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Update CHANGELOG.md
updated text to refer to Debug.LogError
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CHANGELOG.md

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## Version 3.2.6
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- `BacktraceClient` will apply sampling only to errors lacking exception information.
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- Fixed annotations nullable value.
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- Renamed `BacktraceUnhandledException` classifier to `error`.
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- Renamed `BacktraceUnhandledException` classifier, which was generated from a Debug.LogError call, to `error`.
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- Fixed nullable environment annotation value.
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## Version 3.2.5
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- Added `BacktraceClient` Initialization method that allows developer to intialize Backtrace integration without adding game object to game scene.
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- Fixed invalid `meta` file for iOS integration for Unity 2019.2.13f1.
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- HTTP communication messages improvements - right now Backtrace-Unity plugin will print only one error message when network failure happen. Backtrace-Unity will stop printing failures until next successfull report upload.
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- Sampling skip fraction - Enables a new random sampling mechanism for unhandled exceptions - by default sampling is equal to 0.01 - which means only 1% of randomply sampling reports will be send to Backtrace. If you would like to send all unhandled exceptions to Backtrace - please replace 0.01 value with 1.
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- Sampling skip fraction - Enables a new random sampling mechanism for BacktraceUnhandledExceptions (errors from Debug.LogError - by default sampling is equal to 0.01 - which means only 1% of randomly sampled Debug.LogError reports will be send to Backtrace. If you would like to send all Debug.LogError to Backtrace - please replace 0.01 value with 1.
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**Be aware**
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By default Backtrace library will send only 1% of your reports - please change this value if you would like to send more unhandled exceptions to server.
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By default Backtrace library will send only 1% of your Debug.LogError reports - please change this value if you would like to send more Debug.LogErrors to server.
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