|
1 | | -# Backtrace Unity Release Notes |
2 | | - |
3 | | -## Version 2.1.5 |
4 | | - |
5 | | -- Added exception source code information to exception and message type of reports. |
6 | | - |
7 | | -## Version 2.1.4 |
8 | | - |
9 | | -- `EnvironmentVariable` class now will handle correctly nullable key/values, |
10 | | -- `BacktraceAttributes` handle correctly nullable values. |
11 | | - |
12 | | -## Version 2.1.3 |
13 | | - |
14 | | -- `BacktraceUnhandledException` will generate environment stack trace if Unity stack trace is empty. BacktraceReport will still generate normalized fingerprint for unhandled exception without stack trace. |
15 | | -- `BacktraceUnhandledException` will provide information from Unity Error logger in source code property, which should improve error analysis in web debugger. |
16 | | -- `BacktraceAttributes` won't try to collect `Annotations` anymore. |
17 | | -- `Annotations` won't use ComplexAttributes property anymore. |
18 | | - |
19 | | -## Version 2.1.2 |
20 | | - |
21 | | -- `BacktraceReport` will generate report fingerprint for exceptions without stack trace. |
22 | | -- Changed game object depth default property value. |
23 | | -- Added Exception information to the Annotation object. |
24 | | - |
25 | | -## Version 2.1.1 |
26 | | - |
27 | | -- UPM modifications - fixed editor assembly definition, |
28 | | -- Hiding Documentation and Scripts folders |
29 | | -- Added Mac and Rider files to .gitignore |
30 | | -- Moved Backtrace Configuration create menu deeper into the hierarchy |
31 | | - |
32 | | -## Version 2.1.0 |
33 | | - |
34 | | -- UPM support - changed project structure and divide Backtrae-unity plugin into assemblies. |
35 | | - |
36 | | -## Version 2.0.5 |
37 | | - |
38 | | -- Unity compatibility patch - .NET2.0, .NET 3.5 support (https://github.com/backtrace-labs/backtrace-unity/pull/10). |
39 | | -- Untiy .NET Standard 2.0 support. |
40 | | -- Expose minidump type option to Backtrace Client configuration in the UI. |
41 | | -- Changed values of LangVersion to Mono or IL2CPP, depending on which is deployed. |
42 | | -- Changed `Game object depth` property - default to `-1`, which means not to include Game Objects Hierarchy as an Annotation in the error report. Set the value to `1` to collect one level deep of Gane Object hierarchy, `2` to collect two levels deep, and so on. Setting the value to `0` will collect the full depth, which may be rather large if you have a lot of children. |
43 | | - |
44 | | -## Version 2.0.4 |
45 | | - |
46 | | -- Added Game object depth property that allows developer to filter game object childrens in Backtrace report |
47 | | -- Changed "Destroy client on new scene load" label. Now: "Destroy client on new scene load (false - Backtrace managed), |
48 | | -- added namespaces to `XmlNodeConverter` class, |
49 | | -- Added correct path to source file in `BacktraceUnhnandledException`, |
50 | | -- Changed line endings in `BacktraceDatabase`, `ReportLimitWatcher`, `BacktraceClient` files, |
51 | | -- Changed `ReactTransform` casting to `Component` in `Annotations` class. With this change Backtrace library should correctly send all game objects to Backtrace, |
52 | | -- Changed a way how we guess game assets directory. |
53 | | - |
54 | | -## Version 2.0.3 |
55 | | - |
56 | | -- Annotations object will validate game object before converting it. |
57 | | - |
58 | | -## Version 2.0.2 |
59 | | - |
60 | | -- Fixed invalid cast for nested game objects in Backtrace Attributes, |
61 | | -- BacktraceClient will print message only once per report rate limit hit per 1 minute. |
