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Updated builds.
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7 files changed

+11
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build/three.cjs

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@@ -61619,7 +61619,7 @@ const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];
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const MAX_SAMPLES = 20;
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// GGX VNDF importance sampling configuration
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const GGX_SAMPLES = 512;
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const GGX_SAMPLES = 256;
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const _flatCamera = /*@__PURE__*/ new OrthographicCamera();
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const _clearColor = /*@__PURE__*/ new Color();
@@ -62400,8 +62400,8 @@ function _getGGXShader( lodMax, width, height ) {
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fragmentShader: /* glsl */`
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precision mediump float;
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precision mediump int;
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precision highp float;
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precision highp int;
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varying vec3 vOutputDirection;
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build/three.module.js

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@@ -2677,7 +2677,7 @@ const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];
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const MAX_SAMPLES = 20;
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// GGX VNDF importance sampling configuration
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const GGX_SAMPLES = 512;
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const GGX_SAMPLES = 256;
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const _flatCamera = /*@__PURE__*/ new OrthographicCamera();
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const _clearColor = /*@__PURE__*/ new Color();
@@ -3458,8 +3458,8 @@ function _getGGXShader( lodMax, width, height ) {
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fragmentShader: /* glsl */`
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precision mediump float;
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precision mediump int;
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precision highp float;
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precision highp int;
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varying vec3 vOutputDirection;
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build/three.module.min.js

Lines changed: 1 addition & 1 deletion
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build/three.webgpu.js

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@@ -15026,17 +15026,7 @@ const bitangentViewFrame = /*@__PURE__*/ B.mul( scale$1 ).toVar( 'bitangentViewF
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* @tsl
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* @type {Node<vec4>}
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*/
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const tangentGeometry = /*@__PURE__*/ Fn( ( builder ) => {
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if ( builder.geometry.hasAttribute( 'tangent' ) === false ) {
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builder.geometry.computeTangents();
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}
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return attribute( 'tangent', 'vec4' );
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} )();
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const tangentGeometry = /*@__PURE__*/ attribute( 'tangent', 'vec4' );
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/**
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* TSL object that represents the vertex tangent in local space of the current rendered object.

build/three.webgpu.min.js

Lines changed: 1 addition & 1 deletion
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

build/three.webgpu.nodes.js

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Original file line numberDiff line numberDiff line change
@@ -15026,17 +15026,7 @@ const bitangentViewFrame = /*@__PURE__*/ B.mul( scale$1 ).toVar( 'bitangentViewF
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* @tsl
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* @type {Node<vec4>}
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*/
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const tangentGeometry = /*@__PURE__*/ Fn( ( builder ) => {
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if ( builder.geometry.hasAttribute( 'tangent' ) === false ) {
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builder.geometry.computeTangents();
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}
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return attribute( 'tangent', 'vec4' );
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} )();
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const tangentGeometry = /*@__PURE__*/ attribute( 'tangent', 'vec4' );
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/**
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* TSL object that represents the vertex tangent in local space of the current rendered object.

build/three.webgpu.nodes.min.js

Lines changed: 1 addition & 1 deletion
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

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