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6-async/01-callbacks/article.md

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# Introduction: sync vs async, callbacks
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# Introduction: callbacks
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Many actions in Javascript are *asynchronous*.
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For instance, take a look at the function `loadScript(src)` that loads a script:
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For instance, take a look at the function `loadScript(src)`:
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```js
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function loadScript(src) {
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The function is called "asynchronous", because the action (script loading) finishes not now, but later.
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The call initiates the script loading, then the execution continues normally.
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The call initiates the script loading, then the execution continues. While the script is loading, the code below may finish executing, and if the loading takes time, other scripts may run meanwhile too.
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```js
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loadScript('/my/script.js');
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// the code below doesn't wait for the script loading to finish
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```
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Now let's say we want to use the new script when loads. It probably declares new functions, so we'd like to run them.
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Now let's say we want to use the new script when it loads. It probably declares new functions, so we'd like to run them.
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...But if we do that immediately after the `loadScript(…)` call, that wouldn't work:
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*/!*
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```
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Naturally, the browser probably didn't have the time to load the script. As of now, the `loadScript` function doesn't provide a way to track the load completion. The script loads and eventually runs, that's all. But we'd like to know when happens, to use new functions and variables from that script.
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Naturally, the browser probably didn't have time to load the script. As of now, `loadScript` function doesn't provide a way to track the load completion. The script loads and eventually runs, that's all. But we'd like to know when happens, to use new functions and variables from that script.
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Let's add a `callback` function as a second argument to `loadScript` that should execute when the script loads:
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```js
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function loadScript(src, callback) {
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function loadScript(src, *!*callback*/!*) {
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let script = document.createElement('script');
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script.src = src;
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That's the idea: the second argument is a function (usually anonymous) that runs when the action is completed.
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Here's a runnable example with the real script:
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Here's a runnable example with a real script:
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```js run
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function loadScript(src, callback) {
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That's called a "callback-based" style of asynchronous programming. A function that does something asynchronously should provide a `callback` argument where we put the function to run after it's complete.
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Here we did so in `loadScript`, but of course it's a general approach.
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Here we did it in `loadScript`, but of course it's a general approach.
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## Callback in callback
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});
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```
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So, every new action is inside a callback. That's fine for few actions, but not good for many, so we'll see other variants soon.
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## Handling errors
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In examples above we didn't consider errors. What if a script loading fails with an error? Our callback should be able to react on that.
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In examples above we didn't consider errors. What if the script loading fails? Our callback should be able to react on that.
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Here's an improved version of `loadScript` that tracks loading errors:
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The convention is:
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1. The first argument of `callback` is reserved for an error if it occurs. Then `callback(err)` is called.
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2. The second argument and successive ones if needed are for the successful result. Then `callback(null, result1, result2…)` is called.
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2. The second argument (and the next ones if needed) are for the successful result. Then `callback(null, result1, result2…)` is called.
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So the single `callback` function is used both for reporting errors and passing back results.
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The "pyramid" of nested calls grows to the right with every asynchronous action. Soon it spirales out of control.
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So this way of coding appears not so good.
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So this way of coding isn't very good.
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We can try to alleviate the problem by making every action a standalone function, like this:
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};
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```
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See? It does the same, and there's no deep nesting now, because we made every action a separate top-level function. It works, but the code looks like a torn apart spreadsheet. It's difficult to read. One needs to eye-jump between pieces while reading it. That's inconvenient, especially the reader is not familiar with the code and doesn't know where to eye-jump.
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See? It does the same, and there's no deep nesting now, because we made every action a separate top-level function.
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It works, but the code looks like a torn apart spreadsheet. It's difficult to read, you probably noticed that. One needs to eye-jump between pieces while reading it. That's inconvenient, especially the reader is not familiar with the code and doesn't know where to eye-jump.
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Also the functions named `step*` are all of a single use, they are only created to evade the "pyramid of doom". So there's a bit of a namespace cluttering here.
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Also the functions named `step*` are all of a single use, they are created only to evade the "pyramid of doom". No one is going to reuse them outside of the action chain. So there's a bit of a namespace cluttering here.
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We'd like to have a better way of coding for complex asynchronous actions.
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We'd like to have a something better.
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Luckily, there are other ways to evade such pyramids. One of the best ways is to use "promises", described in the next chapter.