62 | | -- `BacktraceDatabase` `Send` method will check client rate limit after each send. |
63 | | -- `BacktraceClient` and `BacktraceDatabase` won't generate warning on `Disabled` event. |
64 | | - |
65 | | -## Version 2.0.1 |
66 | | - |
67 | | -- `BacktraceApi` won't print anymore Error message when Backtrace-integration cannot send data to Backtrace. Now `BacktraceApi` will print warning instead. |
68 | | - |
69 | | -## Version 2.0.0 |
70 | | - |
71 | | -- Backtrace-Unity plugin will set `"Destroy object on new scene"` by default to false. |
72 | | -- Backtrace stack trace improvements, |
73 | | -- `BacktraceDatabase` retry method now respect correctly `BacktraceDatabase` `retryInterval` property, |
74 | | -- New `Backtrace Configuration` won't override existing `Backtrace Configuration` in configuration directory. |
75 | | -- Backtrace-Unity plugin tests now won't override some files in Backtrace-Database unit tests, |
76 | | -- Backtrace-Unity plugin now allows you to setup client side deduplication rules via `Fingerprint`. By using this field you can limit reporting of an error that occurs many times over a few frames. |
77 | | -- Backtrace report limit watcher feature now will validate limits before BacktraceReport creation. |
78 | | -- `BacktraceClient` and `BacktraceDatabase` now expose `Reload` method. You can use this method do dynamically change `BacktraceClient`/`BacktraceDatabase` configurations. |
79 | | - |
80 | | -## Version 1.1.5 - 09.01.2019 |
81 | | - |
82 | | -- Added support to DontDestroyOnLoad property. Right now users might use this property to store `BacktraceClient`/`BacktraceDatabase` instances between all game scenes. |
83 | | -- Added more attributes to `BacktraceReport` object, |
84 | | -- Added scene game objects information to `BacktraceReport` annotations. |
85 | | - |
86 | | -## Version 1.1.4 - 27.08.2019 |
87 | | - |
88 | | -- Added support for servies under proxy (removed backtrace.sp conditions) |
89 | | - |
90 | | -## Version 1.1.3 - 07.06.2019 |
91 | | - |
92 | | -- Removed error log when unity-plugin receive status code: 200 on attachment upload. |
93 | | - |
94 | | -## Version 1.1.2 - 06.06.2019 |
95 | | - |
96 | | -- Changed a way how Unity-plugin upload attachments to Backtrace via `submit.backtrace.io` |
97 | | - |
98 | | -## Version 1.1.1 - 28.03.2019 |
99 | | - |
100 | | -- Detailed log information when Unity plugin cannot send data to Backtrace, |
101 | | -- Unhandled exception condition that wont catch exceptions that starts with string : `[Backtrace]::`, |
102 | | -- Added support for system stack frames, |
103 | | -- Line ending fix. |
104 | | - |
105 | | -## Version 1.1.0 - 06.03.2019 |
106 | | - |
107 | | -- Support for multiple types of Attribute types - string, char, enum, int, float, double.... |
108 | | -- Support for submit.backtrace.io |
109 | | -- If you send exception, `BacktraceReport` will generate stack trace based on exception stack trace. We will no longer include environment stack trace in exception reports, |
110 | | -- `BacktraceDatabase` fix for `FirstOrDefault` invalid read, |
111 | | -- Fixed duplicated global exception handler, |
112 | | -- Fixed typo in debug Attribute, |
113 | | -- Fixed stack trace in `BacktraceUnhandledException` object, |
114 | | - |
115 | | -## Version 1.0.0 - 21.11.2018 |
116 | | - |
117 | | -First Backtrace-Unity plugin version |
| 1 | +# Backtrace Unity Release Notes |
| 2 | + |
| 3 | +## Version 2.1.5 |
| 4 | + |
| 5 | +- Backtrace Unity plugin UI improvements - added tooltips, headers and collapsible menu for advanced options. |
| 6 | +- Changed Client-side deduplication menu, |
