|
| 1 | +//! High-level graphics instance abstraction. |
| 2 | +//! |
| 3 | +//! The `Instance` type wraps the platform instance, providing a stable |
| 4 | +//! engine-facing API for instance creation and configuration. |
| 5 | +//! |
| 6 | +//! # Usage |
| 7 | +//! |
| 8 | +//! Create an instance using the builder pattern: |
| 9 | +//! |
| 10 | +//! ```ignore |
| 11 | +//! let instance = InstanceBuilder::new() |
| 12 | +//! .with_label("My Application") |
| 13 | +//! .with_backends(Backends::PRIMARY) |
| 14 | +//! .build(); |
| 15 | +//! ``` |
| 16 | +//! |
| 17 | +//! The instance is then used to create surfaces and GPUs: |
| 18 | +//! |
| 19 | +//! ```ignore |
| 20 | +//! let surface = WindowSurface::new(&instance, &window)?; |
| 21 | +//! let gpu = GpuBuilder::new().build(&instance, Some(&surface))?; |
| 22 | +//! ``` |
| 23 | +
|
| 24 | +use lambda_platform::wgpu as platform; |
| 25 | + |
| 26 | +// --------------------------------------------------------------------------- |
| 27 | +// Backends |
| 28 | +// --------------------------------------------------------------------------- |
| 29 | + |
| 30 | +/// Graphics API backends available for rendering. |
| 31 | +/// |
| 32 | +/// This type mirrors the platform `Backends` bitset, exposing the same |
| 33 | +/// options without leaking `wgpu` types to the engine layer. |
| 34 | +#[derive(Clone, Copy, Debug, PartialEq, Eq)] |
| 35 | +pub struct Backends(platform::instance::Backends); |
| 36 | + |
| 37 | +impl Backends { |
| 38 | + /// Primary desktop backends (Vulkan/Metal/DX12). |
| 39 | + /// |
| 40 | + /// This is the recommended default for cross-platform desktop applications. |
| 41 | + pub const PRIMARY: Backends = Backends(platform::instance::Backends::PRIMARY); |
| 42 | + |
| 43 | + /// Vulkan backend (Linux, Windows, Android). |
| 44 | + pub const VULKAN: Backends = Backends(platform::instance::Backends::VULKAN); |
| 45 | + |
| 46 | + /// Metal backend (macOS, iOS). |
| 47 | + pub const METAL: Backends = Backends(platform::instance::Backends::METAL); |
| 48 | + |
| 49 | + /// DirectX 12 backend (Windows). |
| 50 | + pub const DX12: Backends = Backends(platform::instance::Backends::DX12); |
| 51 | + |
| 52 | + /// OpenGL / WebGL backend. |
| 53 | + pub const GL: Backends = Backends(platform::instance::Backends::GL); |
| 54 | + |
| 55 | + /// Browser WebGPU backend. |
| 56 | + pub const BROWSER_WEBGPU: Backends = |
| 57 | + Backends(platform::instance::Backends::BROWSER_WEBGPU); |
| 58 | + |
| 59 | + /// Convert to the platform representation for internal use. |
| 60 | + #[inline] |
| 61 | + pub(crate) fn to_platform(self) -> platform::instance::Backends { |
| 62 | + return self.0; |
| 63 | + } |
| 64 | +} |
| 65 | + |
| 66 | +impl Default for Backends { |
| 67 | + fn default() -> Self { |
| 68 | + return Backends::PRIMARY; |
| 69 | + } |
| 70 | +} |
| 71 | + |
| 72 | +impl std::ops::BitOr for Backends { |
| 73 | + type Output = Backends; |
| 74 | + |
| 75 | + fn bitor(self, rhs: Backends) -> Backends { |
| 76 | + return Backends(self.0 | rhs.0); |
| 77 | + } |
| 78 | +} |
| 79 | + |
| 80 | +// --------------------------------------------------------------------------- |
| 81 | +// InstanceFlags |
| 82 | +// --------------------------------------------------------------------------- |
| 83 | + |
| 84 | +/// Configuration flags for instance creation. |
| 85 | +/// |
| 86 | +/// These flags control debugging and validation behavior at the instance |
| 87 | +/// level. |
| 88 | +#[derive(Clone, Copy, Debug, PartialEq, Eq)] |
