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refactor(netpacket): Streamline order of net packet fields (TheSuperHackers#2288)
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Core/GameEngine/Include/GameNetwork/NetPacketStructs.h

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -35,9 +35,9 @@ typedef UnsignedByte NetPacketFieldType;
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namespace NetPacketFieldTypes {
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constexpr const NetPacketFieldType CommandType = 'T';
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constexpr const NetPacketFieldType Relay = 'R';
38+
constexpr const NetPacketFieldType Frame = 'F';
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constexpr const NetPacketFieldType PlayerId = 'P';
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constexpr const NetPacketFieldType CommandId = 'C';
40-
constexpr const NetPacketFieldType Frame = 'F';
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constexpr const NetPacketFieldType Data = 'D';
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}
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@@ -55,14 +55,14 @@ struct NetPacketRelayField {
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UnsignedByte relay;
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};
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58-
struct NetPacketPlayerIdField {
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struct NetPacketFrameField {
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char header;
60-
UnsignedByte playerId;
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UnsignedInt frame;
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};
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63-
struct NetPacketFrameField {
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struct NetPacketPlayerIdField {
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char header;
65-
UnsignedInt frame;
65+
UnsignedByte playerId;
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};
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struct NetPacketCommandIdField {

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