| 7 | +- `BacktraceClient` now allows you to choose what type of fingerprint Backtrace should generate for reports without stack trace. `Use normalized exception message` allows you to use a normalized exception message to generate fingerprint, instead of stack trace. |
| 8 | +- Added exception source code information to exception and message type of reports. |
| 9 | + |
| 10 | +## Version 2.1.4 |
| 11 | + |
| 12 | +- `EnvironmentVariable` class now will handle correctly nullable key/values, |
| 13 | +- `BacktraceAttributes` handle correctly nullable values. |
| 14 | + |
| 15 | +## Version 2.1.3 |
| 16 | + |
| 17 | +- `BacktraceUnhandledException` will generate environment stack trace if Unity stack trace is empty. BacktraceReport will still generate normalized fingerprint for unhandled exception without stack trace. |
| 18 | +- `BacktraceUnhandledException` will provide information from Unity Error logger in source code property, which should improve error analysis in web debugger. |
| 19 | +- `BacktraceAttributes` won't try to collect `Annotations` anymore. |
| 20 | +- `Annotations` won't use ComplexAttributes property anymore. |
| 21 | + |
| 22 | +## Version 2.1.2 |
| 23 | + |
| 24 | +- `BacktraceReport` will generate report fingerprint for exceptions without stack trace. |
| 25 | +- Changed game object depth default property value. |
| 26 | +- Added Exception information to the Annotation object. |
| 27 | + |
| 28 | +## Version 2.1.1 |
| 29 | + |
| 30 | +- UPM modifications - fixed editor assembly definition, |
| 31 | +- Hiding Documentation and Scripts folders |
| 32 | +- Added Mac and Rider files to .gitignore |
| 33 | +- Moved Backtrace Configuration create menu deeper into the hierarchy |
| 34 | + |
| 35 | +## Version 2.1.0 |
| 36 | + |
| 37 | +- UPM support - changed project structure and divide Backtrae-unity plugin into assemblies. |
| 38 | + |
| 39 | +## Version 2.0.5 |
| 40 | + |
| 41 | +- Unity compatibility patch - .NET2.0, .NET 3.5 support (https://github.com/backtrace-labs/backtrace-unity/pull/10). |
| 42 | +- Untiy .NET Standard 2.0 support. |
| 43 | +- Expose minidump type option to Backtrace Client configuration in the UI. |
| 44 | +- Changed values of LangVersion to Mono or IL2CPP, depending on which is deployed. |
| 45 | +- Changed `Game object depth` property - default to `-1`, which means not to include Game Objects Hierarchy as an Annotation in the error report. Set the value to `1` to collect one level deep of Gane Object hierarchy, `2` to collect two levels deep, and so on. Setting the value to `0` will collect the full depth, which may be rather large if you have a lot of children. |
| 46 | + |
| 47 | +## Version 2.0.4 |
| 48 | + |
| 49 | +- Added Game object depth property that allows developer to filter game object childrens in Backtrace report |
| 50 | +- Changed "Destroy client on new scene load" label. Now: "Destroy client on new scene load (false - Backtrace managed), |
| 51 | +- added namespaces to `XmlNodeConverter` class, |
| 52 | +- Added correct path to source file in `BacktraceUnhnandledException`, |
| 53 | +- Changed line endings in `BacktraceDatabase`, `ReportLimitWatcher`, `BacktraceClient` files, |
| 54 | +- Changed `ReactTransform` casting to `Component` in `Annotations` class. With this change Backtrace library should correctly send all game objects to Backtrace, |
| 55 | +- Changed a way how we guess game assets directory. |
| 56 | + |
| 57 | +## Version 2.0.3 |
| 58 | + |
| 59 | +- Annotations object will validate game object before converting it. |
| 60 | + |
| 61 | +## Version 2.0.2 |
| 62 | + |
