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dead-time zero insertion for simulation #21

@guruofquality

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@guruofquality

Consider a simulation style demo where a block produces paced bursts. We have no way to insert zeros in the dead-time between bursts so the receiver shows burst back to back. Even the Lora demo ended up using a significant amount of configurable padding to simulate this. A dead-time insertion block should have two ports:

  • port 0 is the bursty data with end of frame label
  • port 1 is the zero (or noise) stream

The block muxes between the two using the end frame label to switch to port 1, and the presence of data on port 0 to switch back.

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