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README.md

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@@ -72,6 +72,7 @@ The following is a reference guide to the Backtrace Client fields:
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- Game Object Depth Limit: Allows developer to filter number of game object childrens in Backtrace report.
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- Ignore SSL validation: Unity by default will validate ssl certificates. By using this option you can avoid ssl certificates validation. However, if you don't need to ignore ssl validation, please set this option to false.
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- Deduplication rules: Backtrace-unity plugin allows you to combine the same reports. By using deduplication rules, you can tell backtrace-unity plugin how we should merge reports.
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- Minidump type: Type of minidump that will be attached to Backtrace report in the report generated on Windows machine.
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- Enable Database: When this setting is toggled, the backtrace-unity plugin will configure an offline database that will store reports if they can't be submitted do to being offline or not finding a network. When toggled on, there are a number of Database settings to configure.
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- Backtrace Database path: This is the path to directory where the Backtrace database will store reports on your game. NOTE: Backtrace database will remove all existing files on database start
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- Create database directory toggle: If toggled, the library will create the offline database directory if the provided path doesn't exists,

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