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# CSS-animations
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CSS animations allow to do simple animations without JavaScript at all.
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CSS animations make it possible to do simple animations without JavaScript at all.
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JavaScript can be used to control CSS animation and make it even better with a little of code.
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JavaScript can be used to control CSS animations and make them even better, with little code.
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## CSS transitions [#css-transition]
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The idea of CSS transitions is simple. We describe a property and how its changes should be animated. When the property changes, the browser paints the animation.
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That is: all we need is to change the property. And the fluent transition is made by the browser.
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That is: all we need is to change the property. And the fluid transition is done by the browser.
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For instance, the CSS below animates changes of `background-color` for 3 seconds:
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-`transition-timing-function`
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-`transition-delay`
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We'll cover them in a moment, for now let's note that the common `transition` property allows to declare them together in the order: `property duration timing-function delay`, and also animate multiple properties at once.
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We'll cover them in a moment, for now let's note that the common `transition` property allows declaring them together in the order: `property duration timing-function delay`, as well as animating multiple properties at once.
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For instance, this button animates both `color` and `font-size`:
In `transition-property` we write a list of property to animate, for instance: `left`, `margin-left`, `height`, `color`.
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In `transition-property` we write a list of properties to animate, for instance: `left`, `margin-left`, `height`, `color`.
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Not all properties can be animated, but [many of them](http://www.w3.org/TR/css3-transitions/#animatable-properties-). The value `all` means "animate all properties".
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Not all properties can be animated, but [many of them can](http://www.w3.org/TR/css3-transitions/#animatable-properties-). The value `all` means "animate all properties".
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## transition-duration
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In `transition-duration` we can specify how long the animation should take. The time should be in [CSS time format](http://www.w3.org/TR/css3-values/#time): in seconds `s` or milliseconds `ms`.
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## transition-delay
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In `transition-delay` we can specify the delay *before* the animation. For instance, if `transition-delay: 1s`, then animation starts after 1 second after the change.
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In `transition-delay` we can specify the delay *before* the animation. For instance, if `transition-delay: 1s`, then the animation starts 1 second after the property change.
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Negative values are also possible. Then the animation starts from the middle. For instance, if `transition-duration` is `2s`, and the delay is `-1s`, then the animation takes 1 second and starts from the half.
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Negative values are also possible. Then the animation starts from the middle. For instance, if `transition-duration` is `2s`, and the delay is `-1s`, then the animation takes 1 second and starts from the halfway point.
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Here's the animation shifts numbers from `0` to `9` using CSS `translate` property:
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Here the animation shifts numbers from `0` to `9` using CSS `translate` property:
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[codetabs src="digits"]
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stripe.classList.add('animate');
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```
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We can also start it "from the middle", from the exact number, e.g. corresponding to the current second, using the negative `transition-delay`.
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We could also start it from somewhere in the middle of the transition, from an exact number, e.g. corresponding to the current second, using a negative `transition-delay`.
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Here if you click the digit -- it starts the animation from the current second:
Timing function describes how the animation process is distributed along the time. Will it start slowly and then go fast or vise versa.
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The timing function describes how the animation process is distributed along its timeline. Will it start slowly and then go fast or vice versa.
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That's the most complicated property from the first sight. But it becomes very simple if we devote a bit time to it.
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It appears to be the most complicated property at first. But it becomes very simple if we devote a bit time to it.
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That property accepts two kinds of values: a Bezier curve or steps. Let's start from the curve, as it's used more often.
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That property accepts two kinds of values: a Bezier curve or steps. Let's start with the curve, as it's used more often.
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### Bezier curve
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The timing function can be set as a [Bezier curve](/bezier-curve) with 4 control points that satisfies the conditions:
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The timing function can be set as a [Bezier curve](/bezier-curve) with 4 control points that satisfy the conditions:
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1. First control point: `(0,0)`.
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2. Last control point: `(1,1)`.
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3. For intermediate points values of `x` must be in the interval `0..1`, `y` can be anything.
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3. For intermediate points the values of `x` must be in the interval `0..1`, `y` can be anything.
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The syntax for a Bezier curve in CSS: `cubic-bezier(x2, y2, x3, y3)`. Here we need to specify only 2nd and 3rd control points, because the 1st one is fixed to `(0,0)` and the 4th one is `(1,1)`.
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The timing function describes how fast the animation process goes in time.
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The timing function describes how fast the animation process goes.
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- The `x` axis is the time: `0` -- the starting moment, `1` -- the last moment of `transition-duration`.
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- The `x` axis is the time: `0` -- the start, `1` -- the end of `transition-duration`.
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- The `y` axis specifies the completion of the process: `0` -- the starting value of the property, `1` -- the final value.
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The simplest variant is when the animation goes uniformly, with the same linear speed. That can be specified by the curve `cubic-bezier(0, 0, 1, 1)`.
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There are several built-in curves: `linear`, `ease`, `ease-in`, `ease-out` and `ease-in-out`.
