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Add varying curve scale utilizing AnimationCurve and free alpha channel #1

@polynaught

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@polynaught

Evaluating an AnimationCurve at the resolution step intervals returns a float which can be packed into the alpha of the texture (_CurveTexture) that is currently not used.
Inside the shader the alpha value can be sampled and multiplied with _PlanarScale.
This opens up the possibility to play with different scales along the curve and adds more "life" to organic shapes.

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