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Description
The problem
Describe the bug
Switching styles during dialogue causes that character to not speak, instead defaulting to the default text type sound.
To Reproduce
Steps to reproduce the behavior:
- Make two characters
- Make two separate styles
- Apply styles to characters
- Make timeline
- Have the two characters speak in alternation (as seen in bottom image)
- Test it out (will be even buggier in timeline preview!)
Expected behavior
The default typing sound will play instead of the character's speaking sound
System (please complete the following information):
- OS: Windows 11
- Godot Version: 4.5.1.stable
- Dialogic Version: 2.0 Alpha 18
Solutions
Workaround
I went looking and added a line of code in subsystem_text.gd. See Possible Fixes
Possible fixes
Pardon me, for this is my first time actually reporting an issue.
In subsystem_text.gd, under load_game_state, I added the line update_typing_sound_mood_from_character(character, '') in order to fix the issue. I don't know if this impacts anything else, but it seems to have worked fine so far for me.
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