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Update README.md
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README.md

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@@ -133,7 +133,7 @@ The plugin will report on 5 'classes' or errors:
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4) Crashes - An end to the game play experience. The game crashes or restarts.
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5) Hangs - A game is non responsive. Some platforms will tell the user “This app has stopped responding
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The plugin provide 2 controls for manaing what the client will report. [SkipReports](#filtering-a-report) allows you to tell the client to only report on specific classes of these errors, and [Log Error Sampling](#sampling-log-errors) will allow you to tell the client to sample the Debug Log errors so programmers don't 'shoot themselves in the foot' by releasing the plugin to a many users and report on hundreds of low priority and recoerable errors that they may not be intending to capture.
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The plugin provide 2 controls for manaing what the client will report. [SkipReports](#filtering-a-report) allows you to tell the client to only report on specific classes of these errors, and [Log Error Sampling](#sampling-log-errors) will allow you to tell the client to sample the Debug Log errors so programmers don't 'shoot themselves in the foot' by releasing the plugin to a many users and report on hundreds of low priority and recoverable errors that they may not be intending to capture.
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The plugin allows you to collect game objects if you like by specifying a depth of hierarchy to inspect to for game objects. By default its disabled (Game object depth is equal to -1). If you will use 0 as maximum depth of game object we will use default game object limit - 16. If you would like to specify game object depth size to n, please insert n in Backtrace configuration text box. If you require game obejct depth to be above 30, please contact support.
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