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Commit 892e2ee

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Avaer Kazmer
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Add Unity GameObject clearAll method
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vrarmik/Rig.js

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@@ -12,6 +12,8 @@ const poses = {
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class Rig {
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constructor(model) {
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GameObject.clearAll();
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model.updateMatrixWorld(true);
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let skeleton;
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model.traverse(o => {

vrarmik/Unity.js

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@@ -358,6 +358,9 @@ class GameObject {
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AddChild(child) {
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this.transform.AddChild(child.transform);
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}
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static clearAll() {
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gameObjects.length = 0;
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}
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static startAll() {
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for (let i = 0; i < gameObjects.length; i++) {
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gameObjects[i].components.forEach(value => {

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