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README.md

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@@ -542,7 +542,7 @@ The `options` provides the following configurations and event callbacks for you.
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| `autoPlay` | boolean | `true` | Automatically starts the animation. |
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| `keyframes` | Array \| object | | An array of keyframe objects, or a keyframe object whose property are arrays of values to iterate over. See [basic usage](#basic-usage) for more details. |
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| `animationOptions` | number \| object | | An **integer** representing the animation's duration (in milliseconds), or an **object** containing one or more timing properties. See [basic usage](#basic-usage) for more details. |
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| `shouldUpdateAnimation` | boolean | `true` | By default, the hook will be updated when options changed (i.e. keyframes, animationOptions etc.). However, you can disable this behavior by setting this option to `false`. |
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| `shouldUpdateAnimation` | boolean | `true` | By default, the hook will be updated when options changed (i.e. keyframes, animationOptions etc.). However, you can disable the behavior by setting this option to `false`. |
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| `onReady` | function | | It's invoked when an animation is ready to play. You can access the [playState](#basic-usage), [animate](#dynamic-interactions-with-animation) and [animation](#getting-animations-information) from the event object. |
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| `onUpdate` | function | | It's invoked when an animation enters the `running` state or changes state. You can access the [playState](#basic-usage), [animate](#dynamic-interactions-with-animation) and [animation](#getting-animations-information) from the event object. |
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| `onFinish` | function | | It's invoked when an animation enters the `finished` state. You can access the [playState](#basic-usage), [animate](#dynamic-interactions-with-animation) and [animation](#getting-animations-information) from the event object. |

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