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| 1 | +package introprog.examples |
| 2 | + |
| 3 | +/** Example of a simple BlockGame app with overridden callbacks to handle events |
| 4 | + * See the documentation of BlockGame and the source code of TestBlockGame |
| 5 | + * for inspiration on how to inherit BlockGame to create your own block game. |
| 6 | + */ |
| 7 | +object TestBlockGame { |
| 8 | + /** Create Game and start playing. */ |
| 9 | + def main(args: Array[String]): Unit = (new RandomBlocks).play() |
| 10 | + |
| 11 | + /** A class extending `introprog.BlockGame`, see source code. */ |
| 12 | + class RandomBlocks extends introprog.BlockGame { |
| 13 | + |
| 14 | + sealed trait State |
| 15 | + case object Starting extends State |
| 16 | + case object Playing extends State |
| 17 | + case object GameOver extends State |
| 18 | + |
| 19 | + var state: State = Starting |
| 20 | + var isDrawingRandomBlocks: Boolean = false |
| 21 | + |
| 22 | + def showEnterMessage(): Unit = |
| 23 | + drawTextInMessageArea("Press Enter to toggle random blocks.", 0,0) |
| 24 | + |
| 25 | + def showEscapeMessage(): Unit = |
| 26 | + drawTextInMessageArea("Press Escape to clear window.", 25, 0) |
| 27 | + |
| 28 | + override def onKeyDown(key: String): Unit = { |
| 29 | + print(s" Key down: $key") |
| 30 | + key match { |
| 31 | + case "Escape" => |
| 32 | + clearWindow() |
| 33 | + drawCenteredText("ESCAPED TO BLACK SPACE!") |
| 34 | + showEnterMessage() |
| 35 | + case "Enter" => |
| 36 | + isDrawingRandomBlocks = !isDrawingRandomBlocks |
| 37 | + showEscapeMessage() |
| 38 | + case _ => |
| 39 | + } |
| 40 | + } |
| 41 | + |
| 42 | + override def onKeyUp(key: String): Unit = print(s" Key up: $key") |
| 43 | + |
| 44 | + override def onMouseDown(pos: (Int, Int)): Unit = print(s" Mouse down: $pos") |
| 45 | + |
| 46 | + override def onMouseUp(pos: (Int, Int)): Unit = print(s" Mouse up: $pos") |
| 47 | + |
| 48 | + override def onClose(): Unit = { |
| 49 | + print(" Window Closed.") |
| 50 | + state = GameOver |
| 51 | + } |
| 52 | + override def gameLoopAction(): Unit = { |
| 53 | + import scala.util.Random.nextInt |
| 54 | + def rndPos: (Int, Int) = (nextInt(dim._1), nextInt(dim._2)) |
| 55 | + def rndColor = new java.awt.Color(nextInt(256), nextInt(256), nextInt(256)) |
| 56 | + print(".") |
| 57 | + if (isDrawingRandomBlocks) { |
| 58 | + drawBlock(rndPos._1, rndPos._2, rndColor) |
| 59 | + } |
| 60 | + } |
| 61 | + |
| 62 | + def play(): Unit = { |
| 63 | + state = Playing |
| 64 | + println(s"framesPerSecond == $framesPerSecond") |
| 65 | + showEnterMessage() |
| 66 | + gameLoop(stopWhen = state == GameOver) |
| 67 | + println("Goodbye!") |
| 68 | + } |
| 69 | + } |
| 70 | +} |
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