "20920" : 16, # The Witcher 2: Assassins of Kings Enchanced Edition + "20920" : 16, # The Witcher 2: Assassins of Kings Enhanced Edition "35130" : 16, # Lara Croft and the Guardian of Light "55150" : 16, # Warhammer 40,000: Space Marine "204450" : 16, # Call of Juarez: Gunslinger diff --git a/steam_helper/json/json.h b/steam_helper/json/json.h index d27f65d9df..d57018718a 100644 --- a/steam_helper/json/json.h +++ b/steam_helper/json/json.h @@ -486,7 +486,7 @@ enum CommentPlacement { /** \brief Lightweight wrapper to tag static string. * - * Value constructor and objectValue member assignement takes advantage of the + * Value constructor and objectValue member assignment takes advantage of the * StaticString and avoid the cost of string duplication when storing the * string or the member name. * @@ -1020,7 +1020,7 @@ class JSON_API PathArgument { * - ".name1.name2.name3" * - ".[0][1][2].name1[3]" * - ".%" => member name is provided as parameter - * - ".[%]" => index is provied as parameter + * - ".[%]" => index is provided as parameter */ class JSON_API Path { public: @@ -1372,7 +1372,7 @@ class JSON_API Reader { */ std::string getFormattedErrorMessages() const; - /** \brief Returns a vector of structured erros encounted while parsing. + /** \brief Returns a vector of structured errors encountered while parsing. * \return A (possibly empty) vector of StructuredError objects. Currently * only one error can be returned, but the caller should tolerate * multiple @@ -1818,7 +1818,7 @@ class JSON_API Writer { * * The JSON document is written in a single line. It is not intended for 'human' *consumption, - * but may be usefull to support feature such as RPC where bandwith is limited. + * but may be useful to support feature such as RPC where bandwidth is limited. * \sa Reader, Value * \deprecated Use StreamWriterBuilder. */ @@ -1869,7 +1869,7 @@ class JSON_API FastWriter : public Writer { * - otherwise, it the values do not fit on one line, or the array contains * object or non empty array, then print one value per line. * - * If the Value have comments then they are outputed according to their + * If the Value have comments then they are outputted according to their *#CommentPlacement. * * \sa Reader, Value, Value::setComment() @@ -1930,7 +1930,7 @@ class JSON_API StyledWriter : public Writer { * - otherwise, it the values do not fit on one line, or the array contains * object or non empty array, then print one value per line. * - * If the Value have comments then they are outputed according to their + * If the Value have comments then they are outputted according to their #CommentPlacement. * * \param indentation Each level will be indented by this amount extra. diff --git a/steam_helper/jsoncpp.cpp b/steam_helper/jsoncpp.cpp index e67d353383..8ed4f62f67 100644 --- a/steam_helper/jsoncpp.cpp +++ b/steam_helper/jsoncpp.cpp @@ -142,7 +142,7 @@ enum { typedef char UIntToStringBuffer[uintToStringBufferSize]; /** Converts an unsigned integer to string. - * @param value Unsigned interger to convert to string + * @param value Unsigned integer to convert to string * @param current Input/Output string buffer. * Must have at least uintToStringBufferSize chars free. */ @@ -4186,7 +4186,7 @@ std::string valueToString(double value, bool useSpecialFloats, unsigned int prec sprintf(formatString, "%%.%dg", precision); // Print into the buffer. We need not request the alternative representation - // that always has a decimal point because JSON doesn't distingish the + // that always has a decimal point because JSON doesn't distinguish the // concepts of reals and integers. if (isfinite(value)) { len = snprintf(buffer, sizeof(buffer), formatString, value); diff --git a/symstore/guidelines.md b/symstore/guidelines.md index 58c57b7b1b..297cbfd602 100644 --- a/symstore/guidelines.md +++ b/symstore/guidelines.md @@ -10,7 +10,7 @@ These minidumps are fully reloadable under Microsoft tools (WinDbg or Visual Studio) when the binaries of the Proton system files are made available to the debugging tool. It's mandatory for reloading a minidump created with