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Balatrobot is a sophisticated modding framework that provides a complete API for creating automated bots for the card game Balatro. It consists of both Lua components (that run within the game) and Python components (for bot logic implementation).
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Complete reference for all available actions in Balatrobot.
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## 📋 Table of Contents
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-[Overview](#overview)
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-[Action Format](#action-format)
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-[Blind Actions](#blind-actions)
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-[Hand Actions](#hand-actions)
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-[Shop Actions](#shop-actions)
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-[Joker Actions](#joker-actions)
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-[Consumable Actions](#consumable-actions)
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-[Booster Actions](#booster-actions)
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-[Arrangement Actions](#arrangement-actions)
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-[Examples](#examples)
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## Overview
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Actions in Balatrobot are represented as lists that tell the game what to do. Each action follows a specific format and is returned from bot methods to control game behavior.
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Complete reference for understanding the game state object provided to bot methods.
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## 📋 Table of Contents
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-[Overview](#overview)
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-[Game State Structure](#game-state-structure)
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-[Hand Information](#hand-information)
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-[Jokers](#jokers)
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-[Shop](#shop)
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-[Blinds](#blinds)
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-[Consumables](#consumables)
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-[Examples](#examples)
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## Overview
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The game state object (`G`) is a comprehensive dictionary containing all information about the current state of the Balatro game. This object is passed to all bot methods and provides access to:
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