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Installing Prairie in a Unity Project

Graham Earley edited this page Jan 19, 2017 · 1 revision

Like all Unity packages, Prairie is simply a collection of asset files, including scripts, prefabs, and more. Once these assets are loaded inside your project, all of Prairie's tools and extensions become accessible.

Dependencies

Prairie relies on a few other pieces of code we are not allowed to package alongside our software. Unity's built in Unity/Standard Assets/Characters (and its dependencies) must be imported before Prairie will function correctly.

Instructions on how to import standard Unity assets can be found here.

Beta Build Installation

Once you have the dependencies from the previous section installed, download the latest build on our Releases page. In Unity, click on Assets in the menubar. Then from the Import Package submenu, click Custom Package... and choose the Prairie.unitypackage file you downloaded from the release.

You now have Prairie installed in your Unity project!

In-Dev Build Installation

If you'd like the most up to date working copy of Prairie (which may contain bugs) for testing, you can clone/download our repository on Github.

Our repo contains some superfluous content for internal testing and development. The two directories that must be dragged into your project's Assets/ folder are:

  • Project/Assets/plugins/
  • Project/Assets/Prairie/Framework/
  • Project/Assets/Editor

Note: The Editor folder is special. While the other folders can be placed anywhere inside your project's Assets/ folder (and be renamed and reorganized), the Editor folder must be placed at the root of your Assets/ directory, and must be called "Editor".

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