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[[Back to Model list]](../README.md#documentation-for-models)[[Back to API list]](../README.md#documentation-for-api-endpoints)[[Back to README]](../README.md)
**id** | **str** | A users unique ID, usually in the form of `usr_c1644b5b-3ca4-45b4-97c6-a2a0de70d469`. Legacy players can have old IDs in the form of `8JoV9XEdpo`. The ID can never be changed. | [optional]
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**status** | **str** | either a UserStatus or empty string | [optional]
**traveling_to_world** | **str** | WorldID be \"offline\" on User profiles if you are not friends with that user. | [optional]
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**user_icon** | **str** | | [optional]
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**world** | **str** | WorldID be \"offline\" on User profiles if you are not friends with that user. | [optional]
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Copy file name to clipboardExpand all lines: docs/GroupsApi.md
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[[Back to top]](#)[[Back to API list]](../README.md#documentation-for-api-endpoints)[[Back to Model list]](../README.md#documentation-for-models)[[Back to README]](../README.md)
[[Back to Model list]](../README.md#documentation-for-models)[[Back to API list]](../README.md#documentation-for-api-endpoints)[[Back to README]](../README.md)
**status** | **str** | This is NOT TransactionStatus, but whatever Steam return. |
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**period** | **str** | |
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**frequency** | **float** | |
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**frequency** | **int** | |
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**billing_type** | **str** | |
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**start_date** | **str** | |
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**end_date** | **str** | |
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**last_payment** | **str** | |
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**last_amount** | **float** | |
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**last_amount_vat** | **float** | |
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**outstanding** | **float** | |
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**failed_attempts** | **float** | |
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**outstanding** | **int** | |
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**failed_attempts** | **int** | |
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Copy file name to clipboardExpand all lines: docs/UnityPackage.md
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**asset_url_object** | **object** | | [optional]
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**asset_version** | **int** | |
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**created_at** | **datetime** | | [optional]
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**impostorizer_version** | **str** | | [optional]
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**platform** | **str** | This can be `standalonewindows` or `android`, but can also pretty much be any random Unity verison such as `2019.2.4-801-Release` or `2019.2.2-772-Release` or even `unknownplatform`. |
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