diff --git a/src/game/server/nav_generate.cpp b/src/game/server/nav_generate.cpp index 703b7ca41f9..700e1175c96 100644 --- a/src/game/server/nav_generate.cpp +++ b/src/game/server/nav_generate.cpp @@ -3434,8 +3434,14 @@ void CNavMesh::BeginGeneration( bool incremental ) } } #else - engine->ServerCommand( "bot_kick\n" ); -#endif + #if defined(HL2MP) + engine->ServerCommand("hl2mp_bot_kick all\n"); + #elif defined(TF_CLIENT_DLL) + engine->ServerCommand("tf_bot_kick all\n"); + #else + engine->ServerCommand("bot_kick\n"); + #endif +#endif // TERROR // Right now, incrementally-generated areas won't connect to existing areas automatically. // Since this means hand-editing will be necessary, don't do a full analyze.