6-async/02-promise-basics/article.md

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That was a real-life analogy for things we often have in programming:
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1. A "producing code" that does something and needs time. For instance, it loads a remote script. That's the "singer".
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2. A "consuming code" wants the result when it's ready. Many functions may need that result. So that's the "fans".
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3. A *promise* is a special JavaScript object that links them together. That's the "list". The producing code makes it and gives to everyone, so that they can subscribe for the result.
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1. A "producing code" that does something and needs time. For instance, it loads a remote script. That's a "singer".
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2. A "consuming code" wants the result when it's ready. Many functions may need that result. These are "fans".
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3. A *promise* is a special JavaScript object that links them together. That's a "list". The producing code creates it and gives to everyone, so that they can subscribe for the result.
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The analogy isn't very accurate, because JavaScript promises are more complex than a simple list: they have additional features and limitations. But still they are alike.
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The constructor syntax for a promise object is:
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```js
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let promise = new Promise(function(resolve, reject) {
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// producing code
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// executor (the producing code, "singer")
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});
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```
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The function passed to `new Promise` is called *executor*. When the promise is created, it's called automatically. It contains the producing code, that should eventually finish with a result. In terms of the analogy above, the executor is a "singer".
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The `promise` object has internal properties:
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The resulting `promise` object has internal properties:
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- `state` -- initially is "pending", then changes to "fulfilled" or "rejected",
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- `result` -- an arbitrary value, initially `undefined`.
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Both `state` and `result` are managed by the executor.
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When the executor finishes the job, it should call one of:
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- `resolve(value)` -- to indicate that the job finished successfully:
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![](promise-resolve-reject.png)
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Here's a simple executor, just to see it in action:
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Here's a simple executor, to gather that all together:
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```js run
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We can see two things by running the code above:
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1. The executor is called automatically and immediately (by `new Promise`).
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2. Executor arguments `resolve` and `reject` are functions that come from JavaScript engine. We don't need to create them (their string representation may vary between JavaScript engines). Instead the executor should call them when ready.
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2. The executor receives two arguments: `resolve` and `reject` -- these functions come from JavaScript engine. We don't need to create them. Instead the executor should call them when ready.
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After one second of thinking it calls `resolve("done")` to produce the result:
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After one second of thinking the executor calls `resolve("done")` to produce the result:
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![](promise-resolve-1.png)
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The next example rejects the promise with an error:
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That was an example of the "successful job completion".
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And now an example where the executor rejects promise with an error:
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![](promise-reject-1.png)
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To summarize, the executor should do a job (something that takes time usually) and then call `resolve` or `reject` to change the state of the corresponding promise object.
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The promise that is either resolved or rejected is called "settled", as opposed to a "pending" promise.
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````smart header="There can be only one result or an error"
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The executor should call only one `resolve` or `reject`. And the promise state change is final.
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The executor should call only one `resolve` or `reject`. The promise state change is final.
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The idea is that a job done by the executor may have only one result or an error. In programming, there exist other data structures that allow many "flowing" results, for instance streams and queues. They have their own advantages and disadvantages versus promises. They are not supported by JavaScript core and lack certain language features that promises provide, so we don't cover them here, to concentrate on promises.
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The idea is that a job done by the executor may have only one result or an error. In programming, there exist other data structures that allow many "flowing" results, for instance streams and queues. They have their own advantages and disadvantages versus promises. They are not supported by JavaScript core and lack certain language features that promises provide, we don't cover them here to concentrate on promises.
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Also we if we call `resolve/reject` with more then one argument -- only the first argument is used, the next ones are ignored.
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## Consumers: ".then" and ".catch"
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A promise object serves as a link between the producing code (executor) and the consuming code. "Consumers" -- functions that want to receive the result/error can be registered using methods `promise.then` and `promise.catch`.
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A promise object serves as a link between the producing code (executor) and the consuming functions -- those that want to receive the result/error. Consuming functions can be registered using methods `promise.then` and `promise.catch`.
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The syntax of `.then` is:
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So, `.catch(f)` is a complete analog of `.then(null, f)`, just a shorthand.
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The call `.catch(f)` is a complete analog of `.then(null, f)`, it's just a shorthand.
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````smart header="On settled promises `then` runs immediately"
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That's good for jobs that may sometimes require time and sometimes finish immediately. The handler is guaranteed to run in both cases.
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That's handy for jobs that may sometimes require time and sometimes finish immediately. The handler is guaranteed to run in both cases.
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````
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````smart header="Handlers of `.then/catch` are always asynchronous"
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To be even more precise, when `.then/catch` handler should execute, it first gets into an internal queue. The JavaScript engine takes handlers from the queue and executes when the current code finishes, similar to `setTimeout(..., 0)`.
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In other words, when `.then(handler)` is going to trigger, it does something like `setTimeout(handler, 0)` instead.
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So here the `alert` call is "queued" and runs immediately after the code finishes:
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In the example below the promise is immediately resolved, so `.then(alert)` triggers right now: the `alert` call is queued and runs immediately after the code finishes.
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In practice the time for the code to finish execution is usually negligible. But the code after `.then` always executes before the `.then` handler (even in the case of a pre-resolved promise), that could matter.
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So the code after `.then` always executes before the handler (even in the case of a pre-resolved promise). Usually that's unimportant, in some scenarios may matter.
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Now let's see more practical examples to see how promises can help us in writing asynchronous code.
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Now let's see more practical examples how promises can help us in writing asynchronous code.
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## Example: loadScript
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We have the `loadScript` function for loading a script from the previous chapter.
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We've got the `loadScript` function for loading a script from the previous chapter.
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Here's the callback-based variant, just to remind it:
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```compare minus="Callbacks" plus="Promises"
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- We must have a ready `callback` function when calling `loadScript`. In other words, we must know what to do with the result *before* `loadScript` is called.
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+ Promises allow us to code things in the natural order. First we run `loadScript`, and `.then` write what to do with the result.
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+ We can call `.then` on a promise as many times as we want, at any time later.
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```
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So promises already give us better code flow and flexibility. But there's more. We'll see that in the next chapters.

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