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The `linear` is a shorthand for `cubic-bezier(0, 0, 1, 1)` -- a straight line, we saw it already.
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The `linear` is a shorthand for `cubic-bezier(0, 0, 1, 1)` -- a straight line, which we described above.
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Other names are shorthands for the following `cubic-bezier`:
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But it looks a bit differently.
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**A Bezier curve can make the animation "jump out" of its range.**
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**A Bezier curve can make the animation exceed its range.**
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The control points on the curve can have any `y` coordinates: even negative or huge. Then the Bezier curve would also jump very low or high, making the animation go beyond its normal range.
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The control points on the curve can have any `y` coordinates: even negative or huge ones. Then the Bezier curve would also extend very low or high, making the animation go beyond its normal range.
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In the example below the animation code is:
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```css
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[codetabs src="train-over"]
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Why it happens -- pretty obvious if we look at the graph of the given Bezier curve:
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Why it happens is pretty obvious if we look at the graph of the given Bezier curve:
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We moved the `y` coordinate of the 2nd point below zero, and for the 3rd point we made put it over `1`, so the curve goes out of the "regular" quadrant. The `y` is out of the "standard" range `0..1`.
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We moved the `y` coordinate of the 2nd point below zero, and for the 3rd point we made it over `1`, so the curve goes out of the "regular" quadrant. The `y` is out of the "standard" range `0..1`.
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As we know, `y` measures "the completion of the animation process". The value `y = 0` corresponds to the starting property value and `y = 1` -- the ending value. So values `y<0` move the property lower than the starting `left` and `y>1` -- over the final `left`.
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As we know, `y` measures "the completion of the animation process". The value `y = 0` corresponds to the starting property value and `y = 1` -- the ending value. So values `y<0` move the property beyond than the starting `left` and `y>1` -- past the final `left`.
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That's a "soft" variant for sure. If we put `y` values like `-99` and `99` then the train would jump out of the range much more.
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But how to make the Bezier curve for a specific task? There are many tools. For instance, we can do it on the site <http://cubic-bezier.com/>.
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But how do we make a Bezier curve for a specific task? There are many tools. For instance, we can do it on the site <http://cubic-bezier.com/>.
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### Steps
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Timing function `steps(number of steps[, start/end])` allows to split animation into steps.
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The timing function `steps(number of steps[, start/end])` allows splitting an animation into steps.
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Let's see that in an example with digits.
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It is widely used to do an action after the animation is done. Also we can join animations.
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For instance, the ship in the example below starts to swim there and back on click, each time farther and farther to the right:
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For instance, the ship in the example below starts to sail there and back when clicked, each time farther and farther to the right:
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[iframe src="boat" height=300 edit link]
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The animation is initiated by the function `go` that re-runs each time when the transition finishes and flips the direction:
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The animation is initiated by the function `go` that re-runs each time the transition finishes, and flips the direction:
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```js
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boat.onclick=function() {
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functiongo() {
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if (times %2) {
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//swim to the right
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//sail to the right
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boat.classList.remove('back');
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boat.style.marginLeft=100* times +200+'px';
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} else {
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//swim to the left
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//sail to the left
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boat.classList.add('back');
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boat.style.marginLeft=100* times -200+'px';
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}
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};
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```
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The event object for `transitionend` has few specific properties:
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The event object for `transitionend` has a few specific properties:
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`event.propertyName`
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: The property that has finished animating. Can be good if we animate multiple properties simultaneously.
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We can join multiple simple animations together using the `@keyframes` CSS rule.
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It specifies the "name" of the animation and rules: what, when and where to animate. Then using the `animation` property we attach the animation to the element and specify additional parameters for it.
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It specifies the "name" of the animation and rules: what, when and where to animate. Then using the `animation` property we can attach the animation to the element and specify additional parameters for it.
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Here's an example with explanations:
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There are many articles about `@keyframes` and a [detailed specification](https://drafts.csswg.org/css-animations/).
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Probably you won't need `@keyframes` often, unless everything is in the constant move on your sites.
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You probably won't need `@keyframes` often, unless everything is in constant motion on your sites.
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## Summary
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CSS animations allow to smoothly (or not) animate changes of one or multiple CSS properties.
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CSS animations allow smoothly (or not) animated changes of one or multiple CSS properties.
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They are good for most animation tasks. We're also able to use JavaScript for animations, the next chapter is devoted to that.
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+ Simple things done simply.
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+ Fast and lightweight for CPU.
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- JavaScript animations are flexible. They can implement any animation logic, like an "explosion" of an element.
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- Not just property changes. We can create new elements in JavaScript for purposes of animation.
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- Not just property changes. We can create new elements in JavaScript as part of the animation.
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```
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The majority of animations can be implemented using CSS as described in this chapter. And `transitionend` event allows to run JavaScript after the animation, so it integrates fine with the code.
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The majority of animations can be implemented using CSS as described in this chapter. And the`transitionend` event allows JavaScript to be run after the animation, so it integrates fine with the code.
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But in the next chapter we'll do some JavaScript animations to cover more complex cases.
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