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4 | 4 |
|
5 | 5 | using namespace libscratchcpp; |
6 | 6 |
|
| 7 | +TEST(SpriteTest, Visible) |
| 8 | +{ |
| 9 | + Sprite sprite; |
| 10 | + ASSERT_TRUE(sprite.visible()); |
| 11 | + sprite.setVisible(false); |
| 12 | + ASSERT_FALSE(sprite.visible()); |
| 13 | +} |
| 14 | + |
| 15 | +TEST(SpriteTest, X) |
| 16 | +{ |
| 17 | + Sprite sprite; |
| 18 | + ASSERT_EQ(sprite.x(), 0); |
| 19 | + |
| 20 | + sprite.setX(-53.25); |
| 21 | + ASSERT_EQ(sprite.x(), -53.25); |
| 22 | + |
| 23 | + sprite.setX(239.999); |
| 24 | + ASSERT_EQ(sprite.x(), 239.999); |
| 25 | +} |
| 26 | + |
| 27 | +TEST(SpriteTest, Y) |
| 28 | +{ |
| 29 | + Sprite sprite; |
| 30 | + ASSERT_EQ(sprite.y(), 0); |
| 31 | + |
| 32 | + sprite.setY(-53.25); |
| 33 | + ASSERT_EQ(sprite.y(), -53.25); |
| 34 | + |
| 35 | + sprite.setY(179.999); |
| 36 | + ASSERT_EQ(sprite.y(), 179.999); |
| 37 | +} |
| 38 | + |
| 39 | +TEST(SpriteTest, Size) |
| 40 | +{ |
| 41 | + Sprite sprite; |
| 42 | + ASSERT_EQ(sprite.size(), 100); |
| 43 | + sprite.setSize(63.724); |
| 44 | + ASSERT_EQ(sprite.size(), 63.724); |
| 45 | +} |
| 46 | + |
| 47 | +TEST(SpriteTest, Direction) |
| 48 | +{ |
| 49 | + Sprite sprite; |
| 50 | + ASSERT_EQ(sprite.direction(), 90); |
| 51 | + |
| 52 | + sprite.setDirection(-42.75); |
| 53 | + ASSERT_EQ(sprite.direction(), -42.75); |
| 54 | + |
| 55 | + sprite.setDirection(145.2); |
| 56 | + ASSERT_EQ(sprite.direction(), 145.2); |
| 57 | +} |
| 58 | + |
| 59 | +TEST(SpriteTest, Draggable) |
| 60 | +{ |
| 61 | + Sprite sprite; |
| 62 | + ASSERT_FALSE(sprite.draggable()); |
| 63 | + sprite.setDraggable(true); |
| 64 | + ASSERT_TRUE(sprite.draggable()); |
| 65 | +} |
| 66 | + |
7 | 67 | TEST(SpriteTest, RotationStyle) |
8 | 68 | { |
9 | 69 | Sprite sprite; |
10 | 70 | ASSERT_EQ(sprite.rotationStyle(), Sprite::RotationStyle::AllAround); // default |
11 | 71 | ASSERT_EQ(sprite.rotationStyleStr(), "all around"); |
12 | 72 |
|
13 | 73 | sprite.setRotationStyle(Sprite::RotationStyle::DoNotRotate); |
| 74 | + ASSERT_EQ(sprite.rotationStyle(), Sprite::RotationStyle::DoNotRotate); |
14 | 75 | ASSERT_EQ(sprite.rotationStyleStr(), "don't rotate"); |
15 | 76 |
|
16 | 77 | sprite.setRotationStyle(Sprite::RotationStyle::LeftRight); |
| 78 | + ASSERT_EQ(sprite.rotationStyle(), Sprite::RotationStyle::LeftRight); |
17 | 79 | ASSERT_EQ(sprite.rotationStyleStr(), "left-right"); |
18 | 80 |
|
19 | 81 | sprite.setRotationStyle(Sprite::RotationStyle::AllAround); |
| 82 | + ASSERT_EQ(sprite.rotationStyle(), Sprite::RotationStyle::AllAround); |
| 83 | + ASSERT_EQ(sprite.rotationStyleStr(), "all around"); |
| 84 | + |
| 85 | + sprite.setRotationStyle("invalid"); |
| 86 | + ASSERT_EQ(sprite.rotationStyle(), Sprite::RotationStyle::AllAround); // shouldn't change |
| 87 | + ASSERT_EQ(sprite.rotationStyleStr(), "all around"); |
| 88 | + |
| 89 | + sprite.setRotationStyle("don't rotate"); |
| 90 | + ASSERT_EQ(sprite.rotationStyle(), Sprite::RotationStyle::DoNotRotate); |
| 91 | + ASSERT_EQ(sprite.rotationStyleStr(), "don't rotate"); |
| 92 | + |
| 93 | + sprite.setRotationStyle("left-right"); |
| 94 | + ASSERT_EQ(sprite.rotationStyle(), Sprite::RotationStyle::LeftRight); |
| 95 | + ASSERT_EQ(sprite.rotationStyleStr(), "left-right"); |
| 96 | + |
| 97 | + sprite.setRotationStyle("all around"); |
| 98 | + ASSERT_EQ(sprite.rotationStyle(), Sprite::RotationStyle::AllAround); |
| 99 | + ASSERT_EQ(sprite.rotationStyleStr(), "all around"); |
| 100 | + |
| 101 | + sprite.setRotationStyle(std::string("invalid")); |
| 102 | + ASSERT_EQ(sprite.rotationStyle(), Sprite::RotationStyle::AllAround); // shouldn't change |
| 103 | + ASSERT_EQ(sprite.rotationStyleStr(), "all around"); |
| 104 | + |
| 105 | + sprite.setRotationStyle(std::string("don't rotate")); |
| 106 | + ASSERT_EQ(sprite.rotationStyle(), Sprite::RotationStyle::DoNotRotate); |
| 107 | + ASSERT_EQ(sprite.rotationStyleStr(), "don't rotate"); |
| 108 | + |
| 109 | + sprite.setRotationStyle(std::string("left-right")); |
| 110 | + ASSERT_EQ(sprite.rotationStyle(), Sprite::RotationStyle::LeftRight); |
| 111 | + ASSERT_EQ(sprite.rotationStyleStr(), "left-right"); |
| 112 | + |
| 113 | + sprite.setRotationStyle(std::string("all around")); |
| 114 | + ASSERT_EQ(sprite.rotationStyle(), Sprite::RotationStyle::AllAround); |
20 | 115 | ASSERT_EQ(sprite.rotationStyleStr(), "all around"); |
21 | 116 | } |
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