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Release notes + package version update
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CHANGELOG.md

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# Backtrace Unity Release Notes
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## Version 2.1.0
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- UPM support - changed project structure and divide Backtrae-unity plugin into assemblies.
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## Version 2.0.5
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- Unity compatibility patch - .NET2.0, .NET 3.5 support (https://github.com/backtrace-labs/backtrace-unity/pull/10).
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- Untiy .NET Standard 2.0 support.
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- Expose minidump type option to Backtrace Client configuration in the UI.
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- Changed values of LangVersion to Mono or IL2CPP, depending on which is deployed.
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- Changed `Game object depth` property - default to `-1`, which means not to include Game Objects Hierarchy as an Annotation in the error report. Set the value to `1` to collect one level deep of Gane Object hierarchy, `2` to collect two levels deep, and so on. Setting the value to `0` will collect the full depth, which may be rather large if you have a lot of children.
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- Changed `Game object depth` property - default to `-1`, which means not to include Game Objects Hierarchy as an Annotation in the error report. Set the value to `1` to collect one level deep of Gane Object hierarchy, `2` to collect two levels deep, and so on. Setting the value to `0` will collect the full depth, which may be rather large if you have a lot of children.
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## Version 2.0.4
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Runtime/Model/BacktraceData.cs

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LangVersion = "Mono";
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#endif
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AgentVersion = "2.0.5";
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AgentVersion = "2.1.0";
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Classifier = Report.ExceptionTypeReport ? new[] { Report.Classifier } : null;
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}
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}

package.json

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{
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"name": "io.backtrace.unity",
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"displayName": "Backtrace",
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"version": "2.0.5",
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"version": "2.1.0",
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"unity": "2017.1",
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"description": "Backtrace's integration with Unity games allows customers to capture and report handled and unhandled Unity exceptions to their Backtrace instance, instantly offering the ability to prioritize and debug software errors.",
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"keywords": [

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