diff --git a/_oak_mods/PickupAsTrash.md b/_oak_mods/PickupAsTrash.md index 69e386e..3e50d6e 100644 --- a/_oak_mods/PickupAsTrash.md +++ b/_oak_mods/PickupAsTrash.md @@ -1,3 +1,17 @@ --- pyproject_url: https://github.com/Siggless/oak-sdk-mods/raw/refs/heads/main/PickupAsTrash/pyproject.toml --- + +Adds a secondary interaction to pickups, to pickup and mark as trash, and adds a "Sell All Trash" secondary interaction to weapon vendors in BL3. + +This is not a bindable mod key - it uses the game's "Secondary Use" bind, when looking at an item: + +![Item cards with Pickup As Trash interaction]({{ "/assets/mods/oak/pickup_as_trash/PickupAsTrash.jpg" | relative_url }}) +{:style="display: block; margin: 0 auto; width: 50%"} + +In BL3 the HUD prompt doesn't always show, because the HUD only shows max 2 prompts, but the interaction still works. + +BL3 vendor interaction: + +![Weapon vendor with Sell All Trash interaction]({{ "/assets/mods/oak/pickup_as_trash/PickupAsTrash_Vendor.jpg" | relative_url }}) +{:style="display: block; margin: 0 auto; width: 50%"} diff --git a/assets/mods/oak/pickup_as_trash/PickupAsTrash.jpg b/assets/mods/oak/pickup_as_trash/PickupAsTrash.jpg new file mode 100644 index 0000000..fad29d4 Binary files /dev/null and b/assets/mods/oak/pickup_as_trash/PickupAsTrash.jpg differ diff --git a/assets/mods/oak/pickup_as_trash/PickupAsTrash_Vendor.jpg b/assets/mods/oak/pickup_as_trash/PickupAsTrash_Vendor.jpg new file mode 100644 index 0000000..e8ab063 Binary files /dev/null and b/assets/mods/oak/pickup_as_trash/PickupAsTrash_Vendor.jpg differ