|
| 1 | +using System; |
| 2 | +using System.Text; |
| 3 | + |
| 4 | +const int Length = 5; |
| 5 | +const bool O = true; |
| 6 | +const bool X = false; |
| 7 | + |
| 8 | +bool[][][] levels = |
| 9 | +[ |
| 10 | + [ // 1 |
| 11 | + [X, X, X, X, X], |
| 12 | + [X, X, X, X, X], |
| 13 | + [O, X, O, X, O], |
| 14 | + [X, X, X, X, X], |
| 15 | + [X, X, X, X, X], |
| 16 | + ], |
| 17 | + [ // 2 |
| 18 | + [O, X, O, X, O], |
| 19 | + [O, X, O, X, O], |
| 20 | + [X, X, X, X, X], |
| 21 | + [O, X, O, X, O], |
| 22 | + [O, X, O, X, O], |
| 23 | + ], |
| 24 | + [ // 3 |
| 25 | + [X, O, X, O, X], |
| 26 | + [O, O, X, O, O], |
| 27 | + [O, O, X, O, O], |
| 28 | + [O, O, X, O, O], |
| 29 | + [X, O, X, O, X], |
| 30 | + ], |
| 31 | + [ // 4 |
| 32 | + [X, X, X, X, X], |
| 33 | + [O, O, X, O, O], |
| 34 | + [X, X, X, X, X], |
| 35 | + [O, X, X, X, O], |
| 36 | + [O, O, X, O, O], |
| 37 | + ], |
| 38 | + [ // 5 |
| 39 | + [O, O, O, O, X], |
| 40 | + [O, O, O, X, O], |
| 41 | + [O, O, O, X, O], |
| 42 | + [X, X, X, O, O], |
| 43 | + [O, O, X, O, O], |
| 44 | + ], |
| 45 | + [ // 6 |
| 46 | + [X, X, X, X, X], |
| 47 | + [X, X, X, X, X], |
| 48 | + [O, X, O, X, O], |
| 49 | + [O, X, O, X, O], |
| 50 | + [X, O, O, O, X], |
| 51 | + ], |
| 52 | + [ // 7 |
| 53 | + [O, O, O, O, X], |
| 54 | + [O, X, X, X, O], |
| 55 | + [O, X, X, X, O], |
| 56 | + [O, X, X, X, O], |
| 57 | + [O, O, O, O, X], |
| 58 | + ], |
| 59 | + [ // 8 |
| 60 | + [X, X, X, X, X], |
| 61 | + [X, X, O, X, X], |
| 62 | + [X, O, X, O, X], |
| 63 | + [O, X, O, X, O], |
| 64 | + [X, O, X, O, X], |
| 65 | + ], |
| 66 | + [ // 9 |
| 67 | + [X, O, X, O, X], |
| 68 | + [O, O, O, O, O], |
| 69 | + [X, O, O, O, X], |
| 70 | + [X, O, X, O, O], |
| 71 | + [O, O, O, X, X], |
| 72 | + ], |
| 73 | + [ // 10 |
| 74 | + [X, O, O, O, X], |
| 75 | + [X, O, O, O, X], |
| 76 | + [X, O, O, O, X], |
| 77 | + [X, X, X, X, X], |
| 78 | + [X, X, X, X, X], |
| 79 | + ], |
| 80 | + [ // 11 |
| 81 | + [O, X, O, X, O], |
| 82 | + [O, X, O, X, O], |
| 83 | + [O, X, O, X, O], |
| 84 | + [O, X, O, X, O], |
| 85 | + [X, O, O, O, X], |
| 86 | + ], |
| 87 | + [ // 12 |
| 88 | + [O, O, O, O, O], |
| 89 | + [X, O, X, O, X], |
| 90 | + [O, O, X, O, O], |
| 91 | + [X, O, O, O, X], |
| 92 | + [X, O, X, O, X], |
| 93 | + ], |
| 94 | + [ // 13 |
| 95 | + [X, X, X, O, X], |
| 96 | + [X, X, O, X, O], |
| 97 | + [X, O, X, O, X], |
| 98 | + [O, X, O, X, X], |
| 99 | + [X, O, X, X, X], |
| 100 | + ], |
| 101 | + [ // 14 |
| 102 | + [X, X, X, X, X], |
| 103 | + [X, X, X, X, X], |
| 104 | + [X, O, X, X, X], |
| 105 | + [X, O, X, X, X], |
| 106 | + [X, O, X, X, X], |
| 107 | + ], |
| 108 | + [ // 15 |
| 109 | + [X, X, X, X, X], |
| 110 | + [X, O, X, X, X], |
| 111 | + [X, X, X, X, X], |
| 112 | + [X, O, X, X, X], |
| 113 | + [X, X, X, X, X], |
| 114 | + ], |
| 115 | + [ // 16 |
| 116 | + [O, X, X, X, X], |
| 117 | + [O, X, X, X, X], |
| 118 | + [O, X, X, X, X], |
| 119 | + [O, X, X, X, X], |
| 120 | + [O, O, O, O, O], |
