From 6ebd14cceda7982f664156cd461b3e175fe904e1 Mon Sep 17 00:00:00 2001 From: Simon Alexander Pfaus Date: Fri, 27 May 2022 21:45:31 -0400 Subject: [PATCH] Fix link to Drunkard's Walk --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 80ec39e..7ba66b7 100644 --- a/README.md +++ b/README.md @@ -94,7 +94,7 @@ This code covers the *More Interesting Dungeons* chapter. It teaches the reader * [Traits](https://github.com/thebracket/HandsOnRust/tree/main/MoreInterestingDungeons/traits)---convert map generation into a trait-based API and dynamically select algorithms at run-time. * [Traits: Rooms](https://github.com/thebracket/HandsOnRust/tree/main/MoreInterestingDungeons/traits_rooms)---convert your existing room generator to a trait-based map builder. * [Cellular Automata](https://github.com/thebracket/HandsOnRust/tree/main/MoreInterestingDungeons/cellular)---implement your first real map provider, and learn to use Cellular Automata to make an interesting map. -* [Drunkard's Walk](https://github.com/thebracket/HandsOnRust/tree/main/MoreInterestingDungeons/cellular)---implement a second map generation technique, and learn about bounded iteration. +* [Drunkard's Walk](https://github.com/thebracket/HandsOnRust/tree/main/MoreInterestingDungeons/drunkard)---implement a second map generation technique, and learn about bounded iteration. * [Prefabs](https://github.com/thebracket/HandsOnRust/tree/main/MoreInterestingDungeons/prefab)---learn to hand design your own level content, and apply it. * [Test Harness](https://github.com/thebracket/HandsOnRust/tree/main/MoreInterestingDungeons/output_harness)---a convenient structure for testing map builders without having to play the game over and over. Demonstrates the utility of making traits generic and then building separate harnesses in which to test them.