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Add Google tag manager to the 1.6.4 docs.
I want to use the analytics to know which docs I should focus on. VSCode decided to auto-format all of the pages I modified. I'm going to keep the new formatting.
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docs/html2/bsp.html

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
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<html><head><meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
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<title>libtcod documentation | BSP toolkit</title>
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<script type="text/javascript" src="../js/doctcod.js"></script>
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<link href="../css/style.css" rel="stylesheet" type="text/css"></head>
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<link type="text/css" rel="stylesheet" href="../css/shCore.css"></link>
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<link type="text/css" rel="stylesheet" href="../css/shThemeDefault.css"></link>
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<html>
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<head>
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<!-- Google tag (gtag.js) -->
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<script async src="https://www.googletagmanager.com/gtag/js?id=G-C2YXLNQ21C"></script>
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<script>
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window.dataLayer = window.dataLayer || [];
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function gtag() { dataLayer.push(arguments); }
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gtag('js', new Date());
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gtag('config', 'G-C2YXLNQ21C');
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</script>
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<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
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<title>libtcod documentation | BSP toolkit</title>
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<script type="text/javascript" src="../js/doctcod.js"></script>
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<link href="../css/style.css" rel="stylesheet" type="text/css">
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</head>
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<link type="text/css" rel="stylesheet" href="../css/shCore.css">
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</link>
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<link type="text/css" rel="stylesheet" href="../css/shThemeDefault.css">
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</link>
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<script language="javascript" src="../js/shCore.js"></script>
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<script language="javascript" src="../js/shBrushBash.js"></script>
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<body><div class="header">
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<p><span class="title1">libtcod</span><span class="title2">documentation</span></p>
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</div>
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<div class="breadcrumb"><div class="breadcrumbtext"><p>
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you are here: <a onclick="link('../index2.html')">Index</a> &gt; <a onclick="link('bsp.html')">12. BSP toolkit</a><br>
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<a class="prev" onclick="link('zip.html')">11. Compression toolkit</a> | <a class="next" onclick="link('fov.html')">13. Field of view</a>
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</p></div></div>
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<div class="filter"><input type="checkbox" id="chk_c" name="chk_c" onchange="enable('c',this.checked)" checked='checked' ><label for='chk_c'> C </label><input type="checkbox" id="chk_cpp" name="chk_cpp" onchange="enable('cpp',this.checked)" checked='checked' ><label for='chk_cpp'> C++ </label><input type="checkbox" id="chk_py" name="chk_py" onchange="enable('py',this.checked)" checked='checked' ><label for='chk_py'> Py </label><input type="checkbox" id="chk_lua" name="chk_lua" onchange="enable('lua',this.checked)" disabled='disabled'><label class='disabled' for='chk_lua'> Lua </label><input type="checkbox" id="chk_cs" name="chk_cs" onchange="enable('cs',this.checked)" disabled='disabled'><label class='disabled' for='chk_cs'> C# </label></div>
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<div class="main"><div class="maintext">
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<h1>12. BSP toolkit</h1>
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<div id="toc"><ul><li><a onclick="link('bsp_init.html')">12.1. Creating a BSP tree</a></li>
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<li><a onclick="link('bsp_split.html')">12.2. Splitting the tree</a></li>
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<li><a onclick="link('bsp_resize.html')">12.3. Resizing a tree</a></li>
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<li><a onclick="link('bsp_read.html')">12.4. Reading information from the tree</a></li>
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<li><a onclick="link('bsp_traverse.html')">12.5. Traversing the tree</a></li>
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</ul></div>
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<p>This toolkit allows one to create and manipulate 2D Binary Space Partition trees. They can be used to split a rectangular region into non overlapping sub-regions.<br /> </p>
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</div></div>
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<div class="footer"><div class="footertext">
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<p>libtcod 1.6.4, &copy; 2008, 2009, 2010, 2012, 2017 Jice, Mingos & rmtew<br>
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This file has been generated by doctcod.</p>
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<p><table width='100%'><tr><td width="33%"><a href="https://github.com/libtcod/libtcod">libtcod website</a></td>
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<td width="33%"><a href="https://www.reddit.com/r/roguelikedev">libtcod on /r/roguelikedev</a></td>