| 121 | + ], |
| 122 | + [ // 17 |
| 123 | + [X, X, X, X, X], |
| 124 | + [X, X, X, X, X], |
| 125 | + [X, X, O, X, X], |
| 126 | + [X, O, O, O, X], |
| 127 | + [O, O, O, O, O], |
| 128 | + ], |
| 129 | + [ // 18 |
| 130 | + [X, X, O, X, X], |
| 131 | + [X, O, X, O, X], |
| 132 | + [O, X, O, X, O], |
| 133 | + [X, O, X, O, X], |
| 134 | + [X, X, O, X, X], |
| 135 | + ], |
| 136 | + [ // 19 |
| 137 | + [O, X, O, X, O], |
| 138 | + [X, X, X, X, X], |
| 139 | + [O, X, O, X, O], |
| 140 | + [X, X, X, X, X], |
| 141 | + [O, X, O, X, O], |
| 142 | + ], |
| 143 | + [ // 20 |
| 144 | + [X, X, X, X, X], |
| 145 | + [X, X, X, X, X], |
| 146 | + [O, X, X, X, O], |
| 147 | + [X, X, X, X, X], |
| 148 | + [X, X, X, X, X], |
| 149 | + ], |
| 150 | + [ // 21 |
| 151 | + [X, O, O, O, O], |
| 152 | + [X, O, X, X, X], |
| 153 | + [X, O, O, O, X], |
| 154 | + [X, O, X, X, X], |
| 155 | + [X, O, X, X, X], |
| 156 | + ], |
| 157 | + [ // 22 |
| 158 | + [X, O, O, O, X], |
| 159 | + [O, X, X, X, O], |
| 160 | + [O, X, X, X, O], |
| 161 | + [O, X, X, X, O], |
| 162 | + [X, O, O, O, X], |
| 163 | + ], |
| 164 | + [ // 23 |
| 165 | + [X, X, X, X, X], |
| 166 | + [X, X, X, X, X], |
| 167 | + [X, X, O, O, O], |
| 168 | + [X, X, O, O, X], |
| 169 | + [X, X, O, X, X], |
| 170 | + ], |
| 171 | + [ // 24 |
| 172 | + [X, X, X, X, X], |
| 173 | + [X, X, X, X, X], |
| 174 | + [O, X, X, X, O], |
| 175 | + [O, O, O, O, O], |
| 176 | + [X, O, X, X, O], |
| 177 | + ], |
| 178 | + [ // 25 |
| 179 | + [O, X, X, X, X], |
| 180 | + [O, O, X, X, X], |
| 181 | + [O, O, O, X, X], |
| 182 | + [O, O, O, O, X], |
| 183 | + [X, O, O, O, O], |
| 184 | + ], |
| 185 | +]; |
| 186 | + |
| 187 | +Console.OutputEncoding = Encoding.UTF8; |
| 188 | +int level = 0; |
| 189 | +bool[][] board = |
| 190 | +[ |
| 191 | + [O, O, O, O, O], |
| 192 | + [O, O, O, O, O], |
| 193 | + [O, O, O, O, O], |
| 194 | + [O, O, O, O, O], |
| 195 | + [O, O, O, O, O], |
| 196 | +]; |
| 197 | +SetBoard(); |
| 198 | +(int Left, int Top) cursor = (0, 0); |
| 199 | +while (true) |
| 200 | +{ |
| 201 | + RenderBoard(); |
| 202 | + Console.Write($""" |
| 203 | +
|
| 204 | + Turn off all the lights. Level {level + 1}. |
| 205 | +
|
| 206 | + Controls: |
| 207 | + - arrow keys: move cursor |
| 208 | + - enter: flip lights |
| 209 | + - backspace: reset level |
| 210 | + - escape: close game |
| 211 | + """); |
| 212 | + Console.SetCursorPosition(2 * cursor.Left, cursor.Top); |
| 213 | + Console.CursorVisible = false; |
| 214 | + switch (Console.ReadKey(true).Key) |
| 215 | + { |
| 216 | + case ConsoleKey.LeftArrow: cursor.Left = cursor.Left <= 0 ? Length - 1 : cursor.Left - 1; break; |
| 217 | + case ConsoleKey.RightArrow: cursor.Left = cursor.Left >= Length - 1 ? 0 : cursor.Left + 1; break; |
| 218 | + case ConsoleKey.UpArrow: cursor.Top = cursor.Top <= 0 ? Length - 1 : cursor.Top - 1; break; |
| 219 | + case ConsoleKey.DownArrow: cursor.Top = cursor.Top >= Length - 1 ? 0 : cursor.Top + 1; break; |
