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Remove order="F" from samples
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examples/samples_tcod.py

Lines changed: 48 additions & 48 deletions
Original file line numberDiff line numberDiff line change
@@ -63,8 +63,8 @@
6363
tileset: tcod.tileset.Tileset
6464
console_render: tcod.render.SDLConsoleRender # Optional SDL renderer.
6565
sample_minimap: tcod.sdl.render.Texture # Optional minimap texture.
66-
root_console = tcod.console.Console(80, 50, order="F")
67-
sample_console = tcod.console.Console(SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT, order="F")
66+
root_console = tcod.console.Console(80, 50)
67+
sample_console = tcod.console.Console(SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT)
6868
cur_sample = 0 # Current selected sample.
6969
frame_times = [time.perf_counter()]
7070
frame_length = [0.0]
@@ -156,9 +156,9 @@ def get_corner_colors(self) -> NDArray[np.uint8]:
156156
def interpolate_corner_colors(self) -> None:
157157
"""Interpolate corner colors across the sample console."""
158158
colors = self.get_corner_colors()
159-
left = np.linspace(colors[0], colors[2], SAMPLE_SCREEN_HEIGHT)
160-
right = np.linspace(colors[1], colors[3], SAMPLE_SCREEN_HEIGHT)
161-
sample_console.bg[:] = np.linspace(left, right, SAMPLE_SCREEN_WIDTH)
159+
top = np.linspace(colors[0], colors[1], SAMPLE_SCREEN_WIDTH)
160+
bottom = np.linspace(colors[2], colors[3], SAMPLE_SCREEN_WIDTH)
161+
sample_console.bg[:] = np.linspace(top, bottom, SAMPLE_SCREEN_HEIGHT)
162162

163163
def darken_background_characters(self) -> None:
164164
"""Darken background characters."""
@@ -265,12 +265,12 @@ def __init__(self) -> None:
265265
self.mk_flag = libtcodpy.BKGND_SET
266266
self.bk_flag = libtcodpy.BKGND_SET
267267

268-
self.bk = tcod.console.Console(sample_console.width, sample_console.height, order="F")
268+
self.background = tcod.console.Console(sample_console.width, sample_console.height)
269269
# initialize the colored background
270-
self.bk.bg[:, :, 0] = np.linspace(0, 255, self.bk.width)[:, np.newaxis]
271-
self.bk.bg[:, :, 2] = np.linspace(0, 255, self.bk.height)
272-
self.bk.bg[:, :, 1] = (self.bk.bg[:, :, 0].astype(int) + self.bk.bg[:, :, 2]) / 2
273-
self.bk.ch[:] = ord(" ")
270+
self.background.bg[:, :, 0] = np.linspace(0, 255, self.background.width)
271+
self.background.bg[:, :, 2] = np.linspace(0, 255, self.background.height)[:, np.newaxis]
272+
self.background.bg[:, :, 1] = (self.background.bg[:, :, 0].astype(int) + self.background.bg[:, :, 2]) / 2
273+
self.background.ch[:] = ord(" ")
274274

275275
def ev_keydown(self, event: tcod.event.KeyDown) -> None:
276276
if event.sym in (tcod.event.KeySym.RETURN, tcod.event.KeySym.KP_ENTER):
@@ -291,7 +291,7 @@ def on_draw(self) -> None:
291291
alpha = (1.0 + math.cos(time.time() * 2)) / 2.0
292292
self.bk_flag = libtcodpy.BKGND_ADDALPHA(int(alpha))
293293

294-
self.bk.blit(sample_console)
294+
self.background.blit(sample_console)
295295
rect_y = int((sample_console.height - 2) * ((1.0 + math.cos(time.time())) / 2.0))
296296
for x in range(sample_console.width):
297297
value = x * 255 // sample_console.width
@@ -429,8 +429,8 @@ def on_draw(self) -> None:
429429
bg=GREY,
430430
bg_blend=libtcodpy.BKGND_MULTIPLY,
431431
)
432-
sample_console.fg[2 : 2 + rect_w, 2 : 2 + rect_h] = (
433-
sample_console.fg[2 : 2 + rect_w, 2 : 2 + rect_h] * GREY / 255
432+
sample_console.fg[2 : 2 + rect_h, 2 : 2 + rect_w] = (
433+
sample_console.fg[2 : 2 + rect_h, 2 : 2 + rect_w] * GREY / 255
434434
)
435435

