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| 1 | +//! Pipeline and shader module wrappers/builders for the platform layer. |
| 2 | +
|
| 3 | +use crate::wgpu::types as wgpu; |
| 4 | + |
| 5 | +#[derive(Debug)] |
| 6 | +/// Wrapper around `wgpu::ShaderModule` that preserves a label. |
| 7 | +pub struct ShaderModule { |
| 8 | + raw: wgpu::ShaderModule, |
| 9 | + label: Option<String>, |
| 10 | +} |
| 11 | + |
| 12 | +impl ShaderModule { |
| 13 | + /// Create a shader module from SPIR-V words. |
| 14 | + pub fn from_spirv( |
| 15 | + device: &wgpu::Device, |
| 16 | + words: &[u32], |
| 17 | + label: Option<&str>, |
| 18 | + ) -> Self { |
| 19 | + let raw = device.create_shader_module(wgpu::ShaderModuleDescriptor { |
| 20 | + label, |
| 21 | + source: wgpu::ShaderSource::SpirV(std::borrow::Cow::Borrowed(words)), |
| 22 | + }); |
| 23 | + return Self { |
| 24 | + raw, |
| 25 | + label: label.map(|s| s.to_string()), |
| 26 | + }; |
| 27 | + } |
| 28 | + |
| 29 | + /// Borrow the raw shader module. |
| 30 | + pub fn raw(&self) -> &wgpu::ShaderModule { |
| 31 | + &self.raw |
| 32 | + } |
| 33 | +} |
| 34 | + |
| 35 | +#[derive(Debug)] |
| 36 | +/// Wrapper around `wgpu::PipelineLayout`. |
| 37 | +pub struct PipelineLayout { |
| 38 | + raw: wgpu::PipelineLayout, |
| 39 | + label: Option<String>, |
| 40 | +} |
| 41 | + |
| 42 | +impl PipelineLayout { |
| 43 | + /// Borrow the raw pipeline layout. |
| 44 | + pub fn raw(&self) -> &wgpu::PipelineLayout { |
| 45 | + &self.raw |
| 46 | + } |
| 47 | +} |
| 48 | + |
| 49 | +/// Builder for creating a `PipelineLayout`. |
| 50 | +pub struct PipelineLayoutBuilder<'a> { |
| 51 | + label: Option<String>, |
| 52 | + layouts: Vec<&'a wgpu::BindGroupLayout>, |
| 53 | + push_constant_ranges: Vec<wgpu::PushConstantRange>, |
| 54 | +} |
| 55 | + |
| 56 | +impl<'a> PipelineLayoutBuilder<'a> { |
| 57 | + /// New builder with no layouts or push constants. |
| 58 | + pub fn new() -> Self { |
| 59 | + return Self { |
| 60 | + label: None, |
| 61 | + layouts: Vec::new(), |
| 62 | + push_constant_ranges: Vec::new(), |
| 63 | + }; |
| 64 | + } |
| 65 | + |
| 66 | + /// Attach a label. |
| 67 | + pub fn with_label(mut self, label: &str) -> Self { |
| 68 | + self.label = Some(label.to_string()); |
| 69 | + self |
| 70 | + } |
| 71 | + |
| 72 | + /// Provide bind group layouts. |
| 73 | + pub fn with_layouts(mut self, layouts: &'a [&wgpu::BindGroupLayout]) -> Self { |
| 74 | + self.layouts = layouts.to_vec(); |
| 75 | + self |
| 76 | + } |
| 77 | + |
| 78 | + /// Provide push constant ranges. |
| 79 | + pub fn with_push_constants( |
| 80 | + mut self, |
| 81 | + ranges: Vec<wgpu::PushConstantRange>, |
| 82 | + ) -> Self { |
| 83 | + self.push_constant_ranges = ranges; |
| 84 | + self |
| 85 | + } |
| 86 | + |
| 87 | + /// Build the layout. |
| 88 | + pub fn build(self, device: &wgpu::Device) -> PipelineLayout { |
| 89 | + let raw = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { |
| 90 | + label: self.label.as_deref(), |
| 91 | + bind_group_layouts: &self.layouts, |
| 92 | + push_constant_ranges: &self.push_constant_ranges, |
| 93 | + }); |
| 94 | + return PipelineLayout { |
| 95 | + raw, |
| 96 | + label: self.label, |
| 97 | + }; |
| 98 | + } |
| 99 | +} |
| 100 | + |
| 101 | +#[derive(Debug)] |
| 102 | +/// Wrapper around `wgpu::RenderPipeline`. |
| 103 | +pub struct RenderPipeline { |
| 104 | + raw: wgpu::RenderPipeline, |
| 105 | + label: Option<String>, |
| 106 | +} |
| 107 | + |
| 108 | +impl RenderPipeline { |
| 109 | + /// Borrow the raw pipeline. |
| 110 | + pub fn raw(&self) -> &wgpu::RenderPipeline { |
| 111 | + &self.raw |
| 112 | + } |
| 113 | + /// Consume and return the raw pipeline. |
| 114 | + pub fn into_raw(self) -> wgpu::RenderPipeline { |
| 115 | + self.raw |
| 116 | + } |
| 117 | +} |
| 118 | + |
| 119 | +/// Builder for creating a graphics render pipeline. |
| 120 | +pub struct RenderPipelineBuilder<'a> { |
| 121 | + label: Option<String>, |
| 122 | + layout: Option<&'a wgpu::PipelineLayout>, |
| 123 | + vertex_buffers: Vec<(u64, Vec<wgpu::VertexAttribute>)>, |
| 124 | + cull_mode: Option<wgpu::Face>, |
| 125 | + color_target: Option<wgpu::ColorTargetState>, |
| 126 | +} |
| 127 | + |
| 128 | +impl<'a> RenderPipelineBuilder<'a> { |
