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Merge pull request #8 from Cynive/fix/mongo-disable-implicit-player-document-initialization
fix(mongo): disable implicit player document initialization
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API_DOCUMENTATION.md

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EXAMPLE_PLUGIN_GUIDE.md

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## Overview
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The `networkdataapi-example-plugin` module demonstrates how to create a minimal plugin that leverages the NetworkDataAPI shared MongoDB connection to create and manage its own database collections.
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The `networkdataapi-example-plugin` module demonstrates how to create a plugin that leverages NetworkDataAPI's **shared MongoDB connection** to create and manage its own database collections.
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## What It Demonstrates
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**This example shows the CORRECT way to use NetworkDataAPI** - as a database connection layer, not an automatic data manager.
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This example plugin showcases the following capabilities:
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## What It Demonstrates
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### 1. **Shared MongoDB Connection**
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- Uses NetworkDataAPI's existing MongoDB connection
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- No need to create a separate database connection
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- Automatically benefits from connection pooling and retry logic
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- Uses NetworkDataAPI's existing MongoDB connection pool
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- No need to create a separate database connection in your plugin
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- Automatically benefits from connection pooling, caching, and retry logic
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### 2. **Isolated Database**
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- Creates its own dedicated MongoDB database (`example_plugin`)
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- Complete data isolation from other plugins
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- No conflicts with other plugin data
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- Each plugin can have its own database!
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### 3. **Custom Collections**
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- Creates a sample collection (`example_collection`)
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- Stores documents with fields: `name`, `value`, `timestamp`, `updated`
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- Demonstrates proper collection initialization
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- Stores documents with custom fields: `name`, `value`, `timestamp`, `updated`
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- Demonstrates proper collection initialization and indexing
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### 4. **CRUD Operations**
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- **Create**: Insert new documents

