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Description
Actual Behavior:
After a while of being open in a save, SE will freeze and then force close without any error message or any indication in the log to what happened. Only happens when this plugin is loaded into SE.
Expected Behavior:
Stay open until an actual exception is thrown or I close Space Engineers through the OS or by the SE UI.
It gets quite annoying because I tried taking several precautions to avoid crashes like this, such as unbinding the DLL before rebuilding the script. But sometimes, it freezes and force closes in the middle of actually testing the script.
Steps to Reproduce:
- Load the plugin into Space Engineers via launch argument as specified in the readme.
- Load a save
- (optional) Bind a DLL
- (optional) Attach a debugger
- <Required> This happens at any moment, but the game will freeze for about 1-3 seconds then force close without any indication of what just happened, not even in the log. Be patient, this happens from anywhere between 2-30 minutes before it happens.
NOTE: This random force closing only happens when this plugin is loaded into SE and doesn't necessarily need to have a DLL binded at all.
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