| 129 | + /// New builder with defaults. |
| 130 | + pub fn new() -> Self { |
| 131 | + return Self { |
| 132 | + label: None, |
| 133 | + layout: None, |
| 134 | + vertex_buffers: Vec::new(), |
| 135 | + cull_mode: Some(wgpu::Face::Back), |
| 136 | + color_target: None, |
| 137 | + }; |
| 138 | + } |
| 139 | + |
| 140 | + /// Attach a label. |
| 141 | + pub fn with_label(mut self, label: &str) -> Self { |
| 142 | + self.label = Some(label.to_string()); |
| 143 | + self |
| 144 | + } |
| 145 | + |
| 146 | + /// Use the provided pipeline layout. |
| 147 | + pub fn with_layout(mut self, layout: &'a PipelineLayout) -> Self { |
| 148 | + self.layout = Some(layout.raw()); |
| 149 | + self |
| 150 | + } |
| 151 | + |
| 152 | + /// Add a vertex buffer layout with attributes. |
| 153 | + pub fn with_vertex_buffer( |
| 154 | + mut self, |
| 155 | + array_stride: u64, |
| 156 | + attributes: Vec<wgpu::VertexAttribute>, |
| 157 | + ) -> Self { |
| 158 | + self.vertex_buffers.push((array_stride, attributes)); |
| 159 | + self |
| 160 | + } |
| 161 | + |
| 162 | + /// Set cull mode (None disables culling). |
| 163 | + pub fn with_cull_mode(mut self, face: Option<wgpu::Face>) -> Self { |
| 164 | + self.cull_mode = face; |
| 165 | + self |
| 166 | + } |
| 167 | + |
| 168 | + /// Set single color target for fragment stage. |
| 169 | + pub fn with_color_target(mut self, target: wgpu::ColorTargetState) -> Self { |
| 170 | + self.color_target = Some(target); |
| 171 | + self |
| 172 | + } |
| 173 | + |
| 174 | + /// Build the render pipeline from provided shader modules. |
| 175 | + pub fn build( |
| 176 | + self, |
| 177 | + device: &wgpu::Device, |
| 178 | + vertex_shader: &ShaderModule, |
| 179 | + fragment_shader: Option<&ShaderModule>, |
| 180 | + ) -> RenderPipeline { |
| 181 | + let mut attr_storage: Vec<Box<[wgpu::VertexAttribute]>> = Vec::new(); |
| 182 | + let mut strides: Vec<u64> = Vec::new(); |
| 183 | + for (stride, attrs) in &self.vertex_buffers { |
| 184 | + let boxed: Box<[wgpu::VertexAttribute]> = |
| 185 | + attrs.clone().into_boxed_slice(); |
| 186 | + attr_storage.push(boxed); |
| 187 | + strides.push(*stride); |
| 188 | + } |
| 189 | + // Now build layouts referencing the stable storage in `attr_storage`. |
| 190 | + let mut vbl: Vec<wgpu::VertexBufferLayout<'_>> = Vec::new(); |
| 191 | + for (i, boxed) in attr_storage.iter().enumerate() { |
| 192 | + let slice = boxed.as_ref(); |
| 193 | + vbl.push(wgpu::VertexBufferLayout { |
| 194 | + array_stride: strides[i], |
| 195 | + step_mode: wgpu::VertexStepMode::Vertex, |
| 196 | + attributes: slice, |
| 197 | + }); |
| 198 | + } |
| 199 | + |
| 200 | + let color_targets: Vec<Option<wgpu::ColorTargetState>> = |
| 201 | + match &self.color_target { |
| 202 | + Some(ct) => vec![Some(ct.clone())], |
| 203 | + None => Vec::new(), |
| 204 | + }; |
| 205 | + |
| 206 | + let fragment = fragment_shader.map(|fs| wgpu::FragmentState { |
| 207 | + module: fs.raw(), |
| 208 | + entry_point: Some("main"), |
| 209 | + compilation_options: wgpu::PipelineCompilationOptions::default(), |
| 210 | + targets: color_targets.as_slice(), |
| 211 | + }); |
| 212 | + |
| 213 | + let vertex_state = wgpu::VertexState { |
| 214 | + module: vertex_shader.raw(), |
| 215 | + entry_point: Some("main"), |
| 216 | + compilation_options: wgpu::PipelineCompilationOptions::default(), |
| 217 | + buffers: vbl.as_slice(), |
| 218 | + }; |
| 219 | + |
| 220 | + let primitive_state = wgpu::PrimitiveState { |
| 221 | + cull_mode: self.cull_mode, |
| 222 | + ..wgpu::PrimitiveState::default() |
| 223 | + }; |
| 224 | + |
| 225 | + let layout_ref = self.layout; |
| 226 | + let raw = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { |
| 227 | + label: self.label.as_deref(), |
| 228 | + layout: layout_ref, |
| 229 | + vertex: vertex_state, |
| 230 | + primitive: primitive_state, |
| 231 | + depth_stencil: None, |
| 232 | + multisample: wgpu::MultisampleState::default(), |
| 233 | + fragment, |
| 234 | + multiview: None, |
| 235 | + cache: None, |
| 236 | + }); |
| 237 | + |
| 238 | + return RenderPipeline { |
| 239 | + raw, |
| 240 | + label: self.label, |
| 241 | + }; |
| 242 | + } |
| 243 | +} |
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