File tree Expand file tree Collapse file tree 5 files changed +10
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Expand file tree Collapse file tree 5 files changed +10
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lines changed Original file line number Diff line number Diff line change @@ -83,7 +83,7 @@ protected override float GetRawModifiedValue()
8383 }
8484
8585
86- public override void Reset ( GameObject o )
86+ public override void Reset ( MonoBehaviour o )
8787 {
8888 base . Reset ( o ) ;
8989 equation = "" ;
Original file line number Diff line number Diff line change @@ -15,7 +15,7 @@ protected override float GetRawModifiedValue()
1515 return customModifier . GetModifiedValue ( time ) ;
1616 }
1717
18- public override void Reset ( GameObject o )
18+ public override void Reset ( MonoBehaviour o )
1919 {
2020 base . Reset ( o ) ;
2121 customModifier = o . GetComponent < CustomFloatModifier > ( ) ;
Original file line number Diff line number Diff line change @@ -50,15 +50,15 @@ protected override void Reset()
5050 modifierType = ModifierType . CustomEquation ;
5151 periodicSettings = new PeriodicModifierSettings ( ) ;
5252 noiseModifier = new NoiseModifier ( ) ;
53- noiseModifier . Reset ( gameObject ) ;
53+ noiseModifier . Reset ( this ) ;
5454 sine = new SineModifier ( ) ;
55- sine . Reset ( gameObject ) ;
55+ sine . Reset ( this ) ;
5656 curve = new CustomCurveModifier ( ) ;
57- curve . Reset ( gameObject ) ;
57+ curve . Reset ( this ) ;
5858 equation = new CustomEquationFloatModifier ( ) ;
59- equation . Reset ( gameObject ) ;
59+ equation . Reset ( this ) ;
6060 custom = new CustomFloatModifierContainer ( ) ;
61- custom . Reset ( gameObject ) ;
61+ custom . Reset ( this ) ;
6262 }
6363
6464
Original file line number Diff line number Diff line change @@ -15,7 +15,7 @@ public abstract class FloatModifier : Modifier<float>
1515 public AnyFloatAccessor floatAccessor ;
1616
1717
18- public override void Reset ( GameObject o )
18+ public override void Reset ( MonoBehaviour o )
1919 {
2020 base . Reset ( o ) ;
2121 floatAccessor = new AnyFloatAccessor ( ) ;
Original file line number Diff line number Diff line change @@ -31,9 +31,9 @@ public abstract class Modifier<T>
3131 /// Resets modifier back to its original values.
3232 /// </summary>
3333 /// <param name="gameObject">GameObject that modifier is associated with.</param>
34- public virtual void Reset ( GameObject gameObject )
34+ public virtual void Reset ( MonoBehaviour mb )
3535 {
36- ResetAccessors . Reset ( this , gameObject ) ;
36+ ResetAccessors . Reset ( this , mb ) ;
3737 additive = true ;
3838 intensity = 1 ;
3939 }
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