436436
for cur_func in range(len(self.NOISE_OPTIONS)):
@@ -524,7 +524,7 @@ def ev_keydown(self, event: tcod.event.KeyDown) -> None:
524524
"##############################################",
525525
)
526526

527-
SAMPLE_MAP: NDArray[Any] = np.array([[ord(c) for c in line] for line in SAMPLE_MAP_]).transpose()
527+
SAMPLE_MAP: NDArray[Any] = np.array([[ord(c) for c in line] for line in SAMPLE_MAP_])
528528

529529
FOV_ALGO_NAMES = (
530530
"BASIC ",
@@ -558,12 +558,12 @@ def __init__(self) -> None:
558558
self.algo_num = libtcodpy.FOV_SYMMETRIC_SHADOWCAST
559559
self.noise = tcod.noise.Noise(1) # 1D noise for the torch flickering.
560560

561-
map_shape = (SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT)
561+
map_shape = (SAMPLE_SCREEN_HEIGHT, SAMPLE_SCREEN_WIDTH)
562562

563-
self.walkable: NDArray[np.bool_] = np.zeros(map_shape, dtype=bool, order="F")
563+
self.walkable: NDArray[np.bool_] = np.zeros(map_shape, dtype=bool)
564564
self.walkable[:] = SAMPLE_MAP[:] == ord(" ")
565565

566-
self.transparent: NDArray[np.bool_] = np.zeros(map_shape, dtype=bool, order="F")
566+
self.transparent: NDArray[np.bool_] = np.zeros(map_shape, dtype=bool)
567567
self.transparent[:] = self.walkable[:] | (SAMPLE_MAP[:] == ord("="))
568568

569569
# Lit background colors for the map.
@@ -598,7 +598,7 @@ def on_draw(self) -> None:
598598
# Get a 2D boolean array of visible cells.
599599
fov = tcod.map.compute_fov(
600600
transparency=self.transparent,
601-
pov=(self.player_x, self.player_y),
601+
pov=(self.player_y, self.player_x),
602602
radius=TORCH_RADIUS if self.torch else 0,
603603
light_walls=self.light_walls,
604604
algorithm=self.algo_num,
@@ -614,7 +614,7 @@ def on_draw(self) -> None:
614614
brightness = 0.2 * self.noise.get_point(torch_t + 17)
615615

616616
# Get the squared distance using a mesh grid.
617-
x, y = np.mgrid[:SAMPLE_SCREEN_WIDTH, :SAMPLE_SCREEN_HEIGHT]
617+
y, x = np.mgrid[:SAMPLE_SCREEN_HEIGHT, :SAMPLE_SCREEN_WIDTH]
618618
# Center the mesh grid on the torch position.
619619
x = x.astype(np.float32) - torch_x
620620
y = y.astype(np.float32) - torch_y
@@ -659,7 +659,7 @@ def ev_keydown(self, event: tcod.event.KeyDown) -> None:
659659
}
660660
if event.sym in MOVE_KEYS:
661661
x, y = MOVE_KEYS[event.sym]
662-
if self.walkable[self.player_x + x, self.player_y + y]:
662+
if self.walkable[self.player_y + y, self.player_x + x]:
663663
self.player_x += x
664664
self.player_y += y
665665
elif event.sym == tcod.event.KeySym.T:
@@ -684,7 +684,7 @@ def __init__(self) -> None:
684684
self.dest_y = 1
685685
self.using_astar = True
686686
self.busy = 0.0
687-
self.cost = SAMPLE_MAP.T[:] == ord(" ")
687+
self.cost = SAMPLE_MAP[:] == ord(" ")
688688
self.graph = tcod.path.SimpleGraph(cost=self.cost, cardinal=70, diagonal=99)
689689
self.pathfinder = tcod.path.Pathfinder(graph=self.graph)
690690

