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Removed debug logs that were accidentally left in the code
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Editor/Prefab Handling/PrefabFolderStripper.cs

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@@ -38,9 +38,6 @@ public void OnPostprocessBuild(BuildReport report)
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RevertChanges();
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}
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[DidReloadScripts]
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private static void Log() => Debug.Log("scripts reload");
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private static void HandlePrefabsOnPlayMode(PlayModeStateChange state)
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{
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if ( ! StripSettings.StripFoldersFromPrefabsInPlayMode || StripSettings.PlayMode == StrippingMode.DoNothing)
@@ -144,8 +141,6 @@ private static void StripFoldersFromPrefab(string prefabPath, StrippingMode stri
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private static void RevertChanges()
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{
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Debug.Log("reverting changes");
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foreach ((string path, string content) in ChangedPrefabs.Instance)
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{
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File.WriteAllText(path, content);

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