|
47 | 47 | <p>Click 'Enter XR' to see content</p> |
48 | 48 | </main> |
49 | 49 | <script type="module"> |
| 50 | + import {mat4, vec3, quat} from './js/render/math/gl-matrix.js'; |
| 51 | + |
50 | 52 | import {WebXRButton} from './js/util/webxr-button.js'; |
| 53 | + import { Node } from './js/render/core/node.js'; |
| 54 | + import {ArrayTexture, Custom2DTexture} from './js/render/core/texture.js'; |
| 55 | + |
51 | 56 | import {Scene} from './js/render/scenes/scene.js'; |
52 | 57 | import {Renderer, createWebGLContext} from './js/render/core/renderer.js'; |
53 | 58 | import {Gltf2Node} from './js/render/nodes/gltf2.js'; |
54 | 59 | import {SkyboxNode} from './js/render/nodes/skybox.js'; |
55 | 60 | import {QueryArgs} from './js/util/query-args.js'; |
| 61 | + import {BoxBuilder} from './js/render/geometry/box-builder.js'; |
| 62 | + import {PbrMaterial} from './js/render/materials/pbr.js'; |
56 | 63 |
|
57 | 64 | // If requested, use the polyfill to provide support for mobile devices |
58 | 65 | // and devices which only support WebVR. |
59 | | - import WebXRPolyfill from './js/third-party/webxr-polyfill/build/webxr-polyfill.module.js'; |
60 | | - if (QueryArgs.getBool('usePolyfill', true)) { |
61 | | - let polyfill = new WebXRPolyfill(); |
| 66 | + // import WebXRPolyfill from './js/third-party/webxr-polyfill/build/webxr-polyfill.module.js'; |
| 67 | + // if (QueryArgs.getBool('usePolyfill', true)) { |
| 68 | + // // let polyfill = new WebXRPolyfill(); |
| 69 | + // } |
| 70 | + |
| 71 | + function rand(min, max) { |
| 72 | + return Math.floor(Math.random() * (max - min + 1)) + min; |
| 73 | + } |
| 74 | + |
| 75 | + function randomColorString() { |
| 76 | + const r = rand(50, 255); |
| 77 | + const g = rand(50, 255); |
| 78 | + const b = rand(50, 255); |
| 79 | + return `rgb(${r},${g},${b})`; |
62 | 80 | } |
63 | 81 |
|
64 | 82 | // XR globals. |
65 | 83 | let xrButton = null; |
66 | 84 | let xrRefSpace = null; |
67 | 85 |
|
| 86 | + /* @test: 2d canvas setup */ |
| 87 | + |
| 88 | + const test = { |
| 89 | + multipleUpload: true, |
| 90 | + multipleTextures: false, |
| 91 | + useMultipleCanvases: false, |
| 92 | + useTexture2D: false, |
| 93 | + canvasSize: [512, 512], |
| 94 | + atlasSize: 1024, |
| 95 | + layers: 1 |
| 96 | + }; |
| 97 | + |
| 98 | + const textures = new Array(2) |
| 99 | + .fill() |
| 100 | + .map(_ => { |
| 101 | + if(test.useTexture2D) { |
| 102 | + return new Custom2DTexture(test.atlasSize, test.atlasSize); |
| 103 | + } |
| 104 | + return new ArrayTexture(test.atlasSize, test.atlasSize, test.layers); |
| 105 | + }); |
| 106 | + |
| 107 | + const canvases = new Array(2) |
| 108 | + .fill() |
| 109 | + .map(_ => { |
| 110 | + const canvas = document.createElement('canvas'); |
| 111 | + canvas.width = test.canvasSize[0]; |
| 112 | + canvas.height = test.canvasSize[1]; |
| 113 | + canvas.style.background = '#FF0000'; |
| 114 | + return canvas; |
| 115 | + }); |
| 116 | + |
68 | 117 | // WebGL scene globals. |
69 | 118 | let gl = null; |
70 | 119 | let renderer = null; |
71 | 120 | let scene = new Scene(); |
72 | 121 | scene.addNode(new Gltf2Node({url: 'media/gltf/space/space.gltf'})); |
73 | 122 | scene.addNode(new SkyboxNode({url: 'media/textures/milky-way-4k.png'})); |
| 123 | + const boxMaterial = new PbrMaterial(); |
| 124 | + boxMaterial.baseColorFactor.value = [1.0, 1.0, 1.0, 1.0]; |