| 89 | +pub struct InstanceFlags(platform::instance::InstanceFlags); |
| 90 | + |
| 91 | +impl InstanceFlags { |
| 92 | + /// Enable validation layers for debugging. |
| 93 | + /// |
| 94 | + /// This enables GPU validation which can help catch errors but has |
| 95 | + /// performance overhead. Recommended for development builds. |
| 96 | + pub const VALIDATION: InstanceFlags = |
| 97 | + InstanceFlags(platform::instance::InstanceFlags::VALIDATION); |
| 98 | + |
| 99 | + /// Enable additional debugging features. |
| 100 | + /// |
| 101 | + /// This enables extra debugging information where supported by the |
| 102 | + /// graphics backend. |
| 103 | + pub const DEBUG: InstanceFlags = |
| 104 | + InstanceFlags(platform::instance::InstanceFlags::DEBUG); |
| 105 | + |
| 106 | + /// Convert to the platform representation for internal use. |
| 107 | + #[inline] |
| 108 | + pub(crate) fn to_platform(self) -> platform::instance::InstanceFlags { |
| 109 | + return self.0; |
| 110 | + } |
| 111 | +} |
| 112 | + |
| 113 | +impl Default for InstanceFlags { |
| 114 | + fn default() -> Self { |
| 115 | + return InstanceFlags(platform::instance::InstanceFlags::default()); |
| 116 | + } |
| 117 | +} |
| 118 | + |
| 119 | +impl std::ops::BitOr for InstanceFlags { |
| 120 | + type Output = InstanceFlags; |
| 121 | + |
| 122 | + fn bitor(self, rhs: InstanceFlags) -> InstanceFlags { |
| 123 | + return InstanceFlags(self.0 | rhs.0); |
| 124 | + } |
| 125 | +} |
| 126 | + |
| 127 | +// --------------------------------------------------------------------------- |
| 128 | +// Dx12Compiler |
| 129 | +// --------------------------------------------------------------------------- |
| 130 | + |
| 131 | +/// DirectX 12 shader compiler selection (Windows only). |
| 132 | +#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)] |
| 133 | +pub enum Dx12Compiler { |
| 134 | + /// Use the FXC compiler (legacy, broadly compatible). |
| 135 | + #[default] |
| 136 | + Fxc, |
| 137 | +} |
| 138 | + |
| 139 | +impl Dx12Compiler { |
| 140 | + /// Convert to the platform representation for internal use. |
| 141 | + #[inline] |
| 142 | + pub(crate) fn to_platform(self) -> platform::instance::Dx12Compiler { |
| 143 | + return match self { |
| 144 | + Dx12Compiler::Fxc => platform::instance::Dx12Compiler::Fxc, |
| 145 | + }; |
| 146 | + } |
| 147 | +} |
| 148 | + |
| 149 | +// --------------------------------------------------------------------------- |
| 150 | +// Gles3MinorVersion |
| 151 | +// --------------------------------------------------------------------------- |
| 152 | + |
| 153 | +/// OpenGL ES 3.x minor version selection. |
| 154 | +/// |
| 155 | +/// Used for WebGL and OpenGL ES targets to specify the required minor |
| 156 | +/// version of the OpenGL ES 3.x API. |
| 157 | +#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)] |
| 158 | +pub enum Gles3MinorVersion { |
| 159 | + /// Let the platform select an appropriate version. |
| 160 | + #[default] |
| 161 | + Automatic, |
| 162 | + /// OpenGL ES 3.0 |
| 163 | + Version0, |
| 164 | + /// OpenGL ES 3.1 |
| 165 | + Version1, |
| 166 | + /// OpenGL ES 3.2 |
| 167 | + Version2, |
| 168 | +} |
| 169 | + |
| 170 | +impl Gles3MinorVersion { |
| 171 | + /// Convert to the platform representation for internal use. |
| 172 | + #[inline] |
| 173 | + pub(crate) fn to_platform(self) -> platform::instance::Gles3MinorVersion { |
| 174 | + return match self { |
| 175 | + Gles3MinorVersion::Automatic => { |
| 176 | + platform::instance::Gles3MinorVersion::Automatic |
| 177 | + } |
| 178 | + Gles3MinorVersion::Version0 => { |
