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| 1 | +#include "scratchproject.h" |
| 2 | +#include "scratch/stage.h" |
| 3 | +#include "scratch/sprite.h" |
| 4 | +#include "../common.h" |
| 5 | + |
| 6 | +using namespace libscratchcpp; |
| 7 | + |
| 8 | +TEST(CompilerTest, EmptyProject) |
| 9 | +{ |
| 10 | + ScratchProject p("empty_project.sb3", ScratchProject::Version::Scratch3); |
| 11 | + ASSERT_TRUE(p.load()); |
| 12 | + const Engine *engine = p.engine(); |
| 13 | + ASSERT_EQ(engine->targets().size(), 1); |
| 14 | + ASSERT_EQ(engine->extensions().size(), 0); |
| 15 | + ASSERT_EQ(engine->broadcasts().size(), 0); |
| 16 | + Stage *stage = dynamic_cast<Stage *>(engine->targetAt(0)); |
| 17 | + ASSERT_EQ(stage->blocks().size(), 0); |
| 18 | +} |
| 19 | + |
| 20 | +TEST(CompilerTest, ResolveIds) |
| 21 | +{ |
| 22 | + ScratchProject p("resolve_id_test.sb3", ScratchProject::Version::Scratch3); |
| 23 | + ASSERT_TRUE(p.load()); |
| 24 | + const Engine *engine = p.engine(); |
| 25 | + ASSERT_EQ(engine->targets().size(), 2); |
| 26 | + ASSERT_EQ(engine->extensions().size(), 0); |
| 27 | + ASSERT_EQ(engine->broadcasts().size(), 1); |
| 28 | + |
| 29 | + // Stage |
| 30 | + ASSERT_NE(engine->findTarget("Stage"), -1); |
| 31 | + Stage *stage = dynamic_cast<Stage *>(engine->targetAt(engine->findTarget("Stage"))); |
| 32 | + ASSERT_TRUE(stage); |
| 33 | + ASSERT_EQ(stage->blocks().size(), 2); |
| 34 | + auto block = stage->greenFlagBlocks().at(0); |
| 35 | + ASSERT_TRUE(block); |
| 36 | + ASSERT_EQ(block->parentId(), ""); |
| 37 | + ASSERT_FALSE(block->parent()); |
| 38 | + std::string greenFlagClickedId = block->id(); |
| 39 | + std::string id = block->nextId(); |
| 40 | + |
| 41 | + block = block->next(); |
| 42 | + ASSERT_EQ(block->parentId(), greenFlagClickedId); |
| 43 | + ASSERT_TRUE(block); |
| 44 | + ASSERT_EQ(block->id(), id); |
| 45 | + ASSERT_EQ(block->nextId(), ""); |
| 46 | + ASSERT_FALSE(block->next()); |
| 47 | + |
| 48 | + // Sprite1 |
| 49 | + ASSERT_NE(engine->findTarget("Sprite1"), -1); |
| 50 | + Sprite *sprite1 = dynamic_cast<Sprite *>(engine->targetAt(engine->findTarget("Sprite1"))); |
| 51 | + ASSERT_TRUE(sprite1); |
| 52 | + ASSERT_EQ(sprite1->blocks().size(), 5); |
| 53 | + block = sprite1->greenFlagBlocks().at(0); |
| 54 | + ASSERT_TRUE(block); |
| 55 | + ASSERT_EQ(block->parentId(), ""); |
| 56 | + ASSERT_FALSE(block->parent()); |
| 57 | + greenFlagClickedId = block->id(); |
| 58 | + id = block->nextId(); |
| 59 | + |
| 60 | + block = block->next(); |
| 61 | + ASSERT_EQ(block->parentId(), greenFlagClickedId); |
| 62 | + ASSERT_TRUE(block); |
| 63 | + ASSERT_EQ(block->id(), id); |
| 64 | + id = block->nextId(); |
| 65 | + |
| 66 | + block = block->next(); |
| 67 | + ASSERT_TRUE(block); |
| 68 | + ASSERT_EQ(block->id(), id); |
| 69 | + ASSERT_INPUT(block, "BROADCAST_INPUT"); |
| 70 | + auto v = GET_INPUT(block, "BROADCAST_INPUT")->primaryValue(); |
| 71 | + ASSERT_EQ(v->valuePtr()->id(), v->valueId()); |
| 72 | + |
| 73 | + block = block->next(); |
| 74 | + ASSERT_TRUE(block); |
| 75 | + ASSERT_FIELD(block, "VARIABLE"); |
| 76 | + auto field = GET_FIELD(block, "VARIABLE"); |
| 77 | + ASSERT_EQ(field->valuePtr()->id(), field->valueId()); |
| 78 | + ASSERT_VAR(stage, "my variable"); |
| 79 | + auto var = GET_VAR(stage, "my variable"); |
| 80 | + ASSERT_EQ(var->id(), field->valueId()); |
| 81 | + ASSERT_EQ(var, field->valuePtr()); |
| 82 | + |
| 83 | + block = block->next(); |
| 84 | + ASSERT_TRUE(block); |
| 85 | + ASSERT_FIELD(block, "LIST"); |
| 86 | + field = GET_FIELD(block, "LIST"); |
| 87 | + ASSERT_EQ(field->valuePtr()->id(), field->valueId()); |
| 88 | + ASSERT_LIST(stage, "list"); |
| 89 | + auto list = GET_LIST(stage, "list"); |
| 90 | + ASSERT_EQ(list->id(), field->valueId()); |
| 91 | + ASSERT_EQ(list, field->valuePtr()); |
| 92 | + ASSERT_EQ(block->nextId(), ""); |
| 93 | + ASSERT_FALSE(block->next()); |
| 94 | +} |
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