a given Proton -version that the very same Proton system files are made avaiable to +version that the very same Proton system files are made available to the machine running the debugging tool. If the right version is not installed, the debugging tool will likely diff --git a/vrclient_x64/json/json.h b/vrclient_x64/json/json.h index d27f65d9df..d57018718a 100644 --- a/vrclient_x64/json/json.h +++ b/vrclient_x64/json/json.h @@ -486,7 +486,7 @@ enum CommentPlacement { /** \brief Lightweight wrapper to tag static string. * - * Value constructor and objectValue member assignement takes advantage of the + * Value constructor and objectValue member assignment takes advantage of the * StaticString and avoid the cost of string duplication when storing the * string or the member name. * @@ -1020,7 +1020,7 @@ class JSON_API PathArgument { * - ".name1.name2.name3" * - ".[0][1][2].name1[3]" * - ".%" => member name is provided as parameter - * - ".[%]" => index is provied as parameter + * - ".[%]" => index is provided as parameter */ class JSON_API Path { public: @@ -1372,7 +1372,7 @@ class JSON_API Reader { */ std::string getFormattedErrorMessages() const; - /** \brief Returns a vector of structured erros encounted while parsing. + /** \brief Returns a vector of structured errors encountered while parsing. * \return A (possibly empty) vector of StructuredError objects. Currently * only one error can be returned, but the caller should tolerate * multiple @@ -1818,7 +1818,7 @@ class JSON_API Writer { * * The JSON document is written in a single line. It is not intended for 'human' *consumption, - * but may be usefull to support feature such as RPC where bandwith is limited. + * but may be useful to support feature such as RPC where bandwidth is limited. * \sa Reader, Value * \deprecated Use StreamWriterBuilder. */ @@ -1869,7 +1869,7 @@ class JSON_API FastWriter : public Writer { * - otherwise, it the values do not fit on one line, or the array contains * object or non empty array, then print one value per line. * - * If the Value have comments then they are outputed according to their + * If the Value have comments then they are outputted according to their *#CommentPlacement. * * \sa Reader, Value, Value::setComment() @@ -1930,7 +1930,7 @@ class JSON_API StyledWriter : public Writer { * - otherwise, it the values do not fit on one line, or the array contains * object or non empty array, then print one value per line. * - * If the Value have comments then they are outputed according to their + * If the Value have comments then they are outputted according to their #CommentPlacement. * * \param indentation Each level will be indented by this amount extra. diff --git a/vrclient_x64/jsoncpp.cpp b/vrclient_x64/jsoncpp.cpp index 867e49b207..2d87c2a7fe 100644 --- a/vrclient_x64/jsoncpp.cpp +++ b/vrclient_x64/jsoncpp.cpp @@ -141,7 +141,7 @@ enum { typedef char UIntToStringBuffer[uintToStringBufferSize]; /** Converts an unsigned integer to string. - * @param value Unsigned interger to convert to string + * @param value Unsigned integer to convert to string * @param current Input/Output string buffer. * Must have at least uintToStringBufferSize chars free. */ @@ -4185,7 +4185,7 @@ std::string valueToString(double value, bool useSpecialFloats, unsigned int prec sprintf(formatString, "%%.%dg", precision); // Print into the buffer. We need not request the alternative representation - // that always has a decimal point because JSON doesn't distingish the + // that always has a decimal point because JSON doesn't distinguish the // concepts of reals and integers. if (isfinite(value)) { len = snprintf(buffer, sizeof(buffer), formatString, value); diff --git a/vrclient_x64/openvr_0.9.13/openvr.h b/vrclient_x64/openvr_0.9.13/openvr.h index 84f390679a..d8d664b288 100644 --- a/vrclient_x64/openvr_0.9.13/openvr.h +++ b/vrclient_x64/openvr_0.9.13/openvr.h @@ -302,7 +302,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.10/openvr.h b/vrclient_x64/openvr_v0.9.10/openvr.h index a29aed869b..7368972052 100644 --- a/vrclient_x64/openvr_v0.9.10/openvr.h +++ b/vrclient_x64/openvr_v0.9.10/openvr.h @@ -285,7 +285,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum VRSubmitFlags_t { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.11/openvr.h b/vrclient_x64/openvr_v0.9.11/openvr.h index eacbb8216c..1947a3f86b 100644 --- a/vrclient_x64/openvr_v0.9.11/openvr.h +++ b/vrclient_x64/openvr_v0.9.11/openvr.h @@ -287,7 +287,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum VRSubmitFlags_t { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.12/openvr.h b/vrclient_x64/openvr_v0.9.12/openvr.h index 531e1d1608..4b7ea198dc 100644 --- a/vrclient_x64/openvr_v0.9.12/openvr.h +++ b/vrclient_x64/openvr_v0.9.12/openvr.h @@ -271,7 +271,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.13/openvr.h b/vrclient_x64/openvr_v0.9.13/openvr.h index 84f390679a..d8d664b288 100644 --- a/vrclient_x64/openvr_v0.9.13/openvr.h +++ b/vrclient_x64/openvr_v0.9.13/openvr.h @@ -302,7 +302,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.14/openvr.h b/vrclient_x64/openvr_v0.9.14/openvr.h index a8404a16a6..a2177e269d 100644 --- a/vrclient_x64/openvr_v0.9.14/openvr.h +++ b/vrclient_x64/openvr_v0.9.14/openvr.h @@ -302,7 +302,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.15/openvr.h b/vrclient_x64/openvr_v0.9.15/openvr.h index dbe2748a50..49230598be 100644 --- a/vrclient_x64/openvr_v0.9.15/openvr.h +++ b/vrclient_x64/openvr_v0.9.15/openvr.h @@ -306,7 +306,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.16/openvr.h b/vrclient_x64/openvr_v0.9.16/openvr.h index 20bdad2ae0..c63d59d576 100644 --- a/vrclient_x64/openvr_v0.9.16/openvr.h +++ b/vrclient_x64/openvr_v0.9.16/openvr.h @@ -311,7 +311,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.17/openvr.h b/vrclient_x64/openvr_v0.9.17/openvr.h index bf59acab46..e41b073781 100644 --- a/vrclient_x64/openvr_v0.9.17/openvr.h +++ b/vrclient_x64/openvr_v0.9.17/openvr.h @@ -311,7 +311,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.18/openvr.h b/vrclient_x64/openvr_v0.9.18/openvr.h index 9b78236ebf..7cdba53489 100644 --- a/vrclient_x64/openvr_v0.9.18/openvr.h +++ b/vrclient_x64/openvr_v0.9.18/openvr.h @@ -311,7 +311,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.19/openvr.h b/vrclient_x64/openvr_v0.9.19/openvr.h index 030b28a850..ad13a24e1e 100644 --- a/vrclient_x64/openvr_v0.9.19/openvr.h +++ b/vrclient_x64/openvr_v0.9.19/openvr.h @@ -312,7 +312,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.20/openvr.h b/vrclient_x64/openvr_v0.9.20/openvr.h index 5d4d173da9..ed37de84e5 100644 --- a/vrclient_x64/openvr_v0.9.20/openvr.h +++ b/vrclient_x64/openvr_v0.9.20/openvr.h @@ -314,7 +314,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v0.9.9/openvr.h b/vrclient_x64/openvr_v0.9.9/openvr.h index aa194271bb..ae24bf4b51 100644 --- a/vrclient_x64/openvr_v0.9.9/openvr.h +++ b/vrclient_x64/openvr_v0.9.9/openvr.h @@ -281,7 +281,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum VRSubmitFlags_t { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v1.0.0/openvr.h b/vrclient_x64/openvr_v1.0.0/openvr.h index 458642c962..c246f5f42c 100644 --- a/vrclient_x64/openvr_v1.0.0/openvr.h +++ b/vrclient_x64/openvr_v1.0.0/openvr.h @@ -317,7 +317,7 @@ struct VRTextureBounds_t }; -/** Allows the applicaiton to control how scene textures are used by the compositor when calling Submit. */ +/** Allows the application to control how scene textures are used by the compositor when calling Submit. */ enum EVRSubmitFlags { // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied. diff --git a/vrclient_x64/openvr_v1.10.30/openvr.h b/vrclient_x64/openvr_v1.10.30/openvr.h index dc13eee2eb..26cb6cac21 100644 --- a/vrclient_x64/openvr_v1.10.30/openvr.h +++ b/vrclient_x64/openvr_v1.10.30/openvr.h @@ -5043,7 +5043,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.11.11/openvr.h b/vrclient_x64/openvr_v1.11.11/openvr.h index a9145dd0e7..4e1de903f1 100644 --- a/vrclient_x64/openvr_v1.11.11/openvr.h +++ b/vrclient_x64/openvr_v1.11.11/openvr.h @@ -5061,7 +5061,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.12.5/openvr.h b/vrclient_x64/openvr_v1.12.5/openvr.h