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FIX compute_contacts with bvh and kdtree.

What type of change is this?

  • [y] Bug fix in a backwards-compatible manner.
  • New feature in a backwards-compatible manner.
  • Breaking change: bug fix or new feature that involve incompatible API changes.
  • Other (e.g. doc update, configuration, etc)

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  • [y] I added a line to the CHANGELOG.md file in the Unreleased section under the most fitting heading (e.g. Added, Changed, Removed).
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  • [x ] I ran lint on my computer and there are no errors (i.e. invoke lint).
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@tomvanmele tomvanmele left a comment

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LGTM but see comments

V, F = boolean_difference_mesh_mesh(A, B)
mesh: Mesh = Mesh.from_vertices_and_faces(V, F) if len(V) > 0 and len(F) > 0 else mesh0

# WIP: merge coplanar mesh faces, in the future use mesh corefinement from CGAL to avoid Brep to Mesh conversion.
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i assume you mean to avoid mesh to brep conversion

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Yes, comment is wrong.

The minimum contact size.
k : int, optional
The number of element neighbours to consider.
search_type : str, optional
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the correct way to document a specific set of options would be {'bvh', 'kdtree'}

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I did this a bit quick. I will redo after the workshop including the comment below.

if search_type == "bvh":
nnbrs = self.bvh.nearest_neighbors(element)
elif search_type == "kdtree":
nnbrs_and_distances = self.element_nnbrs(element, k=k)
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in the future, this should become something like self.kdtree.nearest_neighbors(...)

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@petrasvestartas petrasvestartas Mar 11, 2025

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Also distances output could be removed to avoid if statement.
nnbrs_and_distances = self.element_nnbrs(element, k=k) to nnbrs_distances = self.element_nnbrs(element, k=k)

@tomvanmele tomvanmele merged commit 8f9bbe7 into BlockResearchGroup:main Mar 11, 2025
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2 participants