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1 | | -require 'yeah/thing' # |
2 | 1 | require 'looks/guy_look' # |
3 | 2 |
|
4 | 3 | class Guy < Yeah::Thing |
5 | 4 | #class Guy < Thing |
6 | 5 | self.look = GuyLook # |
7 | 6 |
|
8 | 7 | def act(elapsed) |
9 | | - walked = false |
10 | | - |
11 | | - if keyboard.pressing? :left |
12 | | - look.animation = :walk_left |
13 | | - self.x -= speed * elapsed |
14 | | - walked = true |
15 | | - end |
| 8 | + walking = false |
16 | 9 |
|
17 | 10 | if keyboard.pressing? :right |
18 | | - look.animation = :walk_right |
19 | 11 | self.x += speed * elapsed |
20 | | - walked = true |
| 12 | + look.animation = :walk_right if keyboard.pressed? :right |
| 13 | + walking = true |
21 | 14 | end |
22 | 15 |
|
23 | | - if keyboard.pressing? :down |
24 | | - look.animation = :walk_down |
25 | | - self.y -= speed * elapsed |
26 | | - walked = true |
| 16 | + if keyboard.pressing? :left |
| 17 | + self.x -= speed * elapsed |
| 18 | + look.animation = :walk_left if keyboard.pressed? :left |
| 19 | + walking = true |
27 | 20 | end |
28 | 21 |
|
29 | 22 | if keyboard.pressing? :up |
30 | | - look.animation = :walk_up |
31 | 23 | self.y += speed * elapsed |
32 | | - walked = true |
| 24 | + look.animation = :walk_up if keyboard.pressed? :up |
| 25 | + walking = true |
33 | 26 | end |
34 | 27 |
|
35 | | - unless walked |
36 | | - look.animation = :stand_left if keyboard.released? :left |
| 28 | + if keyboard.pressing? :down |
| 29 | + self.y -= speed * elapsed |
| 30 | + look.animation = :walk_down if keyboard.pressed? :down |
| 31 | + walking = true |
| 32 | + end |
| 33 | + |
| 34 | + unless walking |
37 | 35 | look.animation = :stand_right if keyboard.released? :right |
38 | | - look.animation = :stand_down if keyboard.released? :down |
| 36 | + look.animation = :stand_left if keyboard.released? :left |
39 | 37 | look.animation = :stand_up if keyboard.released? :up |
| 38 | + look.animation = :stand_down if keyboard.released? :down |
40 | 39 | end |
| 40 | + |
41 | 41 | end |
42 | 42 |
|
43 | 43 | def speed |
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