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Hello,
I'm using Unity 2022.3.19f1
I have a Unity project, i modified the Packages/manifest.json to add to the start of the file the following` :
"scopedRegistries": [
{
"name": "Microsoft",
"url": "https://pkgs.dev.azure.com/UnityDeveloperTools/MSBuildForUnity/_packaging/UnityDeveloperTools/npm/registry/",
"scopes": [
"com.microsoft"
]
}
],
And i added to the bottom (in the dependencies section) the following : "com.microsoft.msbuildforunity": "0.9.2-20230322.1"
(PS: i also tried with the version "0.9.2-20221114.1" and "0.9.2-20211109.1")
After that when i try to go the Unity Editor after the loading screen i get an error message :
C:\Users\...\UnityGame\Assets\UnityGame.Dependencies.msb4u.csproj : error NU1101: Unable to find package MSBuildForUnity. No packages exist with this id in source(s): C:\Program Files\dotnet\library-packs, Microsoft Visual Studio Offline Packages, nuget.org
UnityEngine.Debug:LogError (object)
Microsoft.Build.Unity.MSBuildProjectBuilder:LogProgressMessage (string,Microsoft.Build.Unity.MSBuildProjectBuilder/ProgressMessageType) (at ./Library/PackageCache/com.microsoft.msbuildforunity@0.9.2-20230322.1/Editor/ProjectBuilder/MSBuildProjectBuilder.cs:385)
Microsoft.Build.Unity.MSBuildProjectBuilder/<>c__DisplayClass13_0:<BuildProjects>b__1 (System.ValueTuple`2<int, System.ValueTuple`2<string, Microsoft.Build.Unity.MSBuildProjectBuilder/ProgressMessageType>>) (at ./Library/PackageCache/com.microsoft.msbuildforunity@0.9.2-20230322.1/Editor/ProjectBuilder/MSBuildProjectBuilder.cs:213)
Microsoft.Build.Unity.MSBuildProjectBuilder/DelegateProgress`1<System.ValueTuple`2<int, System.ValueTuple`2<string, Microsoft.Build.Unity.MSBuildProjectBuilder/ProgressMessageType>>>:Report (System.ValueTuple`2<int, System.ValueTuple`2<string, Microsoft.Build.Unity.MSBuildProjectBuilder/ProgressMessageType>>) (at ./Library/PackageCache/com.microsoft.msbuildforunity@0.9.2-20230322.1/Editor/ProjectBuilder/MSBuildProjectBuilder.cs:516)
Microsoft.Build.Unity.MSBuildProjectBuilder/<>c__DisplayClass14_0:<BuildProjectsAsync>b__1 (System.ValueTuple`2<string, Microsoft.Build.Unity.MSBuildProjectBuilder/ProgressMessageType>) (at ./Library/PackageCache/com.microsoft.msbuildforunity@0.9.2-20230322.1/Editor/ProjectBuilder/MSBuildProjectBuilder.cs:330)
Microsoft.Build.Unity.MSBuildProjectBuilder/DelegateProgress`1<System.ValueTuple`2<string, Microsoft.Build.Unity.MSBuildProjectBuilder/ProgressMessageType>>:Report (System.ValueTuple`2<string, Microsoft.Build.Unity.MSBuildProjectBuilder/ProgressMessageType>) (at ./Library/PackageCache/com.microsoft.msbuildforunity@0.9.2-20230322.1/Editor/ProjectBuilder/MSBuildProjectBuilder.cs:516)
Microsoft.Build.Unity.MSBuildProjectBuilder/<>c__DisplayClass21_0:<ExecuteMSBuildAsync>b__0 (object,System.Diagnostics.DataReceivedEventArgs) (at ./Library/PackageCache/com.microsoft.msbuildforunity@0.9.2-20230322.1/Editor/ProjectBuilder/MSBuildProjectBuilder.cs:462)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
When i open the .csproj which is generated it has the same error :

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