From 4bddfafa24e879f1ce6439df7ae1ef035d6d7651 Mon Sep 17 00:00:00 2001 From: Sedky Haider Date: Wed, 7 May 2025 20:33:35 +0400 Subject: [PATCH] Add Tyk to 3rd party list. Add Tyk API Manager MCP service to 3rd party list. --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 9013166f8c..6577e1c6f6 100644 --- a/README.md +++ b/README.md @@ -430,6 +430,7 @@ A growing set of community-developed and maintained servers demonstrates various - **[Todoist](https://github.com/abhiz123/todoist-mcp-server)** - Interact with Todoist to manage your tasks. - **[Typesense](https://github.com/suhail-ak-s/mcp-typesense-server)** - A Model Context Protocol (MCP) server implementation that provides AI models with access to Typesense search capabilities. This server enables LLMs to discover, search, and analyze data stored in Typesense collections. - **[Travel Planner](https://github.com/GongRzhe/TRAVEL-PLANNER-MCP-Server)** - Travel planning and itinerary management server integrating with Google Maps API for location search, place details, and route calculations. +- **[Tyk API Management](https://github.com/TykTechnologies/tyk-dashboard-mcp)** - Chat with all of your organization's managed APIs and perform other API lifecycle operations, managing tokens, users, analytics, and more. - **[Unity Catalog](https://github.com/ognis1205/mcp-server-unitycatalog)** - An MCP server that enables LLMs to interact with Unity Catalog AI, supporting CRUD operations on Unity Catalog Functions and executing them as MCP tools. - **[Unity3d Game Engine](https://github.com/CoderGamester/mcp-unity)** - An MCP server that enables LLMs to interact with Unity3d Game Engine, supporting access to a variety of the Unit's Editor engine tools (e.g. Console Logs, Test Runner logs, Editor functions, hierarchy state, etc) and executing them as MCP tools or gather them as resources. - **[Unity Integration (Advanced)](https://github.com/quazaai/UnityMCPIntegration)** - Advanced Unity3d Game Engine MCP which supports ,Execution of Any Editor Related Code Directly Inside of Unity, Fetch Logs, Get Editor State and Allow File Access of the Project making it much more useful in Script Editing or asset creation.