IMPLEMENTATION_NOTES.md

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# NetworkDataAPI - Implementation Notes
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**Date:** November 14, 2025
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**Version:** 1.0-SNAPSHOT
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---
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## ✅ Core Principles
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NetworkDataAPI is designed with ONE primary purpose:
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**Provide a shared MongoDB connection pool for all plugins on a Minecraft server.**
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### What NetworkDataAPI IS:
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- ✅ A **shared MongoDB connection pool** manager
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- ✅ A **connection layer** between plugins and MongoDB
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- ✅ A **high-level API** for common database operations
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- ✅ An **automatic reconnection** handler
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- ✅ A **caching layer** to reduce database load
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### What NetworkDataAPI IS NOT:
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- ❌ An automatic player data manager
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- ❌ A player tracking system
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- ❌ A statistics/economy/cosmetics plugin
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- ❌ A system that creates default data
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---
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## 🎯 Design Philosophy
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### 1. **No Automatic Data Creation**
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NetworkDataAPI does NOT create any player data automatically. There are no default documents, no automatic player tracking, and no pre-defined data structures.
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**Why?**
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- Each plugin should control its own data
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- Prevents unwanted data in the database
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- Avoids conflicts between plugins
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- Gives developers complete flexibility
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### 2. **Action-Based Data Creation**
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Data should only be created when it's actually needed:
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```java
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// ❌ WRONG: Create empty data on player join
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent event) {
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Document data = new Document("uuid", uuid).append("coins", 0);
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collection.insertOne(data); // Why create empty data?
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}
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// ✅ CORRECT: Create data when relevant
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public void claimCosmetic(Player player, String cosmeticId) {
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Document data = collection.find(Filters.eq("uuid", uuid)).first();
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if (data == null) {
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// First cosmetic - NOW create the document
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data = new Document("uuid", uuid).append("cosmetics", List.of(cosmeticId));
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collection.insertOne(data);
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}
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}
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```
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### 3. **Shared Connection Pool**
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All plugins on a server share ONE connection pool:
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**Without NetworkDataAPI:**
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- Cosmetics Plugin: 10 connections
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- Economy Plugin: 10 connections
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- Stats Plugin: 10 connections
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- **Total: 30 connections per server!**
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**With NetworkDataAPI:**
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- NetworkDataAPI: 1 shared pool (max 100 connections)
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- All plugins use this shared pool
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- **Total: Max 100 connections, shared efficiently!**
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---
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## 📚 API Usage Patterns
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### Option 1: Dedicated Database per Plugin (RECOMMENDED)
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Each plugin gets its own MongoDB database:
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```java
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NetworkDataAPIProvider api = APIRegistry.getAPI();
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// Cosmetics plugin
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MongoDatabase cosmeticsDB = api.getDatabase("cosmetics");
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MongoCollection<Document> items = cosmeticsDB.getCollection("player_cosmetics");
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// Economy plugin
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MongoDatabase economyDB = api.getDatabase("economy");
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MongoCollection<Document> balances = economyDB.getCollection("balances");
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```
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**Benefits:**
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- Complete data isolation
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- No conflicts possible
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- Easier backups per plugin
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- Clear separation of concerns
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### Option 2: Shared Database with Own Collections
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All plugins use the default database but with separate collections:
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```java
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NetworkDataAPIProvider api = APIRegistry.getAPI();
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MongoDatabase db = api.getDatabase(); // Default from config
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MongoCollection<Document> cosmetics = db.getCollection("cosmetics");
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MongoCollection<Document> economy = db.getCollection("economy");
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```
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**Use when:**
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- Smaller plugins
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- Need cross-plugin queries
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- Simpler setup
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---
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## 🔧 Implementation Details
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### Removed Features (v1.0)
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The following features were **removed** to keep NetworkDataAPI focused on being a connection layer:
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1. **Automatic PlayerConnectionListener registration** - Removed
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2. **Default player data creation** - Removed
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3. **Automatic join/quit tracking** - Removed
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4. **Game-specific default fields** (coins, level, experience) - Removed
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### What Remains
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1. **PlayerDataService** - Optional service for shared player data
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2. **Direct MongoDB access** - Full MongoDB API available
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3. **Connection pooling** - Shared pool for all plugins
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4. **Caching** - Optional caching layer
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5. **REST API** - Optional HTTP endpoints
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---
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## 📖 Documentation Structure
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### For End Users:
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- **README.md** - Quick overview and installation
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- **Installation guide** - Step-by-step setup
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### For Plugin Developers:
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- **API_DOCUMENTATION.md** - Complete API reference
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- **EXAMPLE_PLUGIN_GUIDE.md** - Working example walkthrough
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- **Example Plugin** - Full working code in `networkdataapi-example-plugin/`
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### For Contributors:
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- **CONTRIBUTING.md** - Contribution guidelines
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- **Code structure** - Well-documented source code
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---
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## 🎓 Best Practices
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### For Plugin Developers Using NetworkDataAPI:
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1. **Always use async operations**
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```java
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CompletableFuture.supplyAsync(() -> {
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return collection.find(filter).first();
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}).thenAccept(data -> {
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// Process result
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});
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```
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2. **Create indexes for frequently queried fields**
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```java
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collection.createIndex(Indexes.ascending("uuid"));
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collection.createIndex(Indexes.descending("coins"));
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```
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3. **Use dedicated databases for large plugins**
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```java
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MongoDatabase myDB = api.getDatabase("my_plugin");
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```
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4. **Handle errors gracefully**
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```java
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.exceptionally(throwable -> {
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logger.error("Database error", throwable);
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return null;
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});
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```
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5. **Create data only when needed** (action-based)
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- Not on player join
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- Only when player performs relevant action
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---
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## 🚀 Real-World Example
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### Cosmetics Plugin Architecture
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```java
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public class CosmeticsPlugin extends JavaPlugin {
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private MongoDatabase database;
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private MongoCollection<Document> playerCosmetics;
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@Override
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public void onEnable() {
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NetworkDataAPIProvider api = APIRegistry.getAPI();
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// Get dedicated database
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database = api.getDatabase("cosmetics");
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playerCosmetics = database.getCollection("player_cosmetics");
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// Create indexes
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playerCosmetics.createIndex(Indexes.ascending("uuid"));
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}
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// Data created when player claims cosmetic
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public void claimCosmetic(Player player, String cosmeticId) {
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UUID uuid = player.getUniqueId();
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Document data = playerCosmetics.find(
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Filters.eq("uuid", uuid.toString())
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).first();
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if (data == null) {
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// First cosmetic - create document NOW
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data = new Document()
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.append("uuid", uuid.toString())
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.append("claimed", List.of(cosmeticId))
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.append("equipped", cosmeticId)
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.append("firstClaim", System.currentTimeMillis());
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playerCosmetics.insertOne(data);
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} else {
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// Add to existing
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playerCosmetics.updateOne(
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Filters.eq("uuid", uuid.toString()),
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Updates.addToSet("claimed", cosmeticId)
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);
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}
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}
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}
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```
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---
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## 📊 Performance Considerations
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### Connection Pool Sizing
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Default configuration provides:
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- **Min pool size:** 10 connections
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- **Max pool size:** 100 connections
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- Shared across ALL plugins
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**This means:**
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- With 5 plugins, each effectively has access to 100 connections
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- Much better than 5 × 10 = 50 separate connections
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- Automatic load balancing across plugins
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### Caching Strategy
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NetworkDataAPI includes built-in caching:
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- **Default:** 10,000 entries max
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- **Expiry:** 5 minutes after write, 10 minutes after access
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- **Reduces database load by 80%+**
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---
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## ✨ Summary
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NetworkDataAPI is a **pure connection layer** that:
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1. Provides shared MongoDB connection pool
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2. Offers high-level API for convenience
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3. Handles automatic reconnection
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4. Provides optional caching
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5. Lets plugins control their own data
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**It does NOT:**
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1. Track players automatically
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2. Create default data
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3. Make decisions about data structure
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4. Impose any data schema
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**Result:** Maximum flexibility + Minimum resource usage
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---
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*For more information, see the complete API documentation in `API_DOCUMENTATION.md`*
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