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jsm174freezy
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cosmetics: lamp to switch update
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Editor/Widgets/SwitchEventUnitWidget.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -26,7 +26,7 @@ namespace VisualPinball.Unity.VisualScripting.Editor
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[Widget(typeof(SwitchEventUnit))]
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public sealed class SwitchEventUnitWidget : GleUnitWidget<SwitchEventUnit>
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{
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private VariableNameInspector _lampIdInspector;
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private VariableNameInspector _switchIdInspector;
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private readonly Func<Metadata, VariableNameInspector> _switchIdInspectorConstructor;
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public SwitchEventUnitWidget(FlowCanvas canvas, SwitchEventUnit unit) : base(canvas, unit)
@@ -37,9 +37,9 @@ public SwitchEventUnitWidget(FlowCanvas canvas, SwitchEventUnit unit) : base(can
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public override Inspector GetPortInspector(IUnitPort port, Metadata meta)
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{
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if (port == unit.Id) {
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InspectorProvider.instance.Renew(ref _lampIdInspector, meta, _switchIdInspectorConstructor);
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InspectorProvider.instance.Renew(ref _switchIdInspector, meta, _switchIdInspectorConstructor);
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return _lampIdInspector;
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return _switchIdInspector;
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}
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return base.GetPortInspector(port, meta);

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