| 125 | + boxMaterial.baseColor.texture = textures[0]; |
| 126 | + boxMaterial.arrayLayer.value = 5.0; |
| 127 | + |
| 128 | + function uploadTextureLayer(texture, layer, img, offsets = [0, 0]) { |
| 129 | + const textureGL = renderer._getRenderTexture(texture); |
| 130 | + if(test.useTexture2D) { |
| 131 | + gl.bindTexture(gl.TEXTURE_2D, textureGL._texture); |
| 132 | + gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true); |
| 133 | + gl.texSubImage2D( |
| 134 | + gl.TEXTURE_2D, |
| 135 | + 0, |
| 136 | + offsets[0], |
| 137 | + offsets[1], |
| 138 | + img.width, |
| 139 | + img.height, |
| 140 | + gl.RGBA, |
| 141 | + gl.UNSIGNED_BYTE, |
| 142 | + img |
| 143 | + ); |
| 144 | + } else { |
| 145 | + gl.bindTexture(gl.TEXTURE_2D_ARRAY, textureGL._texture); |
| 146 | + gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true); |
| 147 | + gl.texSubImage3D( |
| 148 | + gl.TEXTURE_2D_ARRAY, |
| 149 | + 0, |
| 150 | + offsets[0], |
| 151 | + offsets[1], |
| 152 | + layer, |
| 153 | + img.width, |
| 154 | + img.height, |
| 155 | + 1, |
| 156 | + gl.RGBA, |
| 157 | + gl.UNSIGNED_BYTE, |
| 158 | + img |
| 159 | + ); |
| 160 | + } |
| 161 | + } |
| 162 | + |
| 163 | + function updateCanvas(canvas) { |
| 164 | + const ctx = canvas.getContext('2d'); |
| 165 | + const numSquares = 30; |
| 166 | + ctx.clearRect(0, 0, canvas.width, canvas.height); |
| 167 | + for (let i = 0; i < numSquares; i++) { |
| 168 | + const size = rand(30, 150); |
| 169 | + const x = rand(0, canvas.width - size); |
| 170 | + const y = rand(0, canvas.height - size); |
| 171 | + ctx.fillStyle = randomColorString(); |
| 172 | + ctx.fillRect(x, y, size, size); |
| 173 | + } |
| 174 | + } |
| 175 | + |
| 176 | + function initCanvasTexture() { |
| 177 | + const boxBuilder = new BoxBuilder(); |
| 178 | + boxBuilder.pushCube([0, 0, 0], 5.0); |
| 179 | + const boxPrimitive = boxBuilder.finishPrimitive(renderer); |
| 180 | + |
| 181 | + const boxRenderPrimitive = renderer.createRenderPrimitive(boxPrimitive, boxMaterial); |
| 182 | + const node = new Node(); |
| 183 | + node.addRenderPrimitive(boxRenderPrimitive); |
| 184 | + mat4.translate(node.matrix, node.matrix, [-10, 0, -10]); |
| 185 | + |
| 186 | + scene.addNode(node); |
| 187 | + |
| 188 | + const canvas = canvases[0]; |
| 189 | + const ctx = canvas.getContext('2d'); |
| 190 | + for(let layer = 0; layer < test.layers; ++layer) { |
| 191 | + const r = Math.floor(layer*25); |
| 192 | + ctx.fillStyle = `rgb(${r},${0},${0})`; |
| 193 | + ctx.fillRect(0, 0, canvas.width, canvas.height); |
| 194 | + uploadTextureLayer(textures[0], layer, canvas); |
| 195 | + |
| 196 | + if(test.multipleTextures) { |
| 197 | + ctx.fillStyle = `rgb(${0},${r},${0})`; |
| 198 | + ctx.fillRect(0, 0, canvas.width, canvas.height); |
| 199 | + uploadTextureLayer(textures[1], layer, canvas); |
| 200 | + } |
| 201 | + } |
| 202 | + } |
74 | 203 |
|
75 | 204 | // Checks to see if WebXR is available and, if so, queries a list of |
76 | 205 | // XRDevices that are connected to the system. |
|
101 | 230 |
|
102 | 231 | // Called when we've successfully acquired a XRSession. In response we |
103 | 232 | // will set up the necessary session state and kick off the frame loop. |
104 | | - function onSessionStarted(session) { |
| 233 | + async function onSessionStarted(session) { |