| 63 | +- Fixed invalid cast for nested game objects in Backtrace Attributes, |
| 64 | +- BacktraceClient will print message only once per report rate limit hit per 1 minute. |
| 65 | +- `BacktraceDatabase` `Send` method will check client rate limit after each send. |
| 66 | +- `BacktraceClient` and `BacktraceDatabase` won't generate warning on `Disabled` event. |
| 67 | + |
| 68 | +## Version 2.0.1 |
| 69 | + |
| 70 | +- `BacktraceApi` won't print anymore Error message when Backtrace-integration cannot send data to Backtrace. Now `BacktraceApi` will print warning instead. |
| 71 | + |
| 72 | +## Version 2.0.0 |
| 73 | + |
| 74 | +- Backtrace-Unity plugin will set `"Destroy object on new scene"` by default to false. |
| 75 | +- Backtrace stack trace improvements, |
| 76 | +- `BacktraceDatabase` retry method now respect correctly `BacktraceDatabase` `retryInterval` property, |
| 77 | +- New `Backtrace Configuration` won't override existing `Backtrace Configuration` in configuration directory. |
| 78 | +- Backtrace-Unity plugin tests now won't override some files in Backtrace-Database unit tests, |
| 79 | +- Backtrace-Unity plugin now allows you to setup client-side deduplication rules via `Fingerprint`. By using this field you can limit reporting of an error that occurs many times over a few frames. |
| 80 | +- Backtrace report limit watcher feature now will validate limits before BacktraceReport creation. |
| 81 | +- `BacktraceClient` and `BacktraceDatabase` now expose `Reload` method. You can use this method do dynamically change `BacktraceClient`/`BacktraceDatabase` configurations. |
| 82 | + |
| 83 | +## Version 1.1.5 - 09.01.2019 |
| 84 | + |
| 85 | +- Added support to DontDestroyOnLoad property. Right now users might use this property to store `BacktraceClient`/`BacktraceDatabase` instances between all game scenes. |
| 86 | +- Added more attributes to `BacktraceReport` object, |
| 87 | +- Added scene game objects information to `BacktraceReport` annotations. |
| 88 | + |
| 89 | +## Version 1.1.4 - 27.08.2019 |
| 90 | + |
| 91 | +- Added support for servies under proxy (removed backtrace.sp conditions) |
| 92 | + |
| 93 | +## Version 1.1.3 - 07.06.2019 |
| 94 | + |
| 95 | +- Removed error log when unity-plugin receive status code: 200 on attachment upload. |
| 96 | + |
| 97 | +## Version 1.1.2 - 06.06.2019 |
| 98 | + |
| 99 | +- Changed a way how Unity-plugin upload attachments to Backtrace via `submit.backtrace.io` |
| 100 | + |
| 101 | +## Version 1.1.1 - 28.03.2019 |
| 102 | + |
| 103 | +- Detailed log information when Unity plugin cannot send data to Backtrace, |
| 104 | +- Unhandled exception condition that wont catch exceptions that starts with string : `[Backtrace]::`, |
| 105 | +- Added support for system stack frames, |
| 106 | +- Line ending fix. |
| 107 | + |
| 108 | +## Version 1.1.0 - 06.03.2019 |
| 109 | + |
| 110 | +- Support for multiple types of Attribute types - string, char, enum, int, float, double.... |
| 111 | +- Support for submit.backtrace.io |
| 112 | +- If you send exception, `BacktraceReport` will generate stack trace based on exception stack trace. We will no longer include environment stack trace in exception reports, |
| 113 | +- `BacktraceDatabase` fix for `FirstOrDefault` invalid read, |
| 114 | +- Fixed duplicated global exception handler, |
| 115 | +- Fixed typo in debug Attribute, |
| 116 | +- Fixed stack trace in `BacktraceUnhandledException` object, |
| 117 | + |
| 118 | +## Version 1.0.0 - 21.11.2018 |
| 119 | + |
| 120 | +First Backtrace-Unity plugin version |
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