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1 parent 2a3c6a1 commit 56d5116Copy full SHA for 56d5116
Editor/Prefab Handling/ChangedPrefabs.cs
@@ -59,7 +59,7 @@ public static void SerializeIfNeeded()
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// Serialization is only needed if prefabs are edited before entering play mode and the domain will reload.
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// In all other cases, changes to prefabs will be reverted before a domain reload.
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#if UNITY_2019_3_OR_NEWER
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- if (EditorSettings.enterPlayModeOptions.HasFlag(EnterPlayModeOptions.DisableDomainReload))
+ if (EditorSettings.enterPlayModeOptionsEnabled && EditorSettings.enterPlayModeOptions.HasFlag(EnterPlayModeOptions.DisableDomainReload))
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return;
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#endif
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