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1 | 1 | package battlecode.common; |
2 | 2 |
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3 | 3 | public enum UnitType { |
4 | | - SOLDIER(200, 250, 5, 250, -1, 200, 10, 20, 20, -1, 0, 0), |
5 | | - SPLASHER(300, 400, 50, 150, -1, 300, 50, 9, -1, 50, 0, 0), |
| 4 | + SOLDIER(200, 250, 5, 250, -1, 200, 10, 9, 20, -1, 0, 0), |
| 5 | + SPLASHER(300, 400, 50, 150, -1, 300, 50, 8, -1, 50, 0, 0), |
6 | 6 | MOPPER(100, 300, 0, 50, -1, 100, 30, 2, -1, -1, 0, 0), |
7 | 7 |
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8 | | - LEVEL_ONE_PAINT_TOWER(0, 25, 0, 1000, 1, 1000, 10, 9, 20, 10, 5, 0), |
| 8 | + LEVEL_ONE_PAINT_TOWER(0, 100, 0, 1000, 1, 1000, 10, 9, 20, 10, 5, 0), |
9 | 9 | LEVEL_TWO_PAINT_TOWER(0, 250, 0, 1500, 2, 1000, 10, 9, 20, 10, 10, 0), |
10 | 10 | LEVEL_THREE_PAINT_TOWER(0, 500, 0, 2000, 3, 1000, 10, 9, 20, 10, 15, 0), |
11 | 11 |
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12 | | - LEVEL_ONE_MONEY_TOWER(0, 25, 0, 1000, 1, 1000, 10, 9, 20, 10, 0, 10), |
| 12 | + LEVEL_ONE_MONEY_TOWER(0, 100, 0, 1000, 1, 1000, 10, 9, 20, 10, 0, 10), |
13 | 13 | LEVEL_TWO_MONEY_TOWER(0, 250, 0, 1500, 2, 1000, 10, 9, 20, 10, 0, 15), |
14 | 14 | LEVEL_THREE_MONEY_TOWER(0, 500, 0, 2000, 3, 1000, 10, 9, 20, 10, 0, 20), |
15 | 15 |
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16 | | - LEVEL_ONE_DEFENSE_TOWER(0, 25, 0, 2500, 1, 1000, 10, 20, 60, 30, 0, 0), |
| 16 | + LEVEL_ONE_DEFENSE_TOWER(0, 100, 0, 2500, 1, 1000, 10, 20, 60, 30, 0, 0), |
17 | 17 | LEVEL_TWO_DEFENSE_TOWER(0, 250, 0, 3000, 2, 1000, 10, 20, 65, 35, 0, 0), |
18 | 18 | LEVEL_THREE_DEFENSE_TOWER(0, 500, 0, 3500, 3, 1000, 10, 20, 70, 40, 0, 0); |
19 | 19 |
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