| 179 | + platform::instance::Gles3MinorVersion::Version0 |
| 180 | + } |
| 181 | + Gles3MinorVersion::Version1 => { |
| 182 | + platform::instance::Gles3MinorVersion::Version1 |
| 183 | + } |
| 184 | + Gles3MinorVersion::Version2 => { |
| 185 | + platform::instance::Gles3MinorVersion::Version2 |
| 186 | + } |
| 187 | + }; |
| 188 | + } |
| 189 | +} |
| 190 | + |
| 191 | +// --------------------------------------------------------------------------- |
| 192 | +// Instance |
| 193 | +// --------------------------------------------------------------------------- |
| 194 | + |
| 195 | +/// High-level graphics instance. |
| 196 | +/// |
| 197 | +/// The instance is the root object for the graphics subsystem. It manages |
| 198 | +/// the connection to the graphics backend and is used to create surfaces |
| 199 | +/// and enumerate adapters. |
| 200 | +/// |
| 201 | +/// Create an instance using `InstanceBuilder`: |
| 202 | +/// |
| 203 | +/// ```ignore |
| 204 | +/// let instance = InstanceBuilder::new() |
| 205 | +/// .with_label("My Application") |
| 206 | +/// .build(); |
| 207 | +/// ``` |
| 208 | +pub struct Instance { |
| 209 | + inner: platform::instance::Instance, |
| 210 | +} |
| 211 | + |
| 212 | +impl Instance { |
| 213 | + /// Return the optional label attached at construction time. |
| 214 | + #[inline] |
| 215 | + pub fn label(&self) -> Option<&str> { |
| 216 | + return self.inner.label(); |
| 217 | + } |
| 218 | + |
| 219 | + /// Borrow the underlying platform instance for internal use. |
| 220 | + /// |
| 221 | + /// This is crate-visible to allow surfaces and GPUs to access the |
| 222 | + /// platform instance without exposing it publicly. |
| 223 | + #[inline] |
| 224 | + pub(crate) fn platform(&self) -> &platform::instance::Instance { |
| 225 | + return &self.inner; |
| 226 | + } |
| 227 | +} |
| 228 | + |
| 229 | +impl std::fmt::Debug for Instance { |
| 230 | + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { |
| 231 | + return f |
| 232 | + .debug_struct("Instance") |
| 233 | + .field("label", &self.inner.label()) |
| 234 | + .finish_non_exhaustive(); |
| 235 | + } |
| 236 | +} |
| 237 | + |
| 238 | +// --------------------------------------------------------------------------- |
| 239 | +// InstanceBuilder |
| 240 | +// --------------------------------------------------------------------------- |
| 241 | + |
| 242 | +/// Builder for creating a graphics `Instance` with configurable options. |
| 243 | +/// |
| 244 | +/// The builder provides a fluent interface for configuring instance |
| 245 | +/// creation parameters. All options have sensible defaults for desktop |
| 246 | +/// applications. |
| 247 | +/// |
| 248 | +/// # Defaults |
| 249 | +/// |
| 250 | +/// - **Backends**: `Backends::PRIMARY` (Vulkan/Metal/DX12) |
| 251 | +/// - **Flags**: Platform defaults (no validation) |
| 252 | +/// |
| 253 | +/// # Example |
| 254 | +/// |
| 255 | +/// ```ignore |
| 256 | +/// let instance = InstanceBuilder::new() |
| 257 | +/// .with_label("My Application Instance") |
| 258 | +/// .with_backends(Backends::PRIMARY) |
| 259 | +/// .with_flags(InstanceFlags::VALIDATION) |
| 260 | +/// .build(); |
| 261 | +/// ``` |
| 262 | +pub struct InstanceBuilder { |
| 263 | + inner: platform::instance::InstanceBuilder, |
| 264 | +} |
| 265 | + |
| 266 | +impl InstanceBuilder { |
| 267 | + /// Create a new builder with default settings. |
| 268 | + pub fn new() -> Self { |
| 269 | + return InstanceBuilder { |
| 270 | + inner: platform::instance::InstanceBuilder::new(), |
| 271 | + }; |
| 272 | + } |