@@ -693,8 +693,8 @@ def __init__(self) -> None:
693693
# draw the dungeon
694694
self.background_console.rgb["fg"] = BLACK
695695
self.background_console.rgb["bg"] = DARK_GROUND
696-
self.background_console.rgb["bg"][SAMPLE_MAP.T[:] == ord("#")] = DARK_WALL
697-
self.background_console.rgb["ch"][SAMPLE_MAP.T[:] == ord("=")] = ord("═")
696+
self.background_console.rgb["bg"][SAMPLE_MAP[:] == ord("#")] = DARK_WALL
697+
self.background_console.rgb["ch"][SAMPLE_MAP[:] == ord("=")] = ord("═")
698698

699699
def on_enter(self) -> None:
700700
"""Do nothing."""
@@ -722,19 +722,19 @@ def on_draw(self) -> None:
722722
np.array(self.pathfinder.distance, copy=True, dtype=np.float32)
723723
interpolate = self.pathfinder.distance[reachable] * 0.9 / dijkstra_max_dist
724724
color_delta = (np.array(DARK_GROUND) - np.array(LIGHT_GROUND)).astype(np.float32)
725-
sample_console.rgb.T["bg"][reachable] = np.array(LIGHT_GROUND) + interpolate[:, np.newaxis] * color_delta
725+
sample_console.rgb["bg"][reachable] = np.array(LIGHT_GROUND) + interpolate[:, np.newaxis] * color_delta
726726

727727
# draw the path
728-
path = self.pathfinder.path_to((self.dest_y, self.dest_x))[1:, ::-1]
728+
path = self.pathfinder.path_to((self.dest_y, self.dest_x))[1:]
729729
sample_console.rgb["bg"][tuple(path.T)] = LIGHT_GROUND
730730

731731
# move the creature
732732
self.busy -= frame_length[-1]
733733
if self.busy <= 0.0:
734734
self.busy = 0.2
735735
if len(path):
736-
self.player_x = int(path.item(0, 0))
737-
self.player_y = int(path.item(0, 1))
736+
self.player_y = int(path.item(0, 0))
737+
self.player_x = int(path.item(0, 1))
738738

739739
def ev_keydown(self, event: tcod.event.KeyDown) -> None:
740740
"""Handle movement and UI."""
@@ -772,46 +772,46 @@ def ev_mousemotion(self, event: tcod.event.MouseMotion) -> None:
772772

773773

774774
# draw a vertical line
775-
def vline(m: NDArray[np.bool_], x: int, y1: int, y2: int) -> None:
775+
def vline(map_: NDArray[np.bool_], x: int, y1: int, y2: int) -> None:
776776
if y1 > y2:
777777
y1, y2 = y2, y1
778778
for y in range(y1, y2 + 1):
779-
m[x, y] = True
779+
map_[y, x] = True
780780

781781

782782
# draw a vertical line up until we reach an empty space
783-
def vline_up(m: NDArray[np.bool_], x: int, y: int) -> None:
784-
while y >= 0 and not m[x, y]:
785-
m[x, y] = True
783+
def vline_up(map_: NDArray[np.bool_], x: int, y: int) -> None:
784+
while y >= 0 and not map_[y, x]:
785+
map_[y, x] = True
786786
y -= 1
787787

788788

789789
# draw a vertical line down until we reach an empty space
790-
def vline_down(m: NDArray[np.bool_], x: int, y: int) -> None:
791-
while y < SAMPLE_SCREEN_HEIGHT and not m[x, y]:
792-
m[x, y] = True
790+
def vline_down(map_: NDArray[np.bool_], x: int, y: int) -> None:
791+
while y < SAMPLE_SCREEN_HEIGHT and not map_[y, x]:
792+
map_[y, x] = True
793793
y += 1
794794

