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Description
Refactor Key Handling in Snake Game to Use Lookup Table for Arrow Keys
I suggest refactoring the handleArrowKeys method to replace the current switch statement with a more maintainable and concise lookup table for handling key presses. This approach follows modern JavaScript best practices and improves code readability.
Proposed Changes:
- Replace the
switchstatement with akeyToDirectionobject that maps key codes to movement directions. - Use the
??(nullish coalescing) operator to handle invalid key presses more cleanly. - Ensure
constandletare used for block-scoped variables to improve scoping and maintainability.
Benefits:
- Simplifies the key handling logic, making it easier to read and maintain.
- Enhances flexibility for future key mappings or modifications.
- Adheres to modern JavaScript standards, leading to better performance and clarity.
Here is an example of the proposed refactor:
const keyToDirection = {
37: 3, // Left arrow
65: 3, // 'A' key
38: 0, // Up arrow
87: 0, // 'W' key
39: 1, // Right arrow
68: 1, // 'D' key
40: 2, // Down arrow
83: 2 // 'S' key
};
const directionFound = keyToDirection[keyNum] ?? -1;Metadata
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