| 273 | + |
| 274 | + /// Attach a debug label to the instance. |
| 275 | + /// |
| 276 | + /// Labels appear in debug output and profiling tools, making it easier |
| 277 | + /// to identify resources during development. |
| 278 | + pub fn with_label(mut self, label: &str) -> Self { |
| 279 | + self.inner = self.inner.with_label(label); |
| 280 | + return self; |
| 281 | + } |
| 282 | + |
| 283 | + /// Select which graphics backends to enable. |
| 284 | + /// |
| 285 | + /// Multiple backends can be combined using the `|` operator. The runtime |
| 286 | + /// will select the best available backend from the enabled set. |
| 287 | + /// |
| 288 | + /// # Example |
| 289 | + /// |
| 290 | + /// ```ignore |
| 291 | + /// // Enable Vulkan and Metal |
| 292 | + /// builder.with_backends(Backends::VULKAN | Backends::METAL) |
| 293 | + /// ``` |
| 294 | + pub fn with_backends(mut self, backends: Backends) -> Self { |
| 295 | + self.inner = self.inner.with_backends(backends.to_platform()); |
| 296 | + return self; |
| 297 | + } |
| 298 | + |
| 299 | + /// Set instance flags for debugging and validation. |
| 300 | + /// |
| 301 | + /// Validation is recommended during development but has performance |
| 302 | + /// overhead and should be disabled in release builds. |
| 303 | + pub fn with_flags(mut self, flags: InstanceFlags) -> Self { |
| 304 | + self.inner = self.inner.with_flags(flags.to_platform()); |
| 305 | + return self; |
| 306 | + } |
| 307 | + |
| 308 | + /// Choose a DX12 shader compiler variant (Windows only). |
| 309 | + /// |
| 310 | + /// This option only affects DirectX 12 backends on Windows. |
| 311 | + pub fn with_dx12_shader_compiler(mut self, compiler: Dx12Compiler) -> Self { |
| 312 | + self.inner = self.inner.with_dx12_shader_compiler(compiler.to_platform()); |
| 313 | + return self; |
| 314 | + } |
| 315 | + |
| 316 | + /// Configure the GLES minor version for WebGL/OpenGL ES targets. |
| 317 | + /// |
| 318 | + /// This option only affects OpenGL and WebGL backends. |
| 319 | + pub fn with_gles_minor_version(mut self, version: Gles3MinorVersion) -> Self { |
| 320 | + self.inner = self.inner.with_gles_minor_version(version.to_platform()); |
| 321 | + return self; |
| 322 | + } |
| 323 | + |
| 324 | + /// Build the `Instance` from the accumulated options. |
| 325 | + pub fn build(self) -> Instance { |
| 326 | + return Instance { |
| 327 | + inner: self.inner.build(), |
| 328 | + }; |
| 329 | + } |
| 330 | +} |
| 331 | + |
| 332 | +impl Default for InstanceBuilder { |
| 333 | + fn default() -> Self { |
| 334 | + return Self::new(); |
| 335 | + } |
| 336 | +} |
| 337 | + |
| 338 | +#[cfg(test)] |
| 339 | +mod tests { |
| 340 | + use super::*; |
| 341 | + |
| 342 | + #[test] |
| 343 | + fn instance_builder_sets_label() { |
| 344 | + let instance = InstanceBuilder::new().with_label("Test Instance").build(); |
| 345 | + assert_eq!(instance.label(), Some("Test Instance")); |
| 346 | + } |
| 347 | + |
| 348 | + #[test] |
| 349 | + fn instance_builder_default_backends() { |
| 350 | + // Just ensure we can build with defaults without panicking |
| 351 | + let _instance = InstanceBuilder::new().build(); |
| 352 | + } |
| 353 | + |
| 354 | + #[test] |
| 355 | + fn backends_bitor() { |
| 356 | + let combined = Backends::VULKAN | Backends::METAL; |
| 357 | + // Verify the operation doesn't panic and produces a valid result |
| 358 | + assert_ne!(combined, Backends::VULKAN); |
| 359 | + assert_ne!(combined, Backends::METAL); |
| 360 | + } |
| 361 | +} |
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