795795

796796
# draw a horizontal line
797-
def hline(m: NDArray[np.bool_], x1: int, y: int, x2: int) -> None:
797+
def hline(map_: NDArray[np.bool_], x1: int, y: int, x2: int) -> None:
798798
if x1 > x2:
799799
x1, x2 = x2, x1
800800
for x in range(x1, x2 + 1):
801-
m[x, y] = True
801+
map_[y, x] = True
802802

803803

804804
# draw a horizontal line left until we reach an empty space
805-
def hline_left(m: NDArray[np.bool_], x: int, y: int) -> None:
806-
while x >= 0 and not m[x, y]:
807-
m[x, y] = True
805+
def hline_left(map_: NDArray[np.bool_], x: int, y: int) -> None:
806+
while x >= 0 and not map_[y, x]:
807+
map_[y, x] = True
808808
x -= 1
809809

810810

811811
# draw a horizontal line right until we reach an empty space
812-
def hline_right(m: NDArray[np.bool_], x: int, y: int) -> None:
813-
while x < SAMPLE_SCREEN_WIDTH and not m[x, y]:
814-
m[x, y] = True
812+
def hline_right(map_: NDArray[np.bool_], x: int, y: int) -> None:
813+
while x < SAMPLE_SCREEN_WIDTH and not map_[y, x]:
814+
map_[y, x] = True
815815
x += 1
816816

817817

@@ -829,7 +829,7 @@ def traverse_node(bsp_map: NDArray[np.bool_], node: tcod.bsp.BSP) -> None:
829829
node.y += random.randint(0, node.height - new_height)
830830
node.width, node.height = new_width, new_height
831831
# dig the room
832-
bsp_map[node.x : node.x + node.width, node.y : node.y + node.height] = True
832+
bsp_map[node.y : node.y + node.height, node.x : node.x + node.width] = True
833833
else:
834834
# resize the node to fit its sons
835835
left, right = node.children
@@ -877,7 +877,7 @@ class BSPSample(Sample):
877877

878878
def __init__(self) -> None:
879879
self.bsp = tcod.bsp.BSP(1, 1, SAMPLE_SCREEN_WIDTH - 1, SAMPLE_SCREEN_HEIGHT - 1)
880-
self.bsp_map: NDArray[np.bool_] = np.zeros((SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT), dtype=bool, order="F")
880+
self.bsp_map: NDArray[np.bool_] = np.zeros((SAMPLE_SCREEN_HEIGHT, SAMPLE_SCREEN_WIDTH), dtype=bool)
881881
self.bsp_generate()
882882

883883
def bsp_generate(self) -> None:
@@ -923,7 +923,7 @@ def on_draw(self) -> None:
923923
# render the level
924924
for y in range(SAMPLE_SCREEN_HEIGHT):
925925
for x in range(SAMPLE_SCREEN_WIDTH):
926-
color = DARK_GROUND if self.bsp_map[x][y] else DARK_WALL
926+
color = DARK_GROUND if self.bsp_map[y, x] else DARK_WALL
927927
libtcodpy.console_set_char_background(sample_console, x, y, color, libtcodpy.BKGND_SET)
928928

929929
def ev_keydown(self, event: tcod.event.KeyDown) -> None:
@@ -1274,7 +1274,7 @@ def on_draw(self) -> None:
12741274
bb = bb.clip(0, 255)
12751275

12761276
# fill the screen with these background colors
1277-
sample_console.bg.transpose(2, 1, 0)[...] = (rr, gg, bb)
1277+
sample_console.bg.transpose(2, 0, 1)[...] = (rr, gg, bb)
12781278

12791279

12801280
#############################################
@@ -1380,7 +1380,7 @@ def redraw_display() -> None:
13801380
context.sdl_renderer.draw_color = (0, 0, 0, 255)
13811381
context.sdl_renderer.clear()
13821382
# SDL renderer support, upload the sample console background to a minimap texture.
1383-
sample_minimap.update(sample_console.rgb.T["bg"])
1383+
sample_minimap.update(sample_console.rgb["bg"])
13841384
# Render the root_console normally, this is the drawing step of context.present without presenting.
13851385
context.sdl_renderer.copy(console_render.render(root_console))
13861386
# Render the minimap to the screen.

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