| 220 | + case ConsoleKey.Backspace: SetBoard(); break; |
| 221 | + case ConsoleKey.Escape: goto Close; |
| 222 | + case ConsoleKey.Enter: |
| 223 | + board[cursor.Top][cursor.Left] = !board[cursor.Top][cursor.Left]; |
| 224 | + if (cursor.Top > 0) board[cursor.Top - 1][cursor.Left] = !board[cursor.Top - 1][cursor.Left]; |
| 225 | + if (cursor.Top < Length - 1) board[cursor.Top + 1][cursor.Left] = !board[cursor.Top + 1][cursor.Left]; |
| 226 | + if (cursor.Left > 0) board[cursor.Top][cursor.Left - 1] = !board[cursor.Top][cursor.Left - 1]; |
| 227 | + if (cursor.Left < Length - 1) board[cursor.Top][cursor.Left + 1] = !board[cursor.Top][cursor.Left + 1]; |
| 228 | + if (LightsOut()) |
| 229 | + { |
| 230 | + Console.Clear(); |
| 231 | + RenderBoard(); |
| 232 | + Console.Write($""" |
| 233 | +
|
| 234 | + You turned off all the lights! |
| 235 | + Level {level + 1} complete. |
| 236 | +
|
| 237 | + Controls: |
| 238 | + - enter: next level |
| 239 | + - escape: close game |
| 240 | + """); |
| 241 | + switch (Console.ReadKey(true).Key) |
| 242 | + { |
| 243 | + case ConsoleKey.Escape: goto Close; |
| 244 | + case ConsoleKey.Enter: |
| 245 | + level++; |
| 246 | + SetBoard(); |
| 247 | + Console.Clear(); |
| 248 | + break; |
| 249 | + } |
| 250 | + } |
| 251 | + break; |
| 252 | + } |
| 253 | +} |
| 254 | +Close: |
| 255 | +Console.Clear(); |
| 256 | +Console.WriteLine("Lights Out was closed."); |
| 257 | +Console.CursorVisible = true; |
| 258 | + |
| 259 | +void SetBoard() |
| 260 | +{ |
| 261 | + for (int i = 0; i < Length; i++) |
| 262 | + { |
| 263 | + for (int j = 0; j < Length; j++) |
| 264 | + { |
| 265 | + board[i][j] = levels[level][i][j]; |
| 266 | + } |
| 267 | + } |
| 268 | +} |
| 269 | + |
| 270 | +bool LightsOut() |
| 271 | +{ |
| 272 | + for (int i = 0; i < Length; i++) |
| 273 | + { |
| 274 | + for (int j = 0; j < Length; j++) |
| 275 | + { |
| 276 | + if (board[i][j]) |
| 277 | + { |
| 278 | + return false; |
| 279 | + } |
| 280 | + } |
| 281 | + } |
| 282 | + return true; |
| 283 | +} |
| 284 | + |
| 285 | +void RenderBoard() |
| 286 | +{ |
| 287 | + StringBuilder render = new(); |
| 288 | + for (int i = 0; i < Length; i++) |
| 289 | + { |
| 290 | + for (int j = 0; j < 3; j++) |
| 291 | + { |
| 292 | + for (int k = 0; k < Length; k++) |
| 293 | + { |
| 294 | + switch (j) |
| 295 | + { |
| 296 | + case 0: render.Append((k, i) == cursor ? "╔═╤═╗" : "╭───╮"); break; |
| 297 | + case 1: |
| 298 | + render.Append((k, i) == cursor ? '╟' : '│'); |
| 299 | + render.Append(board[i][k] ? "███" : " "); |
| 300 | + render.Append((k, i) == cursor ? '╢' : '│'); |
| 301 | + break; |
| 302 | + case 2: render.Append((k, i) == cursor ? "╚═╧═╝" : "╰───╯"); break; |
| 303 | + } |
| 304 | + } |
| 305 | + render.AppendLine(); |
| 306 | + } |
| 307 | + } |
| 308 | + Console.SetCursorPosition(0, 0); |
| 309 | + Console.Write(render); |
| 310 | +} |
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