105 | 234 | // This informs the 'Enter XR' button that the session has started and |
106 | 235 | // that it should display 'Exit XR' instead. |
107 | 236 | xrButton.setSession(session); |
|
113 | 242 | // Create a WebGL context to render with, initialized to be compatible |
114 | 243 | // with the XRDisplay we're presenting to. |
115 | 244 | gl = createWebGLContext({ |
116 | | - xrCompatible: true |
| 245 | + "alpha": true, |
| 246 | + "depth": true, |
| 247 | + "stencil": true, |
| 248 | + "antialias": true, |
| 249 | + "premultipliedAlpha": false, |
| 250 | + "preserveDrawingBuffer": false, |
| 251 | + "powerPreference": "default", |
| 252 | + "failIfMajorPerformanceCaveat": false, |
| 253 | + "majorVersion": 2, |
| 254 | + "minorVersion": 0, |
| 255 | + "enableExtensionsByDefault": 1, |
| 256 | + "explicitSwapControl": 0, |
| 257 | + "proxyContextToMainThread": 0, |
| 258 | + "renderViaOffscreenBackBuffer": 0 |
117 | 259 | }); |
| 260 | + await gl.makeXRCompatible(); |
118 | 261 |
|
119 | 262 | // Create a renderer with that GL context (this is just for the samples |
120 | 263 | // framework and has nothing to do with WebXR specifically.) |
|
137 | 280 | // Inform the session that we're ready to begin drawing. |
138 | 281 | session.requestAnimationFrame(onXRFrame); |
139 | 282 | }); |
| 283 | + |
| 284 | + /* @test */ |
| 285 | + initCanvasTexture(renderer); |
140 | 286 | } |
141 | 287 |
|
142 | 288 | // Called when the user clicks the 'Exit XR' button. In response we end |
|
157 | 303 | renderer = null; |
158 | 304 | } |
159 | 305 |
|
| 306 | + let currentLayerToUpdate = 0; |
| 307 | + |
160 | 308 | // Called every time the XRSession requests that a new frame be drawn. |
161 | 309 | function onXRFrame(t, frame) { |
162 | 310 | let session = frame.session; |
163 | 311 |
|
164 | 312 | // Per-frame scene setup. Nothing WebXR specific here. |
165 | 313 | scene.startFrame(); |
166 | 314 |
|
| 315 | + /* Upload canvas to texture */ |
| 316 | + |
| 317 | + updateCanvas(canvases[0]); |
| 318 | + if(test.useMultipleCanvases) { |
| 319 | + updateCanvas(canvases[1]); |
| 320 | + } |
| 321 | + |
| 322 | + let currentTexture = textures[0]; |
| 323 | + let nextTexture = textures[0]; |
| 324 | + if(test.multipleTextures) { |
| 325 | + nextTexture = textures[1]; |
| 326 | + if (boxMaterial.baseColor.texture === textures[0]) { |
| 327 | + currentTexture = textures[1]; |
| 328 | + nextTexture = textures[0]; |
| 329 | + } |
| 330 | + } |
| 331 | + boxMaterial.baseColor.texture = currentTexture; |
| 332 | + |
| 333 | + // console.log(`Drawing to image ${nextTexture.textureKey}, displaying image ${boxMaterial.baseColor.texture.textureKey}`); |
| 334 | + |
| 335 | + uploadTextureLayer(nextTexture, currentLayerToUpdate++, canvases[0]); |
| 336 | + currentLayerToUpdate = currentLayerToUpdate%test.layers; |
| 337 | + if(test.multipleUpload) { |
| 338 | + const canvas = test.useMultipleCanvases ? canvases[1] : canvases[0]; |
| 339 | + const offsets = [canvas.width*0.5, canvas.height*0.5]; |
| 340 | + uploadTextureLayer(nextTexture, currentLayerToUpdate, canvas, offsets); |
| 341 | + currentLayerToUpdate = currentLayerToUpdate%test.layers; |
| 342 | + } |
| 343 | + |
167 | 344 | // Inform the session that we're ready for the next frame. |
168 | 345 | session.requestAnimationFrame(onXRFrame); |
169 | 346 |
|
|
0 commit comments