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@pandaGaume
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Limitations are:

  • do not export animation (skin is imported).
  • do not export Light.
  • do not export Camera.
  • do not correctly import effect -> need review on collada technique to GLTF technique (blinn,phong,..etc)

@msftclas
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msftclas commented May 26, 2020

CLA assistant check
All CLA requirements met.

@bghgary bghgary requested review from PolygonalSun and bghgary May 26, 2020 15:42
@bghgary bghgary marked this pull request as draft May 29, 2020 16:37
writers,
options);
}

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Nit: Extra Lines

inline size_t Babylon::Transcoder::TranscoderTextStream::ReadFully_s(char* outputBuffer, size_t bufferSize) const {
BabylonAssert(outputBuffer != nullptr);
BabylonAssert(bufferSize > 0);
size_t s = bufferSize < m_size ? bufferSize : m_size;
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Highlighting for tomorrow

DIRECTIONAL,
POINT,
SPOT,
UNKOWN
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Nit: UNKNOWN

};
};


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Extra line

return Read(outputBuffer, s);
}


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Extra line

return *this;
}
};

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Extra line

ISceneNodeUtils::DFS(&m_asset3d, [&](const SceneNode* sceneNode, const SceneNode* parentNode)
{
/* if (parentNode) {
auto& v = nodes[parentNode->GetIdString()].children;
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@PolygonalSun PolygonalSun Jun 9, 2020

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Remove commented code




//COLLADAFW::ColorOrTexture transparent = effectCommon->getTransparent();
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If this isn't being used, remove

@PolygonalSun
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I'd recommend using Format Document on the source code

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3 participants