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FIX compute_contacts with bvh and kdtree. #60
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FIX compute_contacts with bvh and kdtree. #60
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tomvanmele
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LGTM but see comments
| V, F = boolean_difference_mesh_mesh(A, B) | ||
| mesh: Mesh = Mesh.from_vertices_and_faces(V, F) if len(V) > 0 and len(F) > 0 else mesh0 | ||
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| # WIP: merge coplanar mesh faces, in the future use mesh corefinement from CGAL to avoid Brep to Mesh conversion. |
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i assume you mean to avoid mesh to brep conversion
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Yes, comment is wrong.
| The minimum contact size. | ||
| k : int, optional | ||
| The number of element neighbours to consider. | ||
| search_type : str, optional |
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the correct way to document a specific set of options would be {'bvh', 'kdtree'}
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I did this a bit quick. I will redo after the workshop including the comment below.
| if search_type == "bvh": | ||
| nnbrs = self.bvh.nearest_neighbors(element) | ||
| elif search_type == "kdtree": | ||
| nnbrs_and_distances = self.element_nnbrs(element, k=k) |
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in the future, this should become something like self.kdtree.nearest_neighbors(...)
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Also distances output could be removed to avoid if statement.
nnbrs_and_distances = self.element_nnbrs(element, k=k) to nnbrs_distances = self.element_nnbrs(element, k=k)
FIX compute_contacts with bvh and kdtree.
What type of change is this?
Checklist
Put an
xin the boxes that apply. You can also fill these out after creating the PR. If you're unsure about any of them, don't hesitate to ask. We're here to help! This is simply a reminder of what we are going to look for before merging your code.CHANGELOG.mdfile in theUnreleasedsection under the most fitting heading (e.g.Added,Changed,Removed).invoke test).invoke lint).compas.datastructures.Mesh.