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<td width="33%">libtcod tutorials [&nbsp;<a href="http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod">Python</a>&nbsp;|&nbsp;<a href="http://www.roguebasin.com/index.php?title=Complete_roguelike_tutorial_using_C%2B%2B_and_libtcod_-_part_1:_setting_up">C++</a>&nbsp;]</td>
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</tr></table></p>
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</div></div>
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<body>
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<div class="header">
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<p><span class="title1">libtcod</span><span class="title2">documentation</span></p>
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</div>
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<div class="breadcrumb">
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<div class="breadcrumbtext">
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<p>
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you are here: <a onclick="link('../index2.html')">Index</a> &gt; <a onclick="link('bsp.html')">12. BSP
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toolkit</a><br>
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<a class="prev" onclick="link('zip.html')">11. Compression toolkit</a> | <a class="next"
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onclick="link('fov.html')">13. Field of view</a>
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</p>
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</div>
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</div>
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<div class="filter"><input type="checkbox" id="chk_c" name="chk_c" onchange="enable('c',this.checked)"
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checked='checked'><label for='chk_c'> C </label><input type="checkbox" id="chk_cpp" name="chk_cpp"
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onchange="enable('cpp',this.checked)" checked='checked'><label for='chk_cpp'> C++ </label><input type="checkbox"
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id="chk_py" name="chk_py" onchange="enable('py',this.checked)" checked='checked'><label for='chk_py'> Py
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</label><input type="checkbox" id="chk_lua" name="chk_lua" onchange="enable('lua',this.checked)"
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disabled='disabled'><label class='disabled' for='chk_lua'> Lua </label><input type="checkbox" id="chk_cs"
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name="chk_cs" onchange="enable('cs',this.checked)" disabled='disabled'><label class='disabled' for='chk_cs'> C#
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</label></div>
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<div class="main">
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<div class="maintext">
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<h1>12. BSP toolkit</h1>
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<div id="toc">
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<ul>
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<li><a onclick="link('bsp_init.html')">12.1. Creating a BSP tree</a></li>
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<li><a onclick="link('bsp_split.html')">12.2. Splitting the tree</a></li>
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<li><a onclick="link('bsp_resize.html')">12.3. Resizing a tree</a></li>
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<li><a onclick="link('bsp_read.html')">12.4. Reading information from the tree</a></li>
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<li><a onclick="link('bsp_traverse.html')">12.5. Traversing the tree</a></li>
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</ul>
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</div>
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<p>This toolkit allows one to create and manipulate 2D Binary Space Partition trees. They can be used to split a
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rectangular region into non overlapping sub-regions.<br /> </p>
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</div>
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</div>
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<div class="footer">
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<div class="footertext">
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<p>libtcod 1.6.4, &copy; 2008, 2009, 2010, 2012, 2017 Jice, Mingos & rmtew<br>
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This file has been generated by doctcod.</p>
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<p>
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<table width='100%'>
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<tr>
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<td width="33%"><a href="https://github.com/libtcod/libtcod">libtcod website</a></td>
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<td width="33%"><a href="https://www.reddit.com/r/roguelikedev">libtcod on /r/roguelikedev</a></td>
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<td width="33%">libtcod tutorials [&nbsp;<a
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href="http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod">Python</a>&nbsp;|&nbsp;<a
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href="http://www.roguebasin.com/index.php?title=Complete_roguelike_tutorial_using_C%2B%2B_and_libtcod_-_part_1:_setting_up">C++</a>&nbsp;]
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</td>
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</tr>
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</table>
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</p>
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</div>
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</div>
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</body>
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<script>
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initFilter();
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SyntaxHighlighter.all();
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initFilter();
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SyntaxHighlighter.all();
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</script>
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</html>

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