Releases: backtrace-labs/backtrace-unity
Releases · backtrace-labs/backtrace-unity
Version 2.1.6
Version 2.1.6
- Handling special case for string reports fingerprint when stack trace is empty.
Version 2.1.5
Version 2.1.5
- Backtrace Unity plugin UI improvements - added tooltips, headers and collapsible menu for advanced options.
- Changed Client-side deduplication menu,
BacktraceClientnow allows you to choose what type of fingerprint Backtrace should generate for reports without stack trace.Use normalized exception messageallows you to use a normalized exception message to generate fingerprint, instead of stack trace.- Added exception source code information to exception and message type of reports.
3.0.0-alpha2
Version 3.0.0
New Features
- The backtrace-unity library now allows detection of ANR (Application not responding) events on Android devices.
- Unhandled exception output from the Unity runtime and executables is now prominently displayed in the Debugger.
- Backtrace library will try to guess unhandled exception classifier based on exception message/stack trace.
General Improvements
BacktraceClient,BacktraceReport,BacktraceData,BacktraceDataandBacktraceDatabasenow allow users to pass attributes in dictionary form with string key and string values. Attributes must now be provided with the Dictionary<string, string> data structure to allow the serializer to be as fast as possible.- Removed dependancy on 3rd party JSON.NET library to reduce the size of the package. Backtrace-unity now provides it's own serializer for BacktraceReport usage.
- Further reduction in size of Backtrace.Unity assembly with BacktraceJObject.
BacktraceDatabasewon't try to deserializeBacktraceReportanymore - because of that, callback api won't returnBacktraceReportobject inBacktraceResult.- Support has been improved for parsing unhandled exception output from the Unity runtime and Unity executables,
NOTE: When migrating from previous releases, there is an API change that developers will want to uptake for attribute submission. Specifically, attribute definitions previously used a signature
attributes: new Dictionary<string, object>() { { "key", "value" } },
In this release, we made a change to require a string for the value instead of an object for faster performance.
attributes: new Dictionary<string, string>() { { "key", "value" } },
Bug Fixes
- Annotation name typo - updated
childrenfromchildrens
Version 2.1.4
Version 2.1.4
EnvironmentVariableclass now will handle correctly nullable key/values,BacktraceAttributeshandle correctly nullable values.
Version 2.1.3
Version 2.1.3
BacktraceUnhandledExceptionwill generate environment stack trace if Unity stack trace is empty. BacktraceReport will still generate normalized fingerprint for unhandled exception without stack trace.BacktraceUnhandledExceptionwill provide information from Unity Error logger in source code property, which should improve error analysis in web debugger.BacktraceAttributeswon't try to collectAnnotationsanymore.Annotationswon't use ComplexAttributes property anymore.
Version 2.1.2
BacktraceReportwill generate report fingerprint for exceptions without stack trace.- Changed game object depth default property value.
- Added Exception information to the Annotation object.
3.0.0-alpha1
Version 3.0.0
- Removed JSON.NET Dependency - now Backtrace library provide our own serializer just for BacktraceReport usage.
- BacktraceJObject allowed us to decrease size of Backtrace.Unity assembly.
- BacktraceClient and BacktraceReport allow our user to pass attributes in dictionary form with string key and string values. Because we want our serializer to be as fast as possible, we will require attributes in Dictionary<string, string> data structure.
- BacktraceDatabase won't try to deserialize BacktraceReport anymore - because of that, callback api won't return BacktraceReport object in BacktraceResult.
Version 3.0.0-alpha1 fixes:
- fixed invalid JSON properties that start ','.
3.0.0-alpha
Version 3.0.0
- Removed JSON.NET Dependency - now Backtrace library provide our own serializer just for BacktraceReport usage.
- BacktraceJObject allowed us to decrease size of Backtrace.Unity assembly.
- BacktraceClient and BacktraceReport allow our user to pass attributes in dictionary form with string key and string values. Because we want our serializer to be as fast as possible, we will require attributes in Dictionary<string, string> data structure.
- BacktraceDatabase won't try to deserialize BacktraceReport anymore - because of that, callback api won't return BacktraceReport object in BacktraceResult.
Version 2.1.1
Version 2.1.1
- UPM modifications - fixed editor assembly definition,
- Hiding Documentation and Scripts folders
- Added Mac and Rider files to .gitignore
- Moved Backtrace Configuration create menu deeper into the hierarchy
Version 2.1.0
Version 2.1.0
- UPM support - changed project structure and divide Backtrace-unity plugin into assemblies.