index 580967edaa..0c66262c81 100644 --- a/vrclient_x64/openvr_v1.12.5/openvr.h +++ b/vrclient_x64/openvr_v1.12.5/openvr.h @@ -5076,7 +5076,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.13.10/openvr.h b/vrclient_x64/openvr_v1.13.10/openvr.h index d8830bd7f9..f5a82684bf 100644 --- a/vrclient_x64/openvr_v1.13.10/openvr.h +++ b/vrclient_x64/openvr_v1.13.10/openvr.h @@ -5078,7 +5078,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.14.15/openvr.h b/vrclient_x64/openvr_v1.14.15/openvr.h index 4d1a1357f6..f132b97a1a 100644 --- a/vrclient_x64/openvr_v1.14.15/openvr.h +++ b/vrclient_x64/openvr_v1.14.15/openvr.h @@ -5082,7 +5082,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.16.8/openvr.h b/vrclient_x64/openvr_v1.16.8/openvr.h index 4c94a3ebba..2fd1f6daaf 100644 --- a/vrclient_x64/openvr_v1.16.8/openvr.h +++ b/vrclient_x64/openvr_v1.16.8/openvr.h @@ -5180,7 +5180,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.23.7/openvr.h b/vrclient_x64/openvr_v1.23.7/openvr.h index c5d7bc83bf..0e4035061f 100644 --- a/vrclient_x64/openvr_v1.23.7/openvr.h +++ b/vrclient_x64/openvr_v1.23.7/openvr.h @@ -5245,7 +5245,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.26.7/openvr.h b/vrclient_x64/openvr_v1.26.7/openvr.h index 614ba74f78..f7a3bd41d8 100644 --- a/vrclient_x64/openvr_v1.26.7/openvr.h +++ b/vrclient_x64/openvr_v1.26.7/openvr.h @@ -5281,7 +5281,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.5.17/openvr.h b/vrclient_x64/openvr_v1.5.17/openvr.h index d9d45db423..629f1c7732 100644 --- a/vrclient_x64/openvr_v1.5.17/openvr.h +++ b/vrclient_x64/openvr_v1.5.17/openvr.h @@ -4712,7 +4712,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.6.10/openvr.h b/vrclient_x64/openvr_v1.6.10/openvr.h index 8303f30b35..cf3e267e8e 100644 --- a/vrclient_x64/openvr_v1.6.10/openvr.h +++ b/vrclient_x64/openvr_v1.6.10/openvr.h @@ -4751,7 +4751,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.7.15/openvr.h b/vrclient_x64/openvr_v1.7.15/openvr.h index 7fe24c29d6..e55827286b 100644 --- a/vrclient_x64/openvr_v1.7.15/openvr.h +++ b/vrclient_x64/openvr_v1.7.15/openvr.h @@ -4756,7 +4756,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.8.19/openvr.h b/vrclient_x64/openvr_v1.8.19/openvr.h index cf1434f49d..b2f9ea5c91 100644 --- a/vrclient_x64/openvr_v1.8.19/openvr.h +++ b/vrclient_x64/openvr_v1.8.19/openvr.h @@ -4740,7 +4740,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v1.9.16/openvr.h b/vrclient_x64/openvr_v1.9.16/openvr.h index dd97e0d985..dfd4eec1fe 100644 --- a/vrclient_x64/openvr_v1.9.16/openvr.h +++ b/vrclient_x64/openvr_v1.9.16/openvr.h @@ -4811,7 +4811,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v2.0.10/openvr.h b/vrclient_x64/openvr_v2.0.10/openvr.h index a211c5aa6a..f6a6571019 100644 --- a/vrclient_x64/openvr_v2.0.10/openvr.h +++ b/vrclient_x64/openvr_v2.0.10/openvr.h @@ -5355,7 +5355,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/vrclient_x64/openvr_v2.2.3/openvr.h b/vrclient_x64/openvr_v2.2.3/openvr.h index 315b009cb3..56f6bc3f95 100644 --- a/vrclient_x64/openvr_v2.2.3/openvr.h +++ b/vrclient_x64/openvr_v2.2.3/openvr.h @@ -5399,7 +5399,7 @@ namespace vr /** Terminate a vr profiler event * The event associated with hHandle will be considered completed when this method is called. - * The current time will be used assocaited to the termination time of the event, and + * The current time will be used associated to the termination time of the event, and * pchMessage will be used as the event title. */ virtual EVRDebugError FinishVrProfilerEvent( VrProfilerEventHandle_t hHandle, const char *pchMessage ) = 0; diff --git a/wineopenxr/make_openxr b/wineopenxr/make_openxr index ec40350085..520917669c 100755 --- a/wineopenxr/make_openxr +++ b/wineopenxr/make_openxr @@ -1326,7 +1326,7 @@ class XrParam(object): self._direction = Direction.OUTPUT else: - # This should mostly be right. Count variables can be inout, but we don't care about these yet. + # This should mostly be right. Count variables can be input, but we don't care about these yet. self._direction = Direction.OUTPUT def _set_format_string(self):