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Preview version of Collada Transcoder #31
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| writers, | ||
| options); | ||
| } | ||
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Nit: Extra Lines
| inline size_t Babylon::Transcoder::TranscoderTextStream::ReadFully_s(char* outputBuffer, size_t bufferSize) const { | ||
| BabylonAssert(outputBuffer != nullptr); | ||
| BabylonAssert(bufferSize > 0); | ||
| size_t s = bufferSize < m_size ? bufferSize : m_size; |
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Highlighting for tomorrow
| DIRECTIONAL, | ||
| POINT, | ||
| SPOT, | ||
| UNKOWN |
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Nit: UNKNOWN
| }; | ||
| }; | ||
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Extra line
| return Read(outputBuffer, s); | ||
| } | ||
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Extra line
| return *this; | ||
| } | ||
| }; | ||
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Extra line
| ISceneNodeUtils::DFS(&m_asset3d, [&](const SceneNode* sceneNode, const SceneNode* parentNode) | ||
| { | ||
| /* if (parentNode) { | ||
| auto& v = nodes[parentNode->GetIdString()].children; |
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Remove commented code
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| //COLLADAFW::ColorOrTexture transparent = effectCommon->getTransparent(); |
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If this isn't being used, remove
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I'd recommend using Format Document on the source code |
Limitations are: