From 464c900100684f33d129febbd406ada835b0e6a1 Mon Sep 17 00:00:00 2001 From: David Luedtke Date: Sat, 14 Feb 2026 04:24:16 +0100 Subject: [PATCH] fix MC-197260 causing armorstand preview within smithing table screen to render dark --- .../client/mixins/basic/mc197260/ArmorStandRendererMixin.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/client/java/dev/isxander/debugify/client/mixins/basic/mc197260/ArmorStandRendererMixin.java b/src/client/java/dev/isxander/debugify/client/mixins/basic/mc197260/ArmorStandRendererMixin.java index 36eaa382..73adbf48 100644 --- a/src/client/java/dev/isxander/debugify/client/mixins/basic/mc197260/ArmorStandRendererMixin.java +++ b/src/client/java/dev/isxander/debugify/client/mixins/basic/mc197260/ArmorStandRendererMixin.java @@ -33,6 +33,8 @@ protected ArmorStandRendererMixin(EntityRendererProvider.Context context) { */ @Override public void debugify$modifyLightCoords(ArmorStandRenderState livingEntity) { + if (LightTexture.sky(livingEntity.lightCoords) >= 15 || LightTexture.block(livingEntity.lightCoords) >= 15) return; + BlockPos mainPos = BlockPos.containing(livingEntity.x, livingEntity.y, livingEntity.z); ClientLevel